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Messages - Darkmark8910

#16
Does this mod let my colonists bang hot Twi'lek girls? Or bang hot Wookies?
#17
Fabulous!!
#18
Hey Cupro, can I ask a super-dumb question? I've been playing with your mods since... Lord, A11 or A12? It feels like it's been awhile!

Where'd you find an A17 More Furniture download? I've been looking all over to no avail, outside of Steam (I play off Steam though b/c Steam Workshop can wreck Rimworld saves way too easily).
#19
Thanks y'all for the hard work!! :D Can't wait for these updates!

Or, well, I -can- wait, technically, without dying, but my life would be less-exciting without More Furniture in my life.
#20
Outdated / Re: [A17] Project Fallout v1.5
May 26, 2017, 11:51:40 PM
Pardon the nagging question, but can you offer an alternative download link?

The current link is super-malware-y. It attempted to install 3 different softwares on my computer before I got to the download, and all 3 of them posed as the real download link. It was so bad I accidentally downloaded PrimeUpdate.exe by accident.... >.< Thank you for your hard work on the mod!!

#21
Ideas / Add Sheep
May 25, 2017, 08:15:25 AM
Why don't we have sheep in this awesome game?

We have pigs, chickens, cows... and I can see why we don't have horses yet (major addition). But sheep aren't BAAAAAAAd animals. On the contrary, they're ready to RAMpage throughout the landscape, destroying all colonies with their SHEAR power. No one can resist the sheep.

Also, they have easy-to-find sound effects online, have clear mechanics (shear sheep, get wool), and are, well... CUTE SHEEPIES.
#22
Stupid question. I expect the answer to be "no" but can you add this to an existing save? Assuming it's an A17 save?
#23
wonderful writing :D
#24
How do I trigger the ransom event in the debug menu?

My leader was kidnapped by raiders. This has resulted in -hundreds of thousands- of bug errors in the debug as nothing leader-related can trigger. It's really lagging the game and I'd love to get my leader back.

Any thoughts? Thanks so much!

BUG REPORT/EDIT: found a bug which resolved my issue. When a leader colonist is kidnapped, the bug from azulusthra's post (on page 2) triggers. Once my kidnapped colonist was no longer a leader (a random message appeared saying "Skye is no longer a leader"), the bug stopped. Now I don't need to remove the mod, hope this helps :)
#25
Outdated / Re: [A16] Desire Paths
February 26, 2017, 12:14:45 AM
So can I tame muffalo and restrict them to mud/water areas of my map so they remove the water for me? :D
#26
Oh, okay! I'll try using another program then; thank you all for the help!
#27
Hey y'all. I made a few sprites via Paint, but after I saved 'em and brought 'em up in-game, the sprites retained a white background. Any ideas why this happened? Pardon this dumb question. Thanks for the help!
#28
Outdated / Re: [A16]Better Terrain
February 02, 2017, 10:44:05 PM
Erosion effects (for example, having lots of exposed stone behind the west side of a hill & sand buildup on the east side) and/or an oasis? For deserts!

... or steal desserts from one of the food mods out there and just spawn in desserts....

"LET THERE BE ICE CREAM"
#29
Outdated / Re: [A16]Better Terrain
February 02, 2017, 07:12:18 AM
Beautiful! Now to test to see if this works with CK's plant/animal additions to the tropical biome as well :D This looks astounding!
#30
I love this mod. No issues with it.

It's also surprisingly-cruel yet quite surreal in its natural beauty. On the one hand, I love having rooms lit and decorated with nothing but natural nature; cave lace, brightbloom, and so on. But the cruelty?

Oh, this cruelty. First, malaria hits 4/6 colonists. Then, while  still barely surviving from it, three (THREE!) wild wargs hunt a colonist to death at once. Then, while recupping from THAT, an infestation spawns. And then after THAT, a poison ship lies in the middle of my base, in the home zone, within the base's walls, through the cave well.

GREAT. At this point, I'm hoping more of my colonists keel over, if only so the raids become weaker. LOL