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Messages - mo0504

#1
Releases / Re: [A15] Rikiki's Miscellaneous (05-09-2016)
September 08, 2016, 10:47:28 AM
Quote from: Treason5240 on September 08, 2016, 10:33:57 AM
Quote from: harpo99999 on September 08, 2016, 07:07:50 AM
the acutal mods are inside the folders of the mod name, just drag the inner folder that has the about, etc... folders up to the games mods folder, then delete the folders that were not 'moved to the mods' folder that are wanted by the git repository only and not wanted by rimworld

This worked for the cave flora mod, but does not seem to fix error associated with the fishing industry.



I agree!
#2
Releases / Re: [A15] Rikiki's Miscellaneous (05-09-2016)
September 06, 2016, 09:22:33 AM
Is it possible to upload the Fish industry for non-steam users? The github files are not updated, it says wrong version. Thanks in advance.
#3
Quote from: kaptain_kavern on August 19, 2016, 11:54:09 AM
Will be updated to A15 in due time then ;-)

Ok, about CCL, if you may happen to have to install it (it is mandatory for a lots of mods) you can just install one of the two folders it contains, That way you just have the vanilla bug-fixes + dll libraries for other mods but nothing else added


Which one it is?
#4
I dont use CCL because i dont like too much modifying in the game and second, no, i have no problems with traders animals... they come honestly to my paddock... a good mod, ty for it :)
#5
Quote from: kaptain_kavern on August 15, 2016, 08:30:54 PM
Hey folks, there is another mod for that. And it's way better than mine (as stated in the OP).

Please check PetFollow by Hatti


This one here is better, because it works without CCL, i use yours ;)
#6
Quote from: Hatti on August 12, 2016, 11:23:25 AM
dunno if its possible without CCL. They removed the "Any" terrain and therefore the check if a object can be placed will deny it if its mud or something near the water. Had to detour this check and dont know if any other, non ccl based, way is possible.

But tell me, whats so bad about CCL?

I'm playing the vanilla, the only mod i've used is the fishy mod, i dont wanna have too much modifications in the game and i guess CCL modifies many things. BTW i've tested it with CCL and the pier dont work, the whole floor is to unstable for building the pier... sorry for the bad english its not my native language
#7
Only with CCL? oh lord fishy died for me...very sad
#8
wait for fishing as well. i cant work w/o it, i need fishes for feed my grizzlys :)
#9
Quote from: Rikiki on May 11, 2016, 12:45:07 PM
Quote from: mo0504 on May 11, 2016, 09:33:25 AM
Quote from: Rikiki on May 09, 2016, 04:36:34 PM
Just updated all M&Co. mods (excepted Oupost Generator) to be fully compatible with CCL. :)
Yep, it is in progress but requires a lot of work given my goals! :)
I really cannot provide any release date yet.

Okay... take your time :) ty for the info
#10
Quote from: Rikiki on May 09, 2016, 04:36:34 PM
Just updated all M&Co. mods (excepted Oupost Generator) to be fully compatible with CCL. :)

Is the outpost generator for A13 coming as well?
#11
Quote from: Bendigeidfran on April 22, 2016, 12:57:39 AM
Well by all means find out for yourself, let me know what you think and what I should add. Updated to A13. (Properly this time).

I want the auto doors from SS13 :) Just for the walls you've made.

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#13
Quote from: sjohne on April 15, 2016, 07:11:29 AM
This does not work for me with A13. First I can construct all of the turrets without conducting the research first. Second since none of the turrets cost components it's quite overpowered. It also gives me some errors in the description :-(. This is my favorite turret mod, any chance you'll fix the bugs?


Have you read 3 posts above yours?
#14
Hey dismar,
can you add the option in the medicine table for crafting glitterworld medicine? That would be fantastic...
#15
Hey Rikiki,
what about the fish industry? Have you planned an A13 update as well? I'm asking cause i love this mod :) thx for your whole work...