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Messages - Boston

#166
You guys do realize that, if you actually read the information description tab, all leather in the game has been stretched, scraped and tanned.

If you remove the hair from a hide, there is very little difference between pig leather, deer leather,  reptile leather and bird leather. Once it gets stretched, scraped and tanned, it will almost literally "behave" the same, whether in regards to clothing-making, insulation, etc.

Just put it all together in "hides". I can't tell you how many times I have had scraps of leather floating around my base that was useless, because I "didn't have enough" to make something.
#167
Ideas / Re: Hexagonal tiles map?
December 17, 2016, 12:51:13 PM
For a second, I thought we were getting diagonal walls in the colony-view, and I got wicked excited.

Nope : (
#168
General Discussion / Re: Why megasloth and penoxycline?
December 14, 2016, 10:00:00 PM
Quote from: Alenerel on December 14, 2016, 09:07:50 PM
I liked the name megatherium and had that "not from real world" kind of feel, but now it sounds like a buffed sloth and the word is ugly and not very impressive. Why change the name?

About penoxycline, the question is similar. I mean, malariblock, yayo, smokeleaf, luciferium... Penoxycline? It doesnt fit. I think that you are using this as a placeholder to change it in the future to a more rimworldian name, am I correct? And if you do, why not just use the real world name? In fact, why not use the real world name for all the drugs?

That's ...... what Megatherium means. Like, literally what it means in Greek. It was a real-life genus as well.

https://en.wikipedia.org/wiki/Megatherium

As for drugs, probably the same reason why Fallout has made up drugs; to bypass censorship. If the drugs were called by their real-life names, certain countries would ban the game for promoting the sale and use of drugs.
#169
Ideas / Re: Pregnancy as another way to boost numbers
December 05, 2016, 10:15:05 PM
Quote from: Thirite on December 05, 2016, 03:42:45 PM
The description for humans states "mostly unmodified by gene engineering" which implies some genetic modifications are common to humans. If you look at pretty much any other animal in reality you'll notice their babies typically develop to a 'functional' state far faster than humans do. Fawns and calves are walking within hours of birth, and are sexually mature in a year or less. Baby turtles are running for the ocean as soon as they hatch. It's not absurd that the period of "I can do nothing by myself except shit my pants and scream" for humans could be shortened by a reasonable degree.

It actually can't. It is necessary for our development.

Humans having such a long developmental cycle (childhood, basically) is one of the reasons we took over the planet 200,000 years ago. It lets us have an actual society (over and above that of our closest relatives, who just have bands), which lets us protect our young in an organized fashion, and a long childhood lets us pass on the multitude of skills needed to survive.
#170
General Discussion / Re: Tribal Tundra Survival
November 09, 2016, 10:31:28 PM
This is why most, if not all, real-world tribal groups are

1) Nomadic
and/or
2) Dependent on the sea

Until those abilties are put in, expect it to be REALLY REALLY hard to play as a tribal group on tundra and ice-sheets.
#171
Ideas / Re: I want to go full 90's in this game.
November 07, 2016, 05:50:38 PM
Asides from you lot all falling for a clear Troll thread (great job), I would just like to mention that I have lost whatever respect I have had for certain members of this forum.

Just throwing this out there. Your opinions on gender are disgusting and you should be ashamed. This isn't the 1800's, for fucks sakes. Stereotypes are harmful, and if they are based on reality, they are highly exaggerated, to the point of being absurd.

Are men, in general, stronger than women? Yes, of course, basic biology. Does that mean women are less capable in combat than men? No, of fucking course not, as most modern militaries will suggest. Since strength, dexterity and other aspects of biology you people are discussing don't even exist in the game, this whole thread is a waste of time and energy the readers can never get back.

Your parents should be ashamed of you, and if they aren't, don't contribute to the gene pool, PLEASE.

user was warned for this post: personal attack (last line)
#172
Quote from: Wex on November 07, 2016, 02:35:43 AM
Yes, less inventive. We are talking of baseline grunt work here.
Officers won't need that, they won't need being stronger or more resillient; they would need abstraction capabilities, a strategic mind and a very fast thinking brain.

But I won't create such a vat grown officier. Creating a fast thinking strategist will probably be a danger for humanity. Just imagine if he decides he doesn't like serving normal humans, and he is in command of an army of grunts...

You do realize the epitome of modern soldiery is a soldier that can think for themselves and take initiative, right? The whole reason modern militaries have chains-of-command below the company level is due to increased need for small-tactics and flexibility. When the sergeant in command of the squad gets killed, you want a soldier to be able to stand up and take command of the squad, not just herp a derp under fire until another officer/NCO can take command.

This isn't the 1800's, where armies stood in blocks and blasted at each other.

Not to mention: orders aren't exactly spelled out with steps labelled. Even in small unit tactics, orders usually encapsulate ,' Hey, squad one, take that house!". Everything else is up to the soldiers in the unit. You want intelligent soldiers, capable of thinking for themselves, specifically so you don't have to hand-hold them through tasks. Hand-holding soldiers means more multi-tasking, meaning more complicated orders, meaning more things can go wrong

Stupid soldiers who stand around and wait for orders are the exact antithesis of modern (and future) warfare.
#173
Ideas / Re: Rename "Component" to "Microcontroller"
October 31, 2016, 12:44:26 PM
A "component" can be literally ANYTHING. Yes, exactly like a sprocket or a pneumatic cylinder. Or, gears and pistons, or flywheels.

ANYTHING

That is why they are called "components", so they don't have to have specific parts for specific machines.
#174
Vanilla combat sucks hard. Sorry Tynan.

I would expect an "amateur" to be able to hit a human-sized target 9/10 times at 50 meters, so long as it is standing still. Much less someone with 10+ Shooting.

Plus, I would reasonably expect that, if someone were to get shot at with multiple firearms, they would duck back into cover, until the bullets stopped flying at them. Suppression is a big thing in real-world firefights, but in-game? NOPE, they don't care.

Plus, if someone got shot, I would reasonably expect them to be downed, or at the very least incapacitated, depending on the size/velocity of the bullet and where they got shot. In-game? HAHAHAHA no. Raider and Tribals tank bullets like stone walls.

The above reasons are why I loved me some Combat Realism. The game is almost literally unplayable for me without it.
#175
Ideas / Re: Non-Sentient Alien Life
September 29, 2016, 12:59:43 PM
Quote from: Draegon on September 06, 2016, 02:42:07 PM
I've heard that true aliens will never be in the game, but I realized that limestone is formed from crushed sea shells and what not. But how would it form en masse without non human created life? I was thinking that basic alien life could be added, even if they're just very simple. The chances of no other life existing at all is REALLY small.

How did outcroppings of limestone form in real life, then?  ::) Humans didn't create it.
#176
General Discussion / Re: Charge rifles are too common
September 27, 2016, 11:20:54 PM
Quote from: Mikhail Reign on September 27, 2016, 11:11:35 PM
Quote from: Boston on September 27, 2016, 11:06:08 PM
1) Awesome, you know the principles behind the Einstein Refrigeration process. Quick question: where are you gonna get the parts, boyo? The pipes, the flux, the kerosene?
2) -eyeroll- The windmill we have in game, imbecile, with attached dynamo for generating power. Where are you gonna get the gears, sprockets, the oil, the dynamo?
3) No, imbecile, the heater (and cooler, and vent) we have in-game, not a fucking fire with a fan behind it. Where are you gonna get the wires, the controls, the electricity?

A: nice 'tude.
B: the same place they get their gunpowder, copper casing and primers?

They build a nuclear reactor, and a cryogenic freezer with their hands. They have some kind of tool.

Hey, you were the one that brought up a campfire, when you knew perfectly well what I was referring to.

They do have tools. Hand tools.

You do realize that nuclear reactors are built, maintained and serviced using regular hand and power-tools, right? Literal wrenches They are glorified steam turbines. All they have to do is move water around. Pipes and pumps.

A 17 year old actually built a reactor in his backyard. Didn't work, but he didn't have no fancy-shmancy sonic screwdriver.
https://en.wikipedia.org/wiki/David_Hahn

Anyways, I am done discussing this with you. It is evident we do not, and will not, see eye to eye.
#177
General Discussion / Re: Charge rifles are too common
September 27, 2016, 11:06:08 PM
Quote from: Mikhail Reign on September 27, 2016, 10:43:36 PM

I imagine its something akin to a sonic screw driver - a sort of jack-of-all-trades device that can become what it needs to, using some future tech that would sound like magic to us, but would be as ubiquitous as a Swiss Army Knife to the Rim people.

Those first two words invalidate everything that come after them. You "can imagine" whatever you like, but you would, well..... you would be wrong. Sorry.

Plus, you do realize that steel sparks when struck with another piece of steel, right? This is how modern firestarters work. I can take my knife and strike a spark off of almost anything steel with enough carbon content. There goes your argument.

Quote
Well given that this wonder tool never runs dry

There is no wonder tool, pal. All you have is headcanon.

Quote
I'm going to say 'No, you cant'. I don't doubt that you would be able to make something that looks exactly like a bow, maybe even move a arrow through the air enough to embed in a light target. You would not be able to make a actual combat bow - the necessary knowledge in wood is amazingly high. You have to use the wood from the right part, of the right tree, at the right time of year, prepare it in the right way, have a working knowledge of that particular woods compression and tensile strengths, run the grain the the appropriate direction, shape the wood in the correct way to optimism that particular pieces characteristics.

I....... I have a bow sitting right next to me. I made it with my own two hands. How are you going to tell me I didn't? I hunt deer with it. I've killed deer with it. It draws 60lbs at 24 inches.

Quote from: Boston on September 27, 2016, 02:45:28 PM
Thats one way to interpret it. Ty has never said that tho - a lot of the unpowered stuff was simply added because us as a fan base asked for it because it turned out that people really dug the tribal stuff.

Considering how the nonpowered stuff was added in the same update that added components, breakdowns and other calamities, it is a little more complicated and involved than "lol lemme add this cuz tribal"


Quote from: Boston on September 27, 2016, 02:45:28 PM
If I had a tool like they did that made parts, yeah I reckon I could. The chemical side of it would be when it got hard, because you would have to source specific chemicals to make ancient recipes, which is why I suggest they would use more current, and familiar tech. 

NO FUCKING WONDERTOOL EXISTS IN THE GAME. You keep on referring to this "wonder tool" that flat-out doesn't exist. Your entire argument is based on this. Stop.


Quote
I.... I dont get this one. Yeah I could build a refrigerator - not a modern one, but a kerosene one quite easily. But then a windmill? Thats just a wooden structure, which I've built more then a couple of, with a supported bearing, a sail and a universal joint - so yeah I could make that too. If I had to make everything my self (except the initial tool) I'd replace nails with wooden dowels, but yeah its doable. And then a heater; a fire - done. ? If you are talking about a spaceheater, thats just a heating element (a controlled short circuit) with a fan behind it - you could do the same (and I have done in my shed) with a fire and a fan. I really dont get if you are saying those things would be hard to make - if I was stuck in the wild, with a tool that was capable of fabricating 'parts' like theirs is, none of those things you listed would be outside my knowledge to construct, given enough time, manpower and desire

1) Awesome, you know the principles behind the Einstein Refrigeration process. Quick question: where are you gonna get the parts, boyo? The pipes, the flux, the kerosene?
2) -eyeroll- The windmill we have in game, imbecile, with attached dynamo for generating power. Where are you gonna get the gears, sprockets, the oil, the dynamo?
3) No, imbecile, the heater (and cooler, and vent) we have in-game, not a fucking fire with a fan behind it. Where are you gonna get the wires, the controls, the electricity?


Quote from: Boston on September 27, 2016, 02:45:28 PM
Same here, yet the Rimworld people do (cyro pods must use a computer. that spaceship has a computer in it somewhere. etc etc). Either they are all nuclear scientists, or those tools help them.

Or, almost infinitely more likely, they are capable of building said things due to gameplay, and the fact that the game isn't out of Alpha yet.

#178
General Discussion / Re: Charge rifles are too common
September 27, 2016, 09:50:28 PM
Quote from: brcruchairman on September 27, 2016, 08:02:29 PM
I'll also say that having the assault rifle have half the damage of the survival rifle seems a little odd, assuming they're of similar calibers. Bringing AR damage to 18 would be overkill, mind, given the AR's burst. I'm not sure. Maybe a general damage buff for non-CR weapons is in order?

They aren't. The Assault Rifle is based off the M16, which is 5.66 x 45mm. The Survival Rifle is based off a Short Magazine Lee Enfield, which is .303 British. 5.66mm is .223 in diameter.

The survival rifle should be far more lethal than the assault rifle, it fires a larger + heavier bullet at roughly the same velocity, and impacts with over 1000 more Joules of force.
#179
General Discussion / Re: Charge rifles are too common
September 27, 2016, 02:45:28 PM
Quote from: Mikhail Reign on September 27, 2016, 01:23:04 PM
Quote from: Boston on September 27, 2016, 10:51:28 AM
Why do people in Warhammer 40k use cartridge-based firearms, including a literal M2 Browning HMG, unchanged for 38,000 years ( I am not kidding. The Heavy Stubber is a M2 Browning), as well as literal black powder weapons, when they could have the option to use laser rifles, guns that shoot miniature suns at people, and MARTIAN DEATH RAYS

...... Because it's a fictional universe and they could field literally whatever they want?

Also, yeah when your culture has handheld tools that can build anything, that are probably based on some crazy similar tech, it would be easier to make rail guns then it would be gun powder. One is utilising the tech you have access to in a difference way (assuming the wonder tool uses a awesome battery and electricty in some way, and isn't gun powder powered), while the other is creating a chemical you don't have, to put in a case you have to make, to cap with another material you have to find, to put into a weapon that uses ancient tech. If you are in the futur and have access to awesome batteries and super magnets, yeah I reckon it would be easier making a rail gun then a powder gun.

Any 'problems' rail guns have now, are completely irrelevant - it's 1000 years in the future. That's like a 10th century surgeon saying that heart surgery is impossible because the person would run out of the four essential life fluids.

It isn't just about how modern the tech it - it's about how familiar your are with it. By your reasoning you should be able to make a longbow in ya backyard in half a day with no reference. I bet you would be able to make a reasonable gun before you could make a reasonable bow simply because the technology used in a gun is current, and at least somewhat social memory. I know the chemistry and mechanics behind a bullet and gun. I have no idea they type of wood, how to arrange the grain, how to prepair it, how to optimally attach string, optimal bow lengths etc etc. give me an afternoon and I could make a zipgun that would kill, but I would probably have made a bow that would hurt.

They aren't using miraculous hand tools, they are using hammers, axes, welding torches. Do you even pay attention in-game? Take a listen to some of the sounds they make whenever the colonists work at a task. Chop down trees? Axe sounds. Mine some rock? Pickaxe. Build something? Hammer and saw. Work on something mechanical? Welding torch. All tools that would likely be a part of any colonization effort, and specifically mentioned as existing in the fiction primer.

The colonists also don't have access to "awesome batteries" and "super magnets". First of all, where are you seeing magnets in-game? As far as I can tell, there are none. As for batteries, they actually kind of suck. Generally, the trend for more advanced technology is to get more compact and more efficient.  Batteries that take up the same amount of space as a bed and explode on an alarmingly-regular basis are not "awesome". They sound like cribbed-together junk. Which is what they are. Modern batteries are more efficient.

I can build a bow in my backyard, actually. A bow is far simpler to make than a firearm, which in turn is far simpler to make than a railgun.

Take a look at the fiction primer of Rimworld sometime, and you will realize that a large part of the theme of Rimworld is how technology is unsustainable. The whole reason there are tribes and "modern" people on the Rimworlds is specifically because they couldn't sustain all the superawesome shit they had on Glitterworlds. It is why components and breakdowns were added, and why there are specifically non-powered versions of almost every workbench in the game. If you can't support your current level of technology, TECH DOWN. Stop using DEW and use cartridge-based firearms. Stop using firearms and use bows and arrows.

You might be able to crib together a zipgun, but could you sustain it? Make new parts for it when they break, make new ammunition (not find new ammunition, but make new ones)? Chances are almost overwhelmingly likely no.

A railgun, or other advanced technology for that matter, is that multiplied by 100000. Hell, "modern" technology in and of itself is unsustainable.  Can you build a refrigerator, without the internet or a guide telling you how? How about a windmill? A heater? You do realize that, if society were to somehow collapse in real life, humanity would be back to the Iron Age within a couple of generations, and we would never be able to have another Industrial Revolution? We used up all the resources.

I consider myself pretty familiar with most examples of modern technology, but that doesn't mean I could reproduce it. I know the mechanics behind a computer, but I couldn't build one out of scrap. I know the mechanics behind an internal combustion engine, but I couldn't build one from scrap.

Such as it is in Rimworld. The colonists come from planets with advanced technology (in some cases. In many cases, they come from worlds with similar technology to our own, or even less), but that doesn't mean they know how to build it, or how it functions Again, sustainability and reproduction is key

Oh, and the setting is clearly in the future. Are you missing the space ships flying by, the mechanic killer-bots, and the Directed Energy Weapons?

#180
General Discussion / Re: Charge rifles are too common
September 27, 2016, 01:30:40 PM
Quote from: Mikhail Reign on September 27, 2016, 01:23:04 PM
Quote from: Boston on September 27, 2016, 10:51:28 AM
Why do people in Warhammer 40k use cartridge-based firearms, including a literal M2 Browning HMG, unchanged for 38,000 years ( I am not kidding. The Heavy Stubber is a M2 Browning), as well as literal black powder weapons, when they could have the option to use laser rifles, guns that shoot miniature suns at people, and MARTIAN DEATH RAYS


So is Rimworld.
...... Because it's a fictional universe and they could field literally whatever they want?