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Messages - notfood

#31
Releases / Re: [1.0] A RimWorld of Magic
January 10, 2019, 06:56:48 AM
mono.dll caused an Access Violation (0xc0000005)
  in module mono.dll at 0033:92cd7997.

Error occurred at 2019-01-09_045412.
E:\Program Files (x86)\RimWorld.v1.0.2096\RimWorldWin64.exe, run by User.
87% memory in use.
8184 MB physical memory [1015 MB free].
16376 MB paging file [5413 MB free].
134217728 MB user address space [134209625 MB free].
Read from location 00000014 caused an access violation.


Either you ran out of memory or you got a bad sector in your memory stick.
#32
Releases / Re: [1.0] SeedsPlease!
January 07, 2019, 01:59:38 PM
Take into account that seeds availability is expotential. If you start with 1, next round you will get 4 if you process them into seeds. Then from 4 to 16. From there anything you want.

The trick is always in managing your produce. How much it goes into seeds and how much it goes into food.
#33
Releases / Re: [1.0] SeedsPlease!
January 05, 2019, 12:36:16 PM
It'd miss the point of the mod. Isn't it better to gate them through research? You should look into RimCuisine and VegetableGardenProject.
#34
Releases / Re: [1.0] Multiplayer
January 05, 2019, 04:15:15 AM
I played a very long session under high ping, lots of xml mods and even a couple of assembly mods and I'm very impressed by the results. Kudos to you, this makes RimWorld very fun together. I really really hope Tynan is watching this project because it should be the next step to take. Out of the 3 Multiplayer mods that came to be this is really the best, very good polish, good desync handling and the steam integration is ideal.

Thank you for this amazing experience.

What should I watch/do to make my assembly mods compatible with multiplayer?
#35
Releases / Re: [1.0] Mend And Recycle
January 03, 2019, 06:04:57 PM
The missing ExposeData is a valid bug but you are being vague again about other bugs. I wish you would use git properly to submit a PR instead of distributing things I won't support.

Fixed in master.
#36
Releases / Re: [1.0] Multiplayer
January 02, 2019, 01:49:17 PM
Nice! Thanks!
#37
Releases / Re: [1.0] Mend And Recycle
December 30, 2018, 05:20:48 PM
Oh Vovik, you don't need to do that. It's an object, it resides inside ResourceBank.Recipe.* already.

Try testing with ResourceBank.Recipe.MendComplexApparel.fixedIngredientFilter == mendComplexApparel, it will come as true.
#39
Releases / Re: [1.0] [KV] Change Dresser [ModSync RW]
December 30, 2018, 04:40:00 PM
https://github.com/KiameV/rimworld-changedresser/blob/master/Source/StoredApparel.cs#L61

Interesting, vanilla never calls this function with a null but it has null checks for pawn.

I don't see it possible to have the extended functionality of Outfitted without the pawn's outfit so I'll just test for null and revert to vanilla if pawn is null.

Seems undesirable though.
#40
Releases / Re: [1.0] Mend And Recycle
December 28, 2018, 12:33:56 PM
Were not? Explain further.
#41
Releases / Re: [1.0] SeedsPlease!
December 28, 2018, 12:33:13 PM
Why's it affecting humanlike? Isn't it an animal framework? Sounds like their bug.
#42
Releases / Re: [1.0] SeedsPlease!
December 27, 2018, 09:36:07 PM
There is two sow crops, whichever mod is adding the first one is overriding it.

Do a text search for "sow crops" in all your mods defs.
#43
Releases / Re: [1.0] Mend And Recycle
December 27, 2018, 09:34:36 PM
So what did you change?
#44
Releases / Re: [1.0] SeedsPlease!
December 27, 2018, 10:24:29 AM
Take a screenshot of the WorkTab as you hold your mouse over PlantCut and Harvesting
#45
There is a sea of ideas, the thing is the implementation, someone has to do it and it's not always easy.