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Messages - Boston

#181
General Discussion / Re: Charge rifles are too common
September 27, 2016, 10:51:28 AM
Why do people in Warhammer 40k use cartridge-based firearms, including a literal M2 Browning HMG, unchanged for 38,000 years ( I am not kidding. The Heavy Stubber is a M2 Browning), as well as literal black powder weapons, when they could have the option to use laser rifles, guns that shoot miniature suns at people, and MARTIAN DEATH RAYS?

Because the older guns are cheap, to make and to repair, can be made in lower-tech facilities compared to the "modern" stuff, and , well ...... they work. A bullet to the face is still a bullet to the face.

For the person talking about railguns and such, you do realize that they are stupidly expensive to make, right? The rails need to be re-machined after almost every shot, the ammunition has to be made to exacting specifications, etc. You can make an assault rifle in a shitty machine shop with poor tools.

"It's just propelling metal with magnets", is kinda like " it is just fusing atoms together, right?" -eyeroll-

You apparently have no idea how complicated things really are.
#182
Why does requiring a high level of skill to craft components seem arbitrary?

Think about it: you are, quite literally, attempting to craft very precise and small bits of machinery, like cogs, pistons, springs and the like, by hand, in a cave, with materials you pulled out of a cave wall.

With very little exaggeration, you are attempting to restart the Industrial Revolution (specifically, interchangeable parts).

The difficulty in crafting components for advanced machinery is why there are tribal and lower-tech cultures on the planet.
#183
Ideas / Re: Armor & Shields
September 20, 2016, 11:38:51 PM
Quote from: sadpickle on September 20, 2016, 10:05:19 PM
I'd like to see chain-mail added, only because it's not particularly difficult to make chainmail. It's just time-consuming. Tens or even hundreds of hours of very simple linking and crimping tiny rings. All you need is a huge-ass pile of link and a pair of pliers, really.

https://www.youtube.com/watch?v=3O-6QJT-LD8

Butted mail, which is what Lindybeige is making in that video, is shit. Complete and utter shit. "Real" mail was riveted, and used a mix of solid and riveted links. You can burst butted mail links with a knife.
#184
Ideas / Re: Smokeleaf cloth
September 20, 2016, 04:07:21 PM
The type of hemp you smoke and the type of hemp you use for, well, everything else,  are different.
#185
Ideas / Re: Armor & Shields
September 20, 2016, 01:29:39 AM
Almost all of the above is nonsense.

I don't have time to discuss everything wrong with it, but, believe me, there is a lot.
#186
General Discussion / Re: Beer now worthless?
September 19, 2016, 08:14:59 PM
Quote from: Shurp on September 18, 2016, 11:54:00 PM
Well, tribals don't stand much of a chance against mechanoids or charged plasma cannons.  It's only natural to want to climb the tech tree.

Maybe if tribals had a recruitment advantage to replace losses -- something like the "wanderer joins" event only with 6 at a time.  And a bonus to food production and animal management since they're native to the planet.

If you are going to do the exact same thing (ie, use electricity, firearms, etc) that you would do as a spacer colony, then why include the option to play as tribals?

I really wish there was a way to remove or disable firearms and such from the game, for tribal playthroughs at least.
#187
General Discussion / Re: Beer now worthless?
September 18, 2016, 02:28:38 PM
The whole tribal gametype is really, really weird as a result of that.

You never see people actually stay as low-tech tribes, they always rush electricity and firearms.

Disappointing
#188
General Discussion / Re: Beer now worthless?
September 17, 2016, 11:53:31 PM
part of my problem with this is that humans have been brewing beer for at least 10,000 years now, and probably more. Archaeologists thing that the development of agriculture wasn't so much for food as it was to ensure a steady supply of grain for beer.

literal stone-age technology, and yet we can't do it reliably without electricity and coolers.

Of course, this ties in with the general lack of "primitive" anything in the game, from non-technology based coolers and worthwhile weaponry.

Want to know how Neolithic farmers kept wort cold? After sealing it up in barrel/bucket/clay pot, they would bury it underground.
#189
Ideas / Re: Tools Work and Charts
September 14, 2016, 11:37:11 AM
Quote from: Odradek on September 14, 2016, 06:33:00 AM


1. Tools: We have weapons and we can craft weapons, why can't we craft tools? Let's be able to create an axe, a hoe and so on. Make chopping trees or planting stuff easier/quicker with the right tools. And no, a colonist shouldn't be able to carry all tools and a weapon at the same time, therefore they have to place their tools in the equipment rack and get it before they can start working efficient.


I am curious to hear what you think about it :)

Canonically, the colonists already have tools. Take a listen when they cut down trees, or when they mine. They aren't smacking the tree or the rock face with their bare hands.
#190
General Discussion / Re: Beer now worthless?
September 13, 2016, 05:58:48 PM
Traditionally, beer and other low-alcohol beverages (cider, mead, etc), were usually crafted as a means of ensuring safe drinking water and as a storage of calories, instead of pure alcoholic bliss.
#191
Ideas / Re: A list of things that make no sense.
September 12, 2016, 08:47:25 AM
Quote from: SpaceDorf on September 12, 2016, 06:25:55 AM
Quote from: Trenix on September 07, 2016, 04:57:21 PM
Quote from: SpaceDorf on September 06, 2016, 03:59:40 AM
Brawlers are perfectly able to use guns. They are not happy about it, the same way a prostophobe is not happy about a bionic arm.
Makes sense to me.

Not hauling and cleaning on the other hand really makes no sense.

A person would rather use a melee weapon over a ranged weapon? I don't I've ever heard of something like that. I could understand the bionic arm part, lots of people don't like they way they look so they find ways to alter their body, this is common and believable. My person is going to go crazy and beat up people because they don't want to use a gun? Sorry that makes no sense.

Never heard of the Batman ?

There is a difference between "philosophical refusal to kill" (which is really Batman's main thing, not just him refusing to use guns), and "having a psychotic break due to holding a firearm", mate.
#192
What.

#193
Ideas / Re: Olive trees
September 01, 2016, 08:54:20 PM
Olives would only grow in, like, 2 of the possible biomes of Rimworld.
#194
The main aspect of being a hunter-gatherer group is that you essentially have to be nomadic. When, not if, you deplete the local region of animals and plants, you have to be able to move to another region.

That is pretty much never going to happen in Rimworld.

Besides, there is no reason why Tribals in Rimworld can't grow crops. They are largely based off Native Americans, who were very skilled at agriculture.

Tribal =/= primitive. Not necessarily.
#195
Quote from: SpaceDorf on August 30, 2016, 05:03:08 PM
Quote from: Boston on August 30, 2016, 04:41:56 PM
Quote from: Kegereneku on August 30, 2016, 02:21:42 PM

Again...
KEY WORD : civilian, settlement, today.
Not fortress built at the time (800–909 for Qalat) when it was useful for big army above the hundred, protecting them from primitive weapons (and fed from all around unprotected village).

Your link at least it fit the keyword (I had to find new pictures as your link's picture are somehow broken).
I'm actually familiar with those house (I saw a documentary), yes it describe HOUSE made of MUD being surprisingly solid (we already have that) plus a hyperbole that a courtyard + a 2nd floor kinda look like a fortress (especially since Rimworld is flat and seem to have 1meter thick wall).
Still nothing to do with 3 to 20 peoples settlement covering entire village , storage, machinery & farms within defense walls (and roofed) with absolutely no downside.


Rimworld isn't "today", nor are there civilians on a Rimworld. On a Rimworld, unless you are one of the few people incapable of violence, if you don't fight, you die.

You aren't understanding the fact the the idea of a "civilian" is a very recent idea, like only developed within the last 500 years or so. Before then, you were your day-to-day profession ....... and a warrior.  You would grow some crops, and when the raiders came up over that hill, you grabbed your spear and fought them off. Saw some Natives skulking around, you went in your cabin, grabbed the rifle and fought them off.

Oh it has been a bit longer than 500 years, and as your colony was settled, people fell back into that mindset .. true.
But there were Civilians all of the Time, called Women, Children, Old People.

But I have to concede to your that the militaristic point still stands.
One Settlement of Five on a Planet ( shrink it down to continent, even country if you want .. )
composed of some shipwrecked dudes, drifters, refugees and persuaded prisoners ... who call themselves "colonists" I can't see them surviving in a permanent settlement without taking every precaution. Including a City Wall.
I think as a comparison we should use every post-apocalyptic movie.
A few peaceful settlements and a lot of assholes with guns .. usually those settlements have manned walls with all kind of weapons to protect their civilians.

Also most Wartime Villigas have one or two things we can't have in rimworld.
Namely Cellars and Tunnels.

If angry Natives were attacking your homestead, you bet that the wife and the kids would be helping defend it. Hell, the wife would probably have a firearm of her own!
And, if you think the wife and kids would get spared because they were "noncombatants", well .... I've got a bridge to sell to you.