Silent. try the More furniture mod. it has the different pieces you are looking for plus a few extra bits.
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#2
Outdated / Re: [A9] Biodiversity v3.0 A9 Don't Bug Out! Mar. 09, 2015
April 19, 2016, 02:51:18 PM
Is anyone able to bring this to a13? i miss my rimdogs and rimrams.
#3
Releases / Re: [A13] Miscellaneous w/o MAI+Robots (V 0.13.1 / 14.04.2016)
April 14, 2016, 11:11:39 PM
There is an issue with another mod conflict thats causing this. Ive had this issue when i tried to use hospitality. My thinking is its the More factions mod I am using but I am not sure. In my case I converted someone and the message started spamming then they went hostile.
#4
Releases / Re: [A13] Hospitality (v1.11a - updated 14.04.2016)
April 14, 2016, 08:58:09 PM
I had an interesting bug with the mod where my negotiator was talking trying to recruit some one and the percentages kept going up. started at 90 ended at 120% after that the person join and it said chief angered. I did not think much about this because they were at 1+ rep and the loss was 20. then the message started spamming that the others were leaving and they enjoyed their stay, so much so that it caused a game slowdown. before they had left my base it said bad will and they started attacking me. i looked at the faction rep and they were suddenly at -100. Worse than the pirates. I will try and record a video of this if i can. I think the conflict may have come from the more factions mod I am using.
#5
General Discussion / Re: Beavers of DEATH!
April 12, 2016, 03:27:45 PM
In my stream it is well known to be careful about attacking any large groups of animals. I have had several colony ended due to dear muffilo and other pack animals. Never had alpha beaver death though.
#6
Outdated / Re: [A11] Bulk Meals v2.4 updated for A11 June 20, 2015
April 12, 2016, 03:02:28 PM
Thanks Dis this will make a world of diffrence
#7
Help / Re: [A13] No Fighting! v1
April 12, 2016, 02:59:18 PM
The social fights are "He called me a pansy so i punched him" the bezerking mode is "everything is shit and I'm going to make sure everyone pays"
#8
Outdated / Re: [A12] More Factions Spawn V1 (6/21/2015)
April 09, 2016, 10:34:24 PM
I am really hoping to see this mod or a mod like it brought to A 13. I feel like it made a huge difference in the late game when you had more than just the pirates mad at you
#9
General Discussion / Re: How is the pacing in Alpha 13 Cassandra Classic?
April 09, 2016, 10:25:54 PM
The one other problem is i went something like 3 seasons with no trade ships coming by after I had built my beacon and communicator it was kinda rough as I eventually ran outta supply's.
#10
Releases / Re: [A12-A13] Rikiki's M&Co. => MMS, ForceField, LaserFence updated (09-04-2016)
April 09, 2016, 06:22:57 PM
I am confused. I see that the laser fences and force shield are updated is the base pack that those mods need updated as well? i would love to try these out in my stream. *Edit* I am an idiot i was looking under the old downloads and not the new ones.
#11
General Discussion / Re: How is the pacing in Alpha 13 Cassandra Classic?
April 09, 2016, 06:19:59 PM
I feel she is a little too aggressive. Had a tribal attack of like 15 guys with all great bows and 3 clubs then 3 days later mercs dropped on my base with rocket launchers and nades. Wiped that colony off the map. At prior point she threw a blight solar flair and cold snap at me in the span of 3 in game hours.
#12
General Discussion / Re: Trauma savant?
April 09, 2016, 06:12:31 PM
Had my attack grizzly end up with this but he was a little to far gone and couldn't walk.
#13
Releases / Re: [A13] Rimfire - UPDATED to A13 (v1.9 / 08.04.2016)
April 09, 2016, 01:35:41 PM
Thanks Alistaire. I spend a lot of time streaming rimworld and have always felt this was the best option for a weapon pack but the rail rifles made things kinda like "Oh there is a rifle and i have to use it because its the best option and every raider has one".
#14
Releases / Re: [A12d] Hospitality (v1.10d - updated 19.03.2016)
April 09, 2016, 01:31:27 PM
Orion, We appreciate what you do. This mod with a few others I consider core to my rimworld experience and thank you for it.
#15
Releases / Re: [A13] Rimfire - UPDATED to A13 (v1.9 / 08.04.2016)
April 09, 2016, 12:10:45 AM
Love the mod but is there anyway to remove rail guns? I find that by mid game everyone seems to have one and it makes things kinda silly.
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