Does this mod let my colonists bang hot Twi'lek girls? Or bang hot Wookies?
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#17
Outdated / Re: [A15] CK - Animal & Plant Pack v1.3.1 (11/04/16)
June 01, 2017, 08:16:54 PM
Fabulous!!
#18
Outdated / Re: [A17] cuproPanda's Mods (28 May 17)
May 28, 2017, 03:05:12 PM
Hey Cupro, can I ask a super-dumb question? I've been playing with your mods since... Lord, A11 or A12? It feels like it's been awhile!
Where'd you find an A17 More Furniture download? I've been looking all over to no avail, outside of Steam (I play off Steam though b/c Steam Workshop can wreck Rimworld saves way too easily).
Where'd you find an A17 More Furniture download? I've been looking all over to no avail, outside of Steam (I play off Steam though b/c Steam Workshop can wreck Rimworld saves way too easily).
#19
Outdated / Re: [A16] More Furniture v1.0.2 (Updated 1/22/2017)
May 27, 2017, 08:34:18 PM
Thanks y'all for the hard work!! Can't wait for these updates!
Or, well, I -can- wait, technically, without dying, but my life would be less-exciting without More Furniture in my life.
Or, well, I -can- wait, technically, without dying, but my life would be less-exciting without More Furniture in my life.
#20
Outdated / Re: [A17] Project Fallout v1.5
May 26, 2017, 11:51:40 PM
Pardon the nagging question, but can you offer an alternative download link?
The current link is super-malware-y. It attempted to install 3 different softwares on my computer before I got to the download, and all 3 of them posed as the real download link. It was so bad I accidentally downloaded PrimeUpdate.exe by accident.... >.< Thank you for your hard work on the mod!!
The current link is super-malware-y. It attempted to install 3 different softwares on my computer before I got to the download, and all 3 of them posed as the real download link. It was so bad I accidentally downloaded PrimeUpdate.exe by accident.... >.< Thank you for your hard work on the mod!!
#21
Why don't we have sheep in this awesome game?
We have pigs, chickens, cows... and I can see why we don't have horses yet (major addition). But sheep aren't BAAAAAAAd animals. On the contrary, they're ready to RAMpage throughout the landscape, destroying all colonies with their SHEAR power. No one can resist the sheep.
Also, they have easy-to-find sound effects online, have clear mechanics (shear sheep, get wool), and are, well... CUTE SHEEPIES.
We have pigs, chickens, cows... and I can see why we don't have horses yet (major addition). But sheep aren't BAAAAAAAd animals. On the contrary, they're ready to RAMpage throughout the landscape, destroying all colonies with their SHEAR power. No one can resist the sheep.
Also, they have easy-to-find sound effects online, have clear mechanics (shear sheep, get wool), and are, well... CUTE SHEEPIES.
#22
Outdated / Re: [A16/A17] Vegetable Garden [5/3/17] A17 test upload!
May 06, 2017, 08:48:38 AM
Stupid question. I expect the answer to be "no" but can you add this to an existing save? Assuming it's an A17 save?
#23
Stories / Re: How an exotic trading caravan killed my colony.
March 07, 2017, 07:05:46 PM
wonderful writing
#24
Outdated / Re: [A16] Colony Leadership and Teaching v1.2.1
March 06, 2017, 10:46:05 AM
How do I trigger the ransom event in the debug menu?
My leader was kidnapped by raiders. This has resulted in -hundreds of thousands- of bug errors in the debug as nothing leader-related can trigger. It's really lagging the game and I'd love to get my leader back.
Any thoughts? Thanks so much!
BUG REPORT/EDIT: found a bug which resolved my issue. When a leader colonist is kidnapped, the bug from azulusthra's post (on page 2) triggers. Once my kidnapped colonist was no longer a leader (a random message appeared saying "Skye is no longer a leader"), the bug stopped. Now I don't need to remove the mod, hope this helps
My leader was kidnapped by raiders. This has resulted in -hundreds of thousands- of bug errors in the debug as nothing leader-related can trigger. It's really lagging the game and I'd love to get my leader back.
Any thoughts? Thanks so much!
BUG REPORT/EDIT: found a bug which resolved my issue. When a leader colonist is kidnapped, the bug from azulusthra's post (on page 2) triggers. Once my kidnapped colonist was no longer a leader (a random message appeared saying "Skye is no longer a leader"), the bug stopped. Now I don't need to remove the mod, hope this helps
#25
Outdated / Re: [A16] Desire Paths
February 26, 2017, 12:14:45 AM
So can I tame muffalo and restrict them to mud/water areas of my map so they remove the water for me?
#26
Help / Re: Noob Question: white background behind my sprites in-game?
February 11, 2017, 09:09:24 PM
Oh, okay! I'll try using another program then; thank you all for the help!
#27
Help / Noob Question: white background behind my sprites in-game?
February 10, 2017, 04:25:57 PM
Hey y'all. I made a few sprites via Paint, but after I saved 'em and brought 'em up in-game, the sprites retained a white background. Any ideas why this happened? Pardon this dumb question. Thanks for the help!
#28
Outdated / Re: [A16]Better Terrain
February 02, 2017, 10:44:05 PM
Erosion effects (for example, having lots of exposed stone behind the west side of a hill & sand buildup on the east side) and/or an oasis? For deserts!
... or steal desserts from one of the food mods out there and just spawn in desserts....
"LET THERE BE ICE CREAM"
... or steal desserts from one of the food mods out there and just spawn in desserts....
"LET THERE BE ICE CREAM"
#29
Outdated / Re: [A16]Better Terrain
February 02, 2017, 07:12:18 AM
Beautiful! Now to test to see if this works with CK's plant/animal additions to the tropical biome as well This looks astounding!
#30
Releases / Re: [A16] Rikiki's Miscellaneous => Cave biome (08-01-2017)
February 01, 2017, 03:17:55 PM
I love this mod. No issues with it.
It's also surprisingly-cruel yet quite surreal in its natural beauty. On the one hand, I love having rooms lit and decorated with nothing but natural nature; cave lace, brightbloom, and so on. But the cruelty?
Oh, this cruelty. First, malaria hits 4/6 colonists. Then, while still barely surviving from it, three (THREE!) wild wargs hunt a colonist to death at once. Then, while recupping from THAT, an infestation spawns. And then after THAT, a poison ship lies in the middle of my base, in the home zone, within the base's walls, through the cave well.
GREAT. At this point, I'm hoping more of my colonists keel over, if only so the raids become weaker. LOL
It's also surprisingly-cruel yet quite surreal in its natural beauty. On the one hand, I love having rooms lit and decorated with nothing but natural nature; cave lace, brightbloom, and so on. But the cruelty?
Oh, this cruelty. First, malaria hits 4/6 colonists. Then, while still barely surviving from it, three (THREE!) wild wargs hunt a colonist to death at once. Then, while recupping from THAT, an infestation spawns. And then after THAT, a poison ship lies in the middle of my base, in the home zone, within the base's walls, through the cave well.
GREAT. At this point, I'm hoping more of my colonists keel over, if only so the raids become weaker. LOL