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Messages - notfood

#152
Releases / Re: [A17] SeedsPlease!
November 25, 2017, 05:30:02 PM
I think so, the issue is the names, there is no standard. Tell me which plant mods you have in mind and I'll do what I can.
#153
Releases / Re: [A17] SeedsPlease!
November 24, 2017, 09:11:27 PM
Check github, the VG addon has been merged into the base mod. It will dynamically load the addons if they are detected by the patch system.

B18 SeedsPlease dev It's on steam too.
#154
It's a lot of stats. I'm not sure how I'd do it as a mod settings without making a really complicated text editor.
#155
I believe I fixed that bug long ago...

Updated to B18
#156
Releases / Re: [B18] Mending
November 23, 2017, 02:16:20 AM
OP updated
#157
Releases / Re: [A17] SeedsPlease!
November 23, 2017, 01:32:56 AM
B18 release SeedsPlease

I'm working on the addons. Vegetable Garden became like 8 mods...
#158
Releases / Re: [A17] ResearchPal and HelpTab
November 23, 2017, 12:49:36 AM
oh, oops...

Here: B18 ResearchPal HelpTab

I'll make a proper post soon
#159
Releases / Re: [B18] Crash Landing (v11.00) (21-11-2017)
November 21, 2017, 11:37:52 AM
Nice! Thanks for the update!
#160
Releases / Re: [A17] ResearchPal and HelpTab
November 19, 2017, 07:40:31 PM
Get it from the git master for now.
#161
Bugs / Re: [A18] Manhunter Wargs broke through a Door.
November 19, 2017, 01:55:52 PM
It's been an A17 feature. They'll follow your colonists but if you have them repair your door they will leave you alone soon and forget it.
#162
Sweet!
#163
mmmm this implementation looks awful registerSpecialPowerTrader/registerWorkTable hardcoded is no good.

I'll see if I can pull out the HardcoreSK implementation.
#164
I confirm... happens often.
#165
Outdated / Re: [B18] Universal Fermenter (2017-11-18)
November 18, 2017, 05:55:59 PM
Woot!