I've encountered an issue with Prepare Carefully in the Ultimate Overhaul modpack; bringing it to your attention as per Ninefinger's advice:
I think the issue is that Prepare Carefully isn't currently able to address new skills added by mods, so they may or may not be visible, depending on your resolution/interface settings.
Also, while I'm mentioning things; since randomized starting clothing costs build points, and some mods add really expensive apparel, it's kind of important to curate colonists' random clothing choices... but it's sort of a pain to do so using nothing more than next/previous buttons, especially as the apparel lists grow in length. It'd be really convenient if it were possible to get a submenu for clothing in the same way as you can currently get a submenu for traits. Alternatively (or perhaps in addition), it'd be useful to have a 'strip' button that simply sets all the clothing options to 'none'.
Quote from: Ninefinger on July 23, 2015, 04:20:17 PMQuote from: tamariel22 on July 23, 2015, 03:58:41 PMOk i see what you are saying now, this will have to be fixed by EDB you will have to post it on the original mod page. Just say that adding new skills get cut off using alternate tab panels. maybe he can add a scroll effect or make the window slightly larger.Quote from: Ninefinger on July 23, 2015, 03:36:45 PMHi NineQuote from: tamariel22 on July 23, 2015, 03:20:57 PM
I just updated from scratch, base game to 11d build 877, and latest modpack. started new world, new colony (sigh..) and just happened to notice something - maybe it was there all along but missed it?
My pawns seem to have an extra skill that is out of the window boundary, below "research". there is something there, you can just make out the progress bar if you mouse over it. but what is that skill? no clue
is it present in vanilla game or is it something a mod added?
That is the Fishing skill, but it is not out of and window boundary and is perfectly visible...
if I select "Never use alternate tab panels" in the interface options of the game, I can see all the skills properly, including the fishing skill.
if I do use the alternal tab panels (which is enabled by default) then the fishing skill is cut off.
I am using my native screen's resolution of 1920x1060 if that has anything to do with it?
thanks!
I think the issue is that Prepare Carefully isn't currently able to address new skills added by mods, so they may or may not be visible, depending on your resolution/interface settings.
Also, while I'm mentioning things; since randomized starting clothing costs build points, and some mods add really expensive apparel, it's kind of important to curate colonists' random clothing choices... but it's sort of a pain to do so using nothing more than next/previous buttons, especially as the apparel lists grow in length. It'd be really convenient if it were possible to get a submenu for clothing in the same way as you can currently get a submenu for traits. Alternatively (or perhaps in addition), it'd be useful to have a 'strip' button that simply sets all the clothing options to 'none'.