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Messages - Darkmark8910

#31
Releases / Re: [A16] Crash Landing (v9.01) (10-01-2017)
January 31, 2017, 10:10:23 AM
Hilarious bug: You know how, sometimes, you play on a mountain map and sometimes, the "huge mountain" turns out to have a flat, grass-filled landmass behind it? Another map edge, another area to plant crops in, receive raiders from, & run power through. In other words, you can't see it yet, like fog of war.

Well, if a cryosleep block lands -just- right, a colonist can survive and end up in that blackness. And it stays black. So right now I have a colonist who I can draft and walk around with in blackness, but can't reach everybody else. XD Hilariously, it even tells me where I can and can't walk, so I can tell where the mountain is and where the "mountain" is.

#32
Let's say I have a bloodlust colonist. I have a prisoner short a leg. When that colonist is stressed, can I just draft her and send her into the prisoner's room & punch him for awhile?

You know, get that bloodlust up. And keep the prisoner alive forever so we have that moodlet!
#33
Phew, glad I asked. Thanks!! :)
#34
Ideas / Suggestion: mood debuff for unburied relatives.
January 20, 2017, 02:29:57 PM
Currently if a colonist's son is part of a raid attacking the colony, and the son is killed, the parents have no mood debuff. Perhaps a -5 or -10 for "My child is rotting away in the frozen abyss and being eaten by wild animals"?

#35
So uh, noob question... I'm planning to start a cave colony at work tomorrow. Do I need to enable both cave mushrooms and cave biome to get the new fungi? Or are the fungi already in the cave biome file? Thanks a lot!
#36
Interesting... thanks all!
#37
Outdated / Re: [A16] Hygiene (2017-1-14)
January 17, 2017, 01:41:56 PM
I love how straightforward this mod is :) It's nice and simple! I like that a lot, so thanks for making that!!!

One small request, if possible: maybe add in jacuzzis? :D Super bathtub moodlet buff!
#38
Releases / Re: [A16] Pick a Color! (Update Jan. 1st)
January 14, 2017, 12:43:15 PM
Is this save game compatible? I have a luxury colony (11 colonists, value WELL over 100k, very impressive bedrooms in half the colony) and would love to use this for decoration in it :D
#39
General Discussion / Re: What's on TV in Rimworld?
January 10, 2017, 08:57:01 AM
Reruns of Hogan's Heroes
#40
If I cover the entire map with concrete tile and forbid colonists from entering the non-constructable edge of the map, will I end dirt forever? How does dirt really work? I've never quite understood how it works. Thanks!
#41
Releases / Re: [A16] Orassans
December 21, 2016, 07:06:37 PM
So in non-A16 related news, can this mod be made compatible with Lord Fappington's mods?

His mods are old and broken, but damnit, I want to bang catgirls already!
#42
Ideas / Evil Suggestion: cats own people
December 18, 2016, 11:08:54 AM
Please make it so the animal menu is changed only for cats. Instead of colonists making bonds with cats, cats make bonds with people. These bonds are unbreakable. Only the cat can unbreak the bond. After all, the colony exists to serve the cats.

People own dogs, cats own people. #CatLoverPride #ProudCatSlave #WhyHashtagThisAin'tTwitter #CatsEatTweets #CatSuperiorPet

Edit: cats can use the training menu for humans. Cats can train humans in obedience and hauling.
#43
Ideas / Re: Do we really need rimkids?
December 18, 2016, 11:06:13 AM
I don't like the idea of Rimkids... but if they were to be stuck into the game, they could go the Sims (original game) route. IE you have a baby stuck in a cradle for ~4 years that can only cry and stuff. Then you get a child 'til they're 15. Then they're adults.
#44
Hi admins!

Five ideas are as above ^^ I've been playing the CK Plants & Animals mod, which does AMAZING work to the tropical rainforest biome, and then thought "My, wouldn't a swamp biome be a challenge? All of that swamp mucking up (pun intended) plans for the base you build every time.... I also saw a picture of an alligator in a sewer in Florida, which terrified me into thinking of alligators attacking colonists. Eeeeek.

Reptile skin! Cobraskin can be less comfy. I mean... lounging on scales doesn't sound too comfy (never done it). Perhaps more valuable, though, than cowskin anyway? It probably takes 50 dead cobras to equal the leather of one cow, after all, just due to their sizes, setting aside commonality.

Please make it so we can smooth stone walls like we can stone floors!

Enable sieging enemies to bombard specifically your mountain roofs. Perhaps not the pure mountain, but the others with the goal of collapsing your roofs. That'd be terrifying for sure! "I'm just gonna ignore all those mortors b/c I'm in a mountain... although this might collapse and fall on me and kill me...."

Last suggestion: teach dogs tricks. Dogs and other highly-intelligent animals could, say, play fetch. Joy activity :D
#45
Astounding work!

Quick question: is this mod working with / compatible with Vegetable Garden?

I was playing with both enabled for an hour or so (no issues that I spotted), and it crossed my mind there was some cross-over on the plant front. Namely that vegetable garden adds in tropical plants such as aloe, pineapple, banana trees, and bamboo for medicine, standard plant, tree-style fruit plant, and wood harvesting respectively. It also includes other climate plants such as snow beets.

Link to that mod here: https://ludeon.com/forums/index.php?topic=12934.0