This isn't exactly what I'd call a great base. It has some major concerns that I have.
Just a side note: I always try to construct bases inside mountains because of the improved defense and cooling that comes with it, not to mention the amount of stone chunks you'll get to fuel construction.
Like many said before, wood isn't a great material to build your base out of. I only use it for temporary structures and use stone as my primary building material, using steel as a back-up. That base will probably burn down within a day (rimworld day) if not dealt with properly or quickly, so that really messes with the design.
Another thing is the layout, you have lots of redundant space, but your colonists' rooms are quite small compared to it, so you should try and focus on making your bases more compact, and THEN expanding when you need it. Also your generator and battery room is not connected to the interior of your base, never have it like that, because that will get targeted and burned, making you loose power to your base. Using wind turbines in those kinds of areas aren't great unless you place them near your crop fields since they will be most effective there where trees won't get in the way, otherwise use solar power since you have batteries anyway. Cooler placement is okay, if you were planning on using the exhaust from one cooler to heat your base, you'll have to use vents and have them connecting every room.
Like I said, make your bases more compact, you've got a giant workshop already, you should move most of your base's equipment into that room so its all easily accessible and manageable. I also recommend combining your laboratory and hospital into one room, it looks better and you'll save space and resources by combining them. Get into the habit of placing power cables into walls, it saves space, beauty, and is far more protective than having them lying on the floor.
If your going to make double layered walls, you might as well remove the wood ones and replace them with stone/steel, its just better and you won't risk fire spreading as much compared to what you have here. Your defensive positions are poorly spread out, raiders will attack from all sides, and you don't have positions around your base. Remember that kill boxes aren't really effective strategies anymore. Traps are dangerous to both raiders and colonists, I recommend not using them unless you can trust that you can use them safely.
Also your Multi-Analyzer is too far away from your research bench, they need to be nearby for it to work.
Last, but not least: Make combined storage areas, separating items like you have set up is just a pain to manage and costs far to many resources than its worth it. You can build one large warehouse with separate stockpiles laid out, but that way you can modify the stockpiles accordingly as you gain/loose items in their respective sections.
Overall you seem to understand the systems for building, but you've gotta get used to thinking of building in ways that benefit you (and your colonists) the most and what purpose they will need to complete. Wood is more of a temporary building material, its not designed for long term anyway, so using it while you construct your main base is a good idea, but making your main base out of it isn't a great idea unless you've got nothing else to use.
Just a side note: I always try to construct bases inside mountains because of the improved defense and cooling that comes with it, not to mention the amount of stone chunks you'll get to fuel construction.
Like many said before, wood isn't a great material to build your base out of. I only use it for temporary structures and use stone as my primary building material, using steel as a back-up. That base will probably burn down within a day (rimworld day) if not dealt with properly or quickly, so that really messes with the design.
Another thing is the layout, you have lots of redundant space, but your colonists' rooms are quite small compared to it, so you should try and focus on making your bases more compact, and THEN expanding when you need it. Also your generator and battery room is not connected to the interior of your base, never have it like that, because that will get targeted and burned, making you loose power to your base. Using wind turbines in those kinds of areas aren't great unless you place them near your crop fields since they will be most effective there where trees won't get in the way, otherwise use solar power since you have batteries anyway. Cooler placement is okay, if you were planning on using the exhaust from one cooler to heat your base, you'll have to use vents and have them connecting every room.
Like I said, make your bases more compact, you've got a giant workshop already, you should move most of your base's equipment into that room so its all easily accessible and manageable. I also recommend combining your laboratory and hospital into one room, it looks better and you'll save space and resources by combining them. Get into the habit of placing power cables into walls, it saves space, beauty, and is far more protective than having them lying on the floor.
If your going to make double layered walls, you might as well remove the wood ones and replace them with stone/steel, its just better and you won't risk fire spreading as much compared to what you have here. Your defensive positions are poorly spread out, raiders will attack from all sides, and you don't have positions around your base. Remember that kill boxes aren't really effective strategies anymore. Traps are dangerous to both raiders and colonists, I recommend not using them unless you can trust that you can use them safely.
Also your Multi-Analyzer is too far away from your research bench, they need to be nearby for it to work.
Last, but not least: Make combined storage areas, separating items like you have set up is just a pain to manage and costs far to many resources than its worth it. You can build one large warehouse with separate stockpiles laid out, but that way you can modify the stockpiles accordingly as you gain/loose items in their respective sections.
Overall you seem to understand the systems for building, but you've gotta get used to thinking of building in ways that benefit you (and your colonists) the most and what purpose they will need to complete. Wood is more of a temporary building material, its not designed for long term anyway, so using it while you construct your main base is a good idea, but making your main base out of it isn't a great idea unless you've got nothing else to use.
