i doubt it has anything to do with animations
the trouble comes from bad CPU perfomance. the game is only multithread in a few areas (so have i been told)
well, it should be 100% multithread and 64bit for optimal perfomance.
when my colony grows big, it becomes basically unplayable. it's not GPU lag, it's CPU lag and the funny thing is, the game freezes and my CPU is not even at 20% (all cores) and the GPU is around 5%
this becomes specially obvious when a raid lands or a manhunter pack comes (right now 300+ wargs)
a while ago i had the zombie apocalypse mod and there is where i noticed that this must be related to amount of objects on screen. not graphic wise, but the calculation of every object.
i had a crapload of dead zombies, loot and skeletons on a huge map. even with a relateive small colony it became unplayable until i got rid of all those -not animated- objects with the help of a lot of molotovs
the trouble comes from bad CPU perfomance. the game is only multithread in a few areas (so have i been told)
well, it should be 100% multithread and 64bit for optimal perfomance.
when my colony grows big, it becomes basically unplayable. it's not GPU lag, it's CPU lag and the funny thing is, the game freezes and my CPU is not even at 20% (all cores) and the GPU is around 5%
this becomes specially obvious when a raid lands or a manhunter pack comes (right now 300+ wargs)
a while ago i had the zombie apocalypse mod and there is where i noticed that this must be related to amount of objects on screen. not graphic wise, but the calculation of every object.
i had a crapload of dead zombies, loot and skeletons on a huge map. even with a relateive small colony it became unplayable until i got rid of all those -not animated- objects with the help of a lot of molotovs