Perhaps if you did certain things, like surviving a toxic fallout, you would get a planet? In this case you would probably unlock the poison planet.
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#123
Ideas / Re: Cryosleep Changes? Blue Line & Sleep Timer
August 01, 2015, 03:27:06 AM
Because during winter, toxic fallouts and stuff like that you could just go into sleep and skip them. Maybe you could just build 1 cryptosleep control panel and hook it up to the baskets? I think having 1 ai core for each one would be too much. Of course the risk would be raiders coming and fucking your shit up while in sleep mode.
#124
Ideas / Re: Cryosleep Changes? Blue Line & Sleep Timer
August 01, 2015, 01:57:18 AM
Timed baskets would be op otherwise.
#125
General Discussion / Re: RimWorld change log
July 31, 2015, 10:37:30 PM
It applies to everything with a heart. Yes you can treat heart attacks but that doesn't guarantee their survival. It only raises the chances for them to survive. It only happens to old colonists or animals.
#126
Ideas / Re: Cryosleep Changes? Blue Line & Sleep Timer
July 31, 2015, 05:24:28 PM
You should need an AI core for the timed cryptosleep baskets.
#127
Off-Topic / Re: Count to 1000 before Tynan posts!
July 31, 2015, 04:55:28 PM
859 Because Dccclvi=857
#128
Off-Topic / Re: 9gag Rimworld
July 31, 2015, 02:42:04 AM
zomzomgzomgzomzgmozogmzmozmo. I agree.
#129
General Discussion / Re: How to download new version?
July 31, 2015, 02:40:18 AM
If you ever need to find it in your emails, just search up "Sendowl" as that is the emailer that will send you the link.
#130
General Discussion / Re: RimWorld change log
July 31, 2015, 02:38:55 AMQuote from: TheDirge on July 31, 2015, 01:14:34 AMThen just make your house a no roof zone? Duh?
Tynan has to remember some of us have a life, so please dont make it too awesome, i like seeing the sun every now and then ._.
#131
Off-Topic / Re: Some other art I made for another game I loved.
July 30, 2015, 10:09:08 PM
FUCKING NICE
#132
Off-Topic / Re: Count to 1000 before Tynan posts!
July 30, 2015, 10:08:48 PM
854 you fucking pendejos that I dearly love.
#133
General Discussion / Re: AI sees trough walls
July 30, 2015, 10:07:52 PM
Or they dig and the ceiling collapses and rock blocks the door way so they starve to death while you laugh at them and then take their bodys and put them in your trophy room.
#134
General Discussion / Re: AI sees trough walls
July 30, 2015, 09:15:42 PM
Well then where would sappers dig if not into your base? Would they dig into a random rock?