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Messages - jamieg

#301
Mods / Re: AI path finding?
April 02, 2014, 02:36:42 PM
I know its hard, but i know a guy and this guy has made some great mods for other games ;) if we could take a look into the current path finding scripts then we can figure our problem out, you just have to believe ;D
#302
THE BIG BANG MOD PACK FOR ALPHA 3 IS NOW AVAILABLE FOR DOWNLOAD http://ludeon.com/forums/index.php?topic=2808.0

I've been playing around with using lots of mods at once,(what is it with these modders making tables :p)
and everyone knows there are issues with having too many new items added and not being able to access some items :( so after lots of restarting new colony's, I've compiled the 15 best mods I think work well together adding loads of really great items to the game and a massive research tree BUT without taking away the challenge and fun. And just so you know I take no credit for the creation of these mods I simply compiled it into one download instead of 15

PS: I think this is the first mod-pack too and I'm happy to do it for the alpha 3 mods if thats what you guys want. as soon as I get access to it *cough ;)

THIS MOD PACK ADDS AROUND 85 NEW THINGS TO RIMWORLD such as research, items, building, defence, more grow-ables, more craft-ables, more trade-ables and even a new narrator for more population growth!!

Heres the mods:
-BetterPower
-BlastingCharges
-CityBuilder
-cleaningMod
-Clutter
-ColouredLights
-Core
-Embrasures
-FoodRack
-Synthmeat
-TargetPractice
-Trade Federation(dirty deals)
-Turrets Pack
-WoimodsHydropnics
-Workplaces

And just Wanted to say well done to the creator of the Animal Skins Mod because its great but unfortunately in alpha 2 its just too many items to have on screen but i would definitely recommend anyone giving it a go it you like cool furniture ;)

DO NOT DELETE ThingCategories.xml IN YOUR MODS FOLDER!!!

Download link removed as alpha 2 is now outdated please see http://ludeon.com/forums/index.php?topic=2808.0

Im open for questions ;P just message me!
#303
Mods / Re: The Full Works Alpha 2 modpack
April 02, 2014, 02:09:21 PM
Thats probably the best place to put it ;) ill do it now



Can you believe im a muffalo   :o
#304
Mods / Re: Max Number of Mods At Once?
April 02, 2014, 01:49:43 PM
you need to take into consideration for the amount of items your adding to the game because if there is too many the items list will literally go straight of the right of your screen and you will not be able to access some items (sometimes critical ones) especially as you research and you unlock even more items. luckily ive heard that this will not be an issue in alpha 3 fingers crossed :) but in the meantime check this out http://ludeon.com/forums/index.php?topic=2784.0 its a bunch of mods that work great together.
#305
Bugs / This should help till Alpha 3 comes out ;)
April 02, 2014, 01:38:08 PM
http://ludeon.com/forums/index.php?topic=2784.0

15 mods that adds as much to the game(considering variety of items too :D) without any issues. Ive compiled it into 1 download for you guys! ENJOY
#306
Mods / The Full Works Alpha 2 modpack
April 02, 2014, 01:34:25 PM
If by mod-packs you mean 15 mods that all work perfectly together without making the game boring because things are to overpowering and at the same time give you loads of of great new items sort of like tekkit or FTB to minecraft then i AGREE and on top of that i have compiled a mod-pack for Alpha 2 to keep you guys having fun untill A3 all you need to do is click on this link to get to the right forum post ;)

http://ludeon.com/forums/index.php?topic=2784.0
#307
I've been playing around with using lots of mods at once,(what is it with these modders making tables :p)
and everyone knows there are issues with having too many new items added and not being able to access some items :( so after lots of restarting new colony's, I've compiled the 15 best mods I think work well together adding loads of really great items to the game and a massive research tree BUT without taking away the challenge and fun. And just so you know I take no credit for the creation of these mods I simply compiled it into one download instead of 15

PS: I think this is the first mod-pack too and I'm happy to do it for the alpha 3 mods if thats what you guys want. as soon as I get access to it *cough ;)

THIS MOD PACK ADDS AROUND 85 NEW THINGS TO RIMWORLD such as research, items, building, defence, more grow-ables, more craft-ables, more trade-ables and even a new narrator for more population growth!!

Heres the mods:
-BetterPower
-BlastingCharges
-CityBuilder
-cleaningMod
-Clutter
-ColouredLights
-Core
-Embrasures
-FoodRack
-Synthmeat
-TargetPractice
-Trade Federation(dirty deals)
-Turrets Pack
-WoimodsHydropnics
-Workplaces

And just Wanted to say well done to the creator of the Animal Skins Mod because its great but unfortunately in alpha 2 its just too many items to have on screen but i would definitely recommend anyone giving it a go it you like cool furniture ;)

DO NOT DELETE ThingCategories.xml IN YOUR MODS FOLDER!!!

DOWNLOAD LINK REMOVED AS ALPHA 2 IS NOW OUTDATED

Im open for questions ;P just message me!
#308
Mods / AI path finding? Ty please read this :)
April 02, 2014, 12:14:28 PM
Hi to anyone reading this i'm having a look into making a mod involving some vehicles being added to RIMWORLD! this will be my 1st rimworld mod but i'm having a little problem with my path finding script... basically was wondering if the character path finding script that rimworld is using is available to have a look at as I was hoping i could use it to help me make one for the vehicles<---how great would this be ;D p.s: great game ty!
#309
would be nice to have this fixed in next alpha ;) trying to figure which 16 to use together to give me max new items without them going of the right side off the screen on items menu :D so a side scroll to view all the items ive added would be great too thanks ad keep up the awsome work!