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Messages - blinari

#16
Just A2B, and a few small edits of my own that wouldn't affect this. It's called "Collect Sand" under Orders. The error is "Failed to find Verse.ThingDef named MD2SandPile. There are 1932 defs loaded."

#17
Gather sand doesn't work. If you set a tile to gather sand the colonists approach the tile and stay there, trying to do something which triggers a debug error.
#18
Quote from: djjmatexxe on July 19, 2015, 04:27:46 AM
QuoteThis hasn't happened to me in 1.8 or 1.9. Are you running any other mods?
Nope, only this modpack. It is also a fresh install of the game.
Also, this doesn't happen right off the bat; it started happening to me after like 12 hours into the colony.
What weapon are you using to hunt?
#19
Ideas / Re: Scars that dont hurt/cause pain
July 19, 2015, 05:25:40 AM
The scars listed are ones that didn't heal right and cause long-term problems. It's safe to assume the colonists can have other scars, but they aren't listed unless they're the kind that cause disability or pain.
#20
Quote from: djjmatexxe on July 18, 2015, 06:54:20 PM
2) If a hunter downs an animal instead of killing it, the hunter doesnt finish the job (killing the downed animal) and just stays "Standing." not doing anything (can even starve to death). Draft-undraft doesn't help the issue, only if I shoot down the downed animal manually. I had this issue in 1.8, but not in vanilla.

This hasn't happened to me in 1.8 or 1.9. Are you running any other mods?
#21
Currently two stacks of metal ore smelt into three stacks of metal bars. This is inconvenient and doesn't make much sense. Realistically melting removes material from the ore, and bars are easier to store compactly than heaps of ore. So I'd suggest raising the stack limit of metal bars to 150. I did this and it made my production cycles much more manageable.
#22
A problem with the animal mod. Cobras will attack other animals, which retaliate in melee combat. Then "Cobra Revenge" happens, making the cobra go manhunter.
#23
My colonist was hunting when suddenly he needed treatment. He shot his own foot off! He was using a normal quality, 100% hp survival rifle. He's a careful shooter with 13 shooting skill ("Master"). So I can only assume this is a bug.
#24
The safest thing to do is delete the entire mods folder and start RimWorld. This restores it to its original state, and then you can install your modpack.
#25
The powered recipes for making stone blocks, crushed stone, sand, and reinforced concrete are in the code but not available at any bench. I added them to machining. I also changed the electric version of making stone blocks so it will produce some crushed stone and sand (10 and 5, vs the 5 and 10 produced by the stonecutter's table).

Here's a patch. Contains two files, just extract to your mods folder. Won't screw up a saved game. Download link

Edit: It was sand and reinforced concrete, not wood planks
#26
Conveyor belts are here!

I modified A2B to be compatible with this modpack. To research the A2B techs, first research mining (drilling rig/extractor).

Each segment, loader and unloader costs 2 steel parts, 1 mechanism, and 1 rubber. Splitters and mergers take an additional mechanism. Selectors require an electronic chip and piece of glass. If you're building underground you'll need reinforced concrete. Overall the raw materials cost is about the same as vanilla A2B, but you have to make parts!

To install just copy the mod to your Mods folder and load it after everything else. This is compatible with both 1.8c and 1.9a. It is save game compatible.

Download link (github)

Note: You can place an ore extractor so it drops its goodies onto a loader, but the loader must be built before the extractor.