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Messages - notfood

#136
Do you think you could make it so Modsync is given a url pointing to a (json? xml?) file, normally on github, that details modsync whatever it needs to know to keep the mod updated? It'd help adoption a lot. Right now maintaing yet another repository is just more work.
#137
Releases / Re: Rock5s [B18] mods
December 10, 2017, 02:17:27 AM
Great!
#138
Quote from: DraconicGaming on December 08, 2017, 04:18:09 AM
Quote from: notfood on December 07, 2017, 05:04:29 PM
Is anyone else getting grey screen when any pawns take damage after landing? I traced the problem to PrepareCarefully whenever the number of pawns in the scenario is higher than the ones landing after editing it with PC, the colonist bar will error out. A work around is to save as soon as you land then restart the whole RimWorld program. The bug was introduced in A17 August update but for some reason it happens very often in B18.

I've noticed this too, but have not found any solutions. More likely than not, it's something to do with your mod list, so check for compatibility with other mods, first.

Nono, 100% certain it's Prepare Carefully causing it. Reproducible always as the only loaded mod.
#139
Is anyone else getting grey screen when any pawns take damage after landing? I traced the problem to PrepareCarefully whenever the number of pawns in the scenario is higher than the ones landing after editing it with PC, the colonist bar will error out. A work around is to save as soon as you land then restart the whole RimWorld program. The bug was introduced in A17 August update but for some reason it happens very often in B18.
#140
It worked fine in every Alpha before.
#141
Outdated / Re: [B18] DD Work Tab
December 07, 2017, 04:59:31 PM
I don't think this mod touches job scanning and execution, does it? It's merely a different interface.
#142
Releases / Re: Rock5s [B18] mods
December 06, 2017, 10:26:09 AM
GUI.SetNextControlName("MyTextField");

GUI.FocusControl("MyTextField");

Ooh, that's useful to know! Thanks for pointing it out
#143
Releases / Re: [B18] SeedsPlease!
December 04, 2017, 02:43:26 PM
Download the dev version from github. It's a bug I fixed already.
#144
Releases / Re: Rock5s [B18] mods
December 03, 2017, 03:29:37 AM
Check Dialog_GiveName, my guess is this.absorbInputAroundWindow = true;
#145
Mods / Re: RimWorld Modding Competition?
December 02, 2017, 05:47:44 PM
I think a better contest would be mod jams, they'd introduce new ideas, new concepts.

Best new idea gets something. And the other ideas never go wasted.
#146
Releases / Re: Rock5s [B18] mods
December 02, 2017, 05:19:06 PM
Thanks, much appreciated. Specially those changes. Autofocus of keyboard would be nice feature too.

Do you plan to upload on Steam workshop?
#147
Releases / Re: [B18] Death Rattle (2017-12-2)
December 02, 2017, 04:54:06 PM
Thanks for the update!
#148
Releases / Re: [B18] SeedsPlease!
November 29, 2017, 12:59:38 AM
Yes, in the plant processing table
#149
Tools / Re: modding in linux
November 27, 2017, 08:47:40 AM
Find mono 3.12.1 for your distribution or compile it yourself.
#150
Releases / Re: [B18] SeedsPlease!
November 25, 2017, 09:11:20 PM
Updated the first post.