Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Haecriver

#1
Hi there ! I did a compatibility patch for Baby and children (https://steamcommunity.com/sharedfiles/filedetails/?id=1641239442). It can be found there : https://github.com/Haecriver/BabyAndChildren-CE-Patch .

I will eventually upload it on steam. But first, can you test it and tell me if there is no issues what so ever ? I already know for these errors:

[HugsLib][ERR] Failed to apply Harmony patches for HugsLib.BabyAndChildren. Exception was: System.Exception: Exception from HarmonyInstance "HugsLib.BabyAndChildren" ---> System.Exception: Wrong null argument: br NULL
Could not load reference to Verse.ResearchProjectDef named Beds


These errors do not seem to impact the game, so .. I will probably leave it. Except if someone wants to fork this project and makes a pull request or tell me how to correct this error ! I'm looking after you, Rimworld community :)

And I think it would be great if my patch appeared in the list of this thread too :D
#2
Surround ships with walls and let two tiles free. This way you can control where mecanoids will pop up. Then just put 4 IEDs, it will kill every centipedes 8)
#3
Outdated / [A13] Rebalanced Steel Trade
April 13, 2016, 03:34:31 PM
Hi, I've made this mod to increase the amount of steel sold by all traders, because I found it was unbalanced.

New min/max amount of steel by traders :
Visitor Neolithic : 100 - 300
Visitor Outlander : 200 - 500
Caravan Outlander : 1000 - 1800
Caravan Neolithic : 600 - 1200
Orbital Miscellaneous : 4000 - 6000

Have fun !

[attachment deleted by admin - too old]
#4
Ideas / Re: Toilets?
September 02, 2015, 06:36:14 PM
I think adding toilets is a good idea too. (and a water system will arrive soon or later I'm sure of that)
Using toilets will give a mood bonus to colonnists and if there aren't any toilets pawns will just do their thing in the dumping zone.
#5
My best shooter (lvl 15) is a 50 year old medieval lord.
His statistics are the best of my colonists and he has a good sniper.
But I've never see him succeed at shooting and during the last hunting expedition, he just shot off the leg of one of my innocent colonist.
Now is known as "Lord Cataract"