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Messages - Boston

#406
Stories / Re: so many GOD DAMN CATS
April 12, 2016, 07:04:05 PM
My cats are goddamn murder machines. There are zero small animals left on my boreal forest map, the cats ate all of them. I only have 2
#407
General Discussion / Re: Melee soldier?
April 12, 2016, 06:45:01 PM
AS in real life, melee combat sucks compared to ranged combat. Humanity stopped using spears and started using bows (and other ranged weapons) for a reason (many, actually).

What would be nice is if your colonists weren't completely helpless when equipped with a ranged weapon. Either they could carry a small backup melee weapon, like a knife or a shiv, or could enact certain combat maneuvers when armed with a firearm (buttstrokes, bayonet stabs, etc)

Back in Alpha 12, I  used a mod that added backpacks to the game. My main combat/hunting pawn was equipped with a rifle, a handgun and a knife, just so they weren't screwed over in combat.

As with many other aspects of combat in Rimworld, most of the problems will be ironed out with the eventual updating of Combat Realism.
#408
In the real-world colonization of North America, settlers had some pretty big problems with wild animals sneaking in (or, commonly, just waltzing in) ans stripping crops bare.

Seriously, a couple of rabbits or a single deer can strip a house-sized garden clean in a couple of nights.

Solve the problem by killing them. Even if you don't need the meat. That is what the settlers of New England did, once they got fed up with deer eating all their corn.

For the poster running out of animal fodder, that is a sign you have too many animals. Slaughter the ones you don't need. If you aren't planning on growing your herd, why keep the juveniles? Or the males, for that matter? I raise muffalo, and I can get by quite happily with a single breeding female. When I want calves, I go out and tame a male, let them do their business, then kill the male for food. If the calves are male, they get killed too.

Animal husbandry, in-game and in-real life, is highlyresource-intensive. It takes 10x the amount of corn (and 10X+ the amount of land, for that matter) to raise one lb of beef than it does to raise one lb of corn for human food.
#409
Ideas / Re: Nerf gut worm and muscle parasites?
April 10, 2016, 10:06:00 PM
In real life, up until very recently, the #1 numero uno top killer of humanity as a whole was disease. Not war, not animal attacks, not accidents, but disease. Usually ones that , today, are stupidly easy to prevent and treat, like water-borne diarrhea, intestinal parasites (usually from eating improperly-cooked food), and various infections.  Hell, even today in the "3rd World" (the situation is very nuanced, so don't jump down my throat about the ethnocentrism), diseases like diarrhea, intestinal parasites and insect-borne diseases ravage the land with regularity.

  A major (if not the major) to the exploration and colonization of Africa by Europeans was the existence of virulent diseases the Europeans had never experienced before, and had no resistances to.  Multiply that by not even being from the same planet, and the rate of disease transmission becomes much more believable.

Think of Rimworld like a massive, planet-sized underdeveloped cesspit, and the level of diseases makes more sense.

I have no problem with the amount and level of diseases in Rimworld. It is actually one of the more "realistic" elements of the setting. Keep the living spaces of the colony clean, don't eat raw food, and the colonists should be "fine".
#410
Which is, you know, weird, because it is generally VERY EASY to make a shot from only a few feet away, bow or rifle.

So, either weapons should get more accurate the closer the target is (which is how functional accuracy often works in real life, in all honesty), or pawns should be able to carry a melee weapon, like real-life "hunting swords/daggers", clubs or spears

https://en.wikipedia.org/wiki/Hunting_dagger
https://en.wikipedia.org/wiki/Hunting_sword
https://en.wikipedia.org/wiki/Boar_spear

I still don't know why our pawns can't "buttstroke" with the end of a rifle. It is one of the easiest maneuvers to do with a rifle, and can be really effective. Or, for that matter, mount a bayonet
#411
Outdated / Re: [A12] Containers For Stuff (v1.1.1)
April 10, 2016, 02:01:18 PM
Welp, after installing the above fix for the mod, my pawns couldn't be forced to haul, well, anything. Weapons to racks, meals to freezers, stuff in general. They would just straight-up ignore the command.
#412
Outdated / Re: [A12] Containers For Stuff (v1.1.1)
April 10, 2016, 10:58:51 AM
Can we get a new version of this for A13? After getting used to them for A12, it is rather difficult to play without them....
#413
Ideas / Re: language
April 08, 2016, 06:31:18 AM
Quote from: astronoth on April 08, 2016, 03:41:04 AM
halfwit tribal warrior

Amusingly, the pawns with "tribal" background tend to be almost exponentially better at surviving than most of the other background options.

Why, per se, do you find the tribals "stupid"?
#414
Ideas / Re: teacher skill and library.
April 08, 2016, 06:28:23 AM
Why is literature "hard to find" on a Rimworld?

We can build friggen TVs. Books would be easy
#415
Bullets from a high-powered rifle travel through the air with the same velocity as nerf foam darts, apparently.
#416
Quote from: mumblemumble on March 29, 2016, 10:30:18 AM
Shotguns can still hit multiple targets / people,  this is why they are used for birds for instance. Personally i think multiple projectiles would be great,  and make it a much better weapon

Particularly for say,  squirrels

Again, in order to do that, you use a shotgun with a modified (wide) choke, with ammunition specifically designed to spread (aka most birdshot).

Birdshot isn't going to do jack-all to a human, or human-sized, target, asides from piss them off.

See, this is why I think 1) ammunition should be a thing in Rimworld, so we could switch between birdshot (for small animals), buckshot (for larger animals, and for defense), and slugs (for when you want to kill things dead), and 2) you should be able to modify firearms. A pump-shotgun with a wide-open choke and loaded with birdshot would be awful for fighting off tribals, for instance, but that shotgun with slugs would turn them into paste.
#417
Quote from: Goldenpotatoes on March 28, 2016, 08:53:26 PM
I'd still like shotguns to actually shoot in a cluster instead of singular projectile. Maybe if you want a larger spread than more compact shot, you could also add a sawed-off shotgun to the game? Give the player variety between if they want a more concentrated blast or if they want to hit a larger radius.

In reality, sawing the barrel off a shotgun doesn't really change the spread of the shot. With the choke gone, there is very little difference between sawing off 2 inches of the barrel and sawing off 20.

On top of that, a sawed-off shotgun should be really inaccurate, as now the recoil of the shot is not "weighed down" by the heft of the firearm, and the firearm would now slam back into the users teeth with every shot. This would be even worse if the stock was also removed.

Sawed-off shotguns being actually effective is more of a video game/movie thing. In "real life", they were really only used as concealed assassins/poachers weapons.
#418
Ideas / Re: Cannons
March 28, 2016, 12:49:13 PM
Quote from: Louisthebadassrimworlder on March 28, 2016, 11:59:37 AM
Hi All!

I just had a thought (While being massacred by ancient machinery) that Launchers are pretty rare. This is why I thought buildable, portable cannons would be really helpful! (Not Mortars! These are different!)

You would build the cannon from steel and components. Once built, you can uninstall/reinstall anywhere on the map. A colonist would need to man it, and it would fire off an explosive round every 5-10 seconds. Basically, a faster, portable mortar. Plus, it would have a sweet cowboy feel!

A "cannon" is a "mortar" is a "howitzer". They are all the "same thing" (field guns or artillery), just specialized for different things.

http://www.thomaslegion.net/sitebuildercontent/sitebuilderpictures/mortarhowitzercannonartilleryguns.jpg

A "cannon" (or "gun), is an artillery piece used for direct fire. You aim down the barrel at the target, then fire
A "mortar" lobs shells/roundshot at an extreme trajectory, in order to remove the effects of cover. This is why the in-game mortar can fire shells "over" mountains.
A "howitzer" is kind of in-between
#419
Quote from: Goldenpotatoes on March 27, 2016, 05:49:30 PM
The shotgun as it stands is currently just shooting 1 'bulky' looking projectile that is suppose to mimic a cluster of projectiles. This is kinda boring as it stands and doesn't really make it anything other than a more powerful pistol in practice.

It would be more interesting if the shotgun earned its lethal short-range by making it fire multiple projectiles in a cluster. Unless every shotgun on the rimworld is only firing slugs, using something similar to a buckshot for an actual spread would be much more interesting as it'd allow you to even possibly take on clusters of enemies in a single shot, which is something almost no other gun can do, barring stuff like the incen launchers and the rocket launcher.

You do realize that, depending on the choke, shotguns almost never spray out a "cone" of buckshot?. In most cases, the shot-pattern of buckshot is rather tight, which allows shotguns loaded with buckshot to be effective out past "point blank" range in real life.

In the video below, the shooter places most of a buckshot shell in a block of gelatin from 40 yards away. With a tighter choke (and different loads), you can get even farther.

https://www.youtube.com/watch?v=smJRQHss26w
#420
General Discussion / Re: How do you build a ship?
March 25, 2016, 12:30:58 PM
You know.....

I wonder just how bad life must be on these Rimworlds, where colonists would willingly get onto these slapped-together "Rocket sticks".

I mean..... many of my Rimworld colonies are downright pleasant. Plenty of good, hearty food, comfortable houses (solid log cabins, not some dank cave carved out of a mountain), friendly neighbors (except for those pirate assholes), even some luxuries, like beer, music, soft animal skin-rugs, and the views.

I usually play in Boreal Forests, so I imagine every sunrise looks like this:

http://c8.alamy.com/comp/CNEWA7/the-taiga-forest-and-tundra-of-colorful-dwarf-willow-and-birch-are-CNEWA7.jpg

Compared to the above, getting into one of those caskets doesn't seem very preferable.