I love the above ideas
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#2
Outdated / Re: [A16] No Natural Roofs v2
December 17, 2017, 09:20:09 AM
You mean A17 broke this mod?
(Haven't played this game in quite a while, obviously)
(Haven't played this game in quite a while, obviously)
#3
Outdated / Re: [A16] No Natural Roofs v2
March 01, 2017, 11:47:23 PM
Lost track of time, didn't realize I hadn't checked in for a week.
Anyway, you're asking for a way to remove overhead mountains while in the middle of the game? Well not at the moment, there's a modder I know of that used to have a mod but hasn't yet ported it to Alpha 16. It's called a 'roof bomb'.
https://ludeon.com/forums/index.php?topic=14177.0
Anyway, you're asking for a way to remove overhead mountains while in the middle of the game? Well not at the moment, there's a modder I know of that used to have a mod but hasn't yet ported it to Alpha 16. It's called a 'roof bomb'.
https://ludeon.com/forums/index.php?topic=14177.0
#4
Outdated / Re: [A16] No Natural Roofs v2
February 24, 2017, 12:29:27 PM
Yes, either version of the mod can be removed/undone freely without breaking a saved game. You won't get the overhead mountains back (or rock roofs if you applied that version of the mod).
If you wanted to undo the mod to get rid of the error message then you can certainly do that, but if you ever change regions on the world map the mod will have to be re-applied to remove those roofs.
Updated original post to point out saves aren't broken by removal.
If you wanted to undo the mod to get rid of the error message then you can certainly do that, but if you ever change regions on the world map the mod will have to be re-applied to remove those roofs.
Updated original post to point out saves aren't broken by removal.
#5
Outdated / Re: [A16] No Natural Roofs v2
February 21, 2017, 10:47:19 PM
I have re-created and re-released this mod due to complications in certain situations.
#6
Releases / Re: [A16] Phi - Multiplayer interactions between colonies
February 17, 2017, 12:15:26 AM
You shouldn't have to do anything to host a server except for the expected port forwarding (if it's not LAN-only).
Problem is I can't get it to work anymore. It worked in A15 but I can't get anyone to connect to it now that this mod has been updated to A16. Maybe it's just the other persons computer...but whenever they try to connect to my server, my server just prints an error message.
Problem is I can't get it to work anymore. It worked in A15 but I can't get anyone to connect to it now that this mod has been updated to A16. Maybe it's just the other persons computer...but whenever they try to connect to my server, my server just prints an error message.
#7
Outdated / Re: [A16] No Natural Roofs
February 16, 2017, 11:54:02 PM
Thanks DDC
Not sure what happened, I don't remember messing with the file...I've re-uploaded it and updated the links.
Not sure what happened, I don't remember messing with the file...I've re-uploaded it and updated the links.
Quote from: DDC1234 on February 06, 2017, 12:25:48 PMTHe order doesn't matter as long as it's after Core and after any other mods that edit Roofs.xml (which should be pretty rare). I did a quick test myself before I released it and it worked fine for me. Simplest thing to do is to load it dead last. If you're still having issues, PM me a screenshot of your modlist and your save file and I'll eventually look into it whenever I check these forums.
Is it suppose to be high or low in the mod list since i cannot get it to work ?
#8
Outdated / [A16] No Natural Roofs
February 05, 2017, 07:36:43 PM
Mod = No Natural Roofs
https://ludeon.com/forums/index.php?topic=30313.0
Not on steam
Removes natural roofs. Thin rock roofs and overhead mountains.
https://ludeon.com/forums/index.php?topic=30313.0
Not on steam
Removes natural roofs. Thin rock roofs and overhead mountains.
#9
Outdated / [A16] No Natural Roofs v2
February 05, 2017, 07:36:29 PM
There were some technical difficulties with the original mod because the game engine would not properly allow me to remove thin roofs via the Mod folder. No matter what I did there was always weird side effects in some situations, so I am re-releasing this mod in a different form.
Here you have 2 versions of this mod. Choose one of the two. Installing both is pointless as the mod version will override the overwrite version.
#1 No Overhead Mountains mod:
https://www.dropbox.com/s/kpgxztonpc8no8u/No%20Natural%20Roofs.zip?dl=1
This mod only removes overhead mountains. As far as vanilla testing goes it works flawlessly, you do not need a new save to use it. Regular rock roofs need to be removed with the "No Roofs zone" in-game.
#1 Installation:
Install like any normal mod. Load this after any other mods that might edit Roofs.xml
#2 No Overhead Mountains OR Rock Roofs:
https://www.dropbox.com/s/uord6rq8s5tn3tz/Mods-Core-Defs-Misc-RoofDefs.zip?dl=1
This completely removes both the overhead mountain and thin natural roofs with no known side effects. This needs to be overwritten directly because of the incompatible way the rimworld engine loads mods. This will cause a small error at the main menu but it's ok to ignore it.
#2 Installation: This one must be manually done. Inside the downloaded file, there is a modded xml file and another zip file containing the original, unedited xml. Place both of these files in the following path: Mods/Core/Defs/Misc/RoofDefs
You are essentially overwriting a file in the Core mod itself. If you ever want to undo my mod, simply load the original xml in the zip I provided. You can keep this zip file right alongside the modified Roofs.xml
If you want to remove the mod, you can remove either mod at any time without breaking your saved game, however you will no longer have any rock roofs or overhead mountains in your map. You will be able to move to other maps and have overhead mountains and roofs again since new regions are generated fresh.
--------------------------------------------------------
Known Issues/Incompatibilities:
None shown in my preliminary testing.
None reported yet.
There are absolutely no restrictions to using this mod. Add to modpacks, do anything you want. No permission necessary.
Here you have 2 versions of this mod. Choose one of the two. Installing both is pointless as the mod version will override the overwrite version.
#1 No Overhead Mountains mod:
https://www.dropbox.com/s/kpgxztonpc8no8u/No%20Natural%20Roofs.zip?dl=1
This mod only removes overhead mountains. As far as vanilla testing goes it works flawlessly, you do not need a new save to use it. Regular rock roofs need to be removed with the "No Roofs zone" in-game.
#1 Installation:
Install like any normal mod. Load this after any other mods that might edit Roofs.xml
#2 No Overhead Mountains OR Rock Roofs:
https://www.dropbox.com/s/uord6rq8s5tn3tz/Mods-Core-Defs-Misc-RoofDefs.zip?dl=1
This completely removes both the overhead mountain and thin natural roofs with no known side effects. This needs to be overwritten directly because of the incompatible way the rimworld engine loads mods. This will cause a small error at the main menu but it's ok to ignore it.
#2 Installation: This one must be manually done. Inside the downloaded file, there is a modded xml file and another zip file containing the original, unedited xml. Place both of these files in the following path: Mods/Core/Defs/Misc/RoofDefs
You are essentially overwriting a file in the Core mod itself. If you ever want to undo my mod, simply load the original xml in the zip I provided. You can keep this zip file right alongside the modified Roofs.xml
If you want to remove the mod, you can remove either mod at any time without breaking your saved game, however you will no longer have any rock roofs or overhead mountains in your map. You will be able to move to other maps and have overhead mountains and roofs again since new regions are generated fresh.
--------------------------------------------------------
Known Issues/Incompatibilities:
None shown in my preliminary testing.
None reported yet.
There are absolutely no restrictions to using this mod. Add to modpacks, do anything you want. No permission necessary.
#10
Ideas / Re: Your Cheapest Ideas
January 24, 2017, 09:18:00 AMQuote from: hyperkiller on January 22, 2017, 04:34:09 PMOnly Home Areas are cleaned, this is already implemented. Cleaning is a low priority task anyway so it doesn't interfere with others.
Maybe an option for people on cleaning duty to clean only indoors or maybe like a Cleaning zone.
What could be done is indoors are cleaned before outdoor home areas, that should be easy to do.
#11
Ideas / Re: Faction Spread and AI Caravans
January 24, 2017, 07:59:46 AM
Basically you're asking for events and depth to be added to the world instead of just regions.
Worlds were just released so I'm sure there are already plans in the works.
At this point our own colonies are too small to interact on a world-wide level so trying to expand world events is more work than it's worth.
Worlds were just released so I'm sure there are already plans in the works.
At this point our own colonies are too small to interact on a world-wide level so trying to expand world events is more work than it's worth.
#12
Ideas / Re: Removable mountain roof
January 24, 2017, 07:11:47 AM
"And besides, if you don't want to use the option to remove the mountain roof, then don't use it. "
Almost like if you want a mod...then go get a mod? Mountains are a part of the game and it wouldn't make sense to be able to mine away a whole mountain, peak and all.
Buddy if you want to get rid of mountain roofs, I can make you a mod that does that right now. Just send me a message. My reply might be slow cause I don't always come here though. Just depends on how soon you get my attention.
Almost like if you want a mod...then go get a mod? Mountains are a part of the game and it wouldn't make sense to be able to mine away a whole mountain, peak and all.
Buddy if you want to get rid of mountain roofs, I can make you a mod that does that right now. Just send me a message. My reply might be slow cause I don't always come here though. Just depends on how soon you get my attention.
#13
Ideas / Re: Building should have 2nd floor...
January 24, 2017, 07:04:27 AM
I feel like this is just an attempt for people to avoid danger by compacting bases into a tight little area so it's easier to defend. Then you make a mistake and a building blows up and everyone inside dies and you lose everything and just reload your game? Nah.
Guaranteed reward but no risk unless it all gets destroyed in an instant.
I disagree.
Guaranteed reward but no risk unless it all gets destroyed in an instant.
I disagree.
#14
Ideas / Re: Make your own tv shows
January 24, 2017, 06:52:25 AM
This is a neat idea but I don't see this suiting well with this games designs.
Rimworld isn't designed to be all things and this is too much detail for one small aspect of the game.
Rimworld isn't designed to be all things and this is too much detail for one small aspect of the game.
#15
Ideas / Re: Scenario Option: Start Without Research
January 24, 2017, 06:46:40 AM
Another idea is starting research could depend on the highest skilled researcher in your colony's initial drop pods. New joiners with even higher research could even instant-unlock slightly higher tier tech, as they could 'bring in' knowledge.
Just to add some twist to the game.
Just to add some twist to the game.
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