Disclaimer: I've moved this over to yet another post, this time under the name of "Energy and Ballistics Expansion." I've been working on it for a while now and finally got some great progress done that is quite different from my original, go there to check out recent changes to this mod! If you need to contact me, please email me via the email icon under my name, thanks!
After developing my unreleased mod, EWE (Energy Weapons Expanded), I realized that Rimworld was pretty lacking in effective ballistic weaponry once you got to charge rifles, since they are a great jack-of-all-trades throughout the game.
I plan on releasing not only remade versions of my ionic weapon series, but also high caliber machine guns, manned+auto turrets, 15mm and 20mm auto-cannons, 75mm, 88mm, and 105mm cannons, and also more diverse subculture of weapons other than just the generic series we are given:
Assault rifle (Renamed to AR-15) : AUG, FN FAL, AK-47/AKM, Gaili AR, G3A3 etc.
Pistol (Renamed to M1911) : FN 5-7, Glock 17, .357 / .44 Magnum, etc.
Machine Pistol (Renamed to Mac-11) : M1A1 Thompson, MP5 / MP7, etc.
LMG (Renamed to RPD) : SAW, MG3A1, M1919 (.30) / M2 (.50) Browning MGs, etc.
Shotgun (Renamed to Remington Model 10) : AA-12, Double Barrel Shotgun, etc.
Survival Rifle (Renamed to Lee-Enfield) : Mauser-98, M14, Winchester Model 70 etc.
Sniper Rifle (Renamed to AWP) : M82 Beretta (.50), etc.
I will also plan on adding the systems put in place by Combat Realism, which has been *partly* abandoned by its original creator, and I think that many will agree that since a patch for specific content the fans want changed might not come, I would like to put my own spin on it using many complaints from fans of the mod.
Important note: Ammunition.
I do like the ammunition requirement, but I would like to tone it down and make it easier to manufacture ammunition early on (Stuff like 5.56x45mm, .303 British, .45 ACP, etc.) using a hand bench in batches of 50-100 rounds for balance, instead of 500, plus taking a lot less time. I also think that the different kinds of ammunition are cool, but for balance might need to have their costs adjusted for the kind they are, like AP requiring more metal than FMJ.
If the creators of the original mod, or the patched version would like to help, it would be greatly appreciated: Skyarkhangel (original creator), Killface, Spoonshortage, or anyone else I missed.
Personally I love CR simply because it makes the game seem much more realistic and harder, as well as improving the seemingly flawed combat system, especially in regards to damage to humanoids in areas like the torso. But due to a lack of balancing, it is pretty one sided, especially the KPV and M240B machine guns once you get them. Also the ammunition system is actually too large, with most of the ammunition being specifically tailored to a kind of threat that is great at one task, like attack mechanoids, but not against humanoids or animals. So some balancing and remastering of the mod would be best to keep it popular and updated with Rimworld since it seems that Alpha 16 might be coming out soon.
After developing my unreleased mod, EWE (Energy Weapons Expanded), I realized that Rimworld was pretty lacking in effective ballistic weaponry once you got to charge rifles, since they are a great jack-of-all-trades throughout the game.
I plan on releasing not only remade versions of my ionic weapon series, but also high caliber machine guns, manned+auto turrets, 15mm and 20mm auto-cannons, 75mm, 88mm, and 105mm cannons, and also more diverse subculture of weapons other than just the generic series we are given:
Assault rifle (Renamed to AR-15) : AUG, FN FAL, AK-47/AKM, Gaili AR, G3A3 etc.
Pistol (Renamed to M1911) : FN 5-7, Glock 17, .357 / .44 Magnum, etc.
Machine Pistol (Renamed to Mac-11) : M1A1 Thompson, MP5 / MP7, etc.
LMG (Renamed to RPD) : SAW, MG3A1, M1919 (.30) / M2 (.50) Browning MGs, etc.
Shotgun (Renamed to Remington Model 10) : AA-12, Double Barrel Shotgun, etc.
Survival Rifle (Renamed to Lee-Enfield) : Mauser-98, M14, Winchester Model 70 etc.
Sniper Rifle (Renamed to AWP) : M82 Beretta (.50), etc.
I will also plan on adding the systems put in place by Combat Realism, which has been *partly* abandoned by its original creator, and I think that many will agree that since a patch for specific content the fans want changed might not come, I would like to put my own spin on it using many complaints from fans of the mod.
Important note: Ammunition.
I do like the ammunition requirement, but I would like to tone it down and make it easier to manufacture ammunition early on (Stuff like 5.56x45mm, .303 British, .45 ACP, etc.) using a hand bench in batches of 50-100 rounds for balance, instead of 500, plus taking a lot less time. I also think that the different kinds of ammunition are cool, but for balance might need to have their costs adjusted for the kind they are, like AP requiring more metal than FMJ.
If the creators of the original mod, or the patched version would like to help, it would be greatly appreciated: Skyarkhangel (original creator), Killface, Spoonshortage, or anyone else I missed.
Personally I love CR simply because it makes the game seem much more realistic and harder, as well as improving the seemingly flawed combat system, especially in regards to damage to humanoids in areas like the torso. But due to a lack of balancing, it is pretty one sided, especially the KPV and M240B machine guns once you get them. Also the ammunition system is actually too large, with most of the ammunition being specifically tailored to a kind of threat that is great at one task, like attack mechanoids, but not against humanoids or animals. So some balancing and remastering of the mod would be best to keep it popular and updated with Rimworld since it seems that Alpha 16 might be coming out soon.
