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Messages - notfood

#706
The a14 version seems to be ticking with an error in console constantly.

Exception ticking Engie: System.NullReferenceException: Object reference not set to an instance of an object
  at Hospitality.GuestUtility.IsGuest (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at Hospitality.ThoughtWorker_Expectations.CurrentStateInternal (Verse.Pawn p) [0x00000] in <filename unknown>:0
  at RimWorld.ThoughtWorker.CurrentState (Verse.Pawn p) [0x00000] in <filename unknown>:0
  at RimWorld.SituationalThoughtHandler.TryCreateSituationalThought (RimWorld.ThoughtDef def) [0x00000] in <filename unknown>:0
  at RimWorld.SituationalThoughtHandler.CheckRecalculateSituationalThoughtsAffectingMoodState () [0x00000] in <filename unknown>:0
  at RimWorld.SituationalThoughtHandler.get_SituationalThoughtsAffectingMood () [0x00000] in <filename unknown>:0
  at RimWorld.ThoughtHandler.get_Thoughts () [0x00000] in <filename unknown>:0
  at RimWorld.ThoughtHandler.DistinctThoughtGroups () [0x00000] in <filename unknown>:0
  at RimWorld.ThoughtHandler.TotalMood () [0x00000] in <filename unknown>:0
  at RimWorld.Need_Mood.get_CurInstantLevel () [0x00000] in <filename unknown>:0
  at RimWorld.Need_Seeker.NeedInterval () [0x00000] in <filename unknown>:0
  at RimWorld.Need_Mood.NeedInterval () [0x00000] in <filename unknown>:0
  at RimWorld.Pawn_NeedsTracker.NeedsTrackerTick () [0x00000] in <filename unknown>:0
  at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
#707
EdB, farewell. Thanks for the awesome mods.

Can we have the source? Someone else could take the torch.
#708
Quote from: LadyFeen on July 14, 2016, 04:36:32 AM
Of course! I have a screenshot of the log in game here and a sample from the output log :)

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Could not resolve cross-reference to Verse.ThingDef named TableGrill

Sorry if things are a bit wonky, I only have my phone's 4G at the moment.

This error happened because bad xml formatting, a missing closing tag is rendering the whole file unreadable by the program, redownload the pack from github.
#709
My priorities have never reseted. Could it be mod order issue?
#710
Exception from asynchronous event: System.ArgumentException: An element with the same key already exists in the dictionary.

Pretty certain it's the CombatRealism bug for assigment tabs that happens when you assign things and the ids get duplicated.

To prevent it from happening you need to update CombatRealism to this version: link

The thing is, you need to edit your save and find the assigment tag and remove the duplicates.

The odd thing is, HardcoreSK's latest version in github has the right version, perhaps you haven't gotten the very latest? (2 days ago)
#711
Sweet update, thanks.
#712
Quote from: Havan_IronOak on July 12, 2016, 04:50:09 PM
I'm Comparing two points in my game. One is just before I learned Agriculture II and one is after.
For some reason, what shows in the structure tab as "Glass Door" showed as "Reinforced Glass Door" just before I mastered Agriculture II. Any idea why that changed?

Nothing really, they are both GLASS, it's just that by default it selects Reinforced when there is none, you probably happened to get some glass.
#713
Quote from: skyarkhangel on July 12, 2016, 04:44:21 PM
CR and AutoEquip changes inventory Itab. At screenshot i see only pawn gear itab. Killface, could combine into one? Currently hardcore sk 3.0 using smart apprel optimizer.
Its possible enable both at once, but it's a mess.

I'm not asking for AutoEquip to be included by default.

LT_Infusion version included in HardcoreSK appears to different from the one you shared in this thread. For AutoEquipInfusion to work, Killface requires the source files or the list of changes in LT_Infusion.
#714
Latest commit is broken. Watch out. I added details on the commit itself.

link
#715
Please update EdB Prepare Carefully as well, it has a fix.

For reference: Post1 Post2

EdB Prepare Carefully 0.13.1.1




#716
Welcome back Skyarkhangel, nice to read you again, thanks for the hard work.

I wanted to bring your attention to the Infusion Mod issue.

AutoEquipCR is a great addition for equipment management in HardcoreSK modpack. There just happen to be the issue of compatibility for AutoEquipInfusion.

It appears that LT_Infusion included in HardcoreSK is different from the one you are offering over here so it breaks. Is there the posibility you can share the source for compatibility? Or perhaps just indicate what needs to be changed in AutoEquipInfusion.
#717
To recover your save, open it in text editor and find <assigments> tag, then erase the duplicate <pawn> id </pawn>

Good luck!
#718
Source files are source code, just dump them in the recycle bin if you aren't a developer.

Just replace the dll, I'm not sure if it'll work right if you replace the folder. I think HardcoreSK put some changes in the config files in there.
#719
Bb14 is going to make this mod sweet. Can't wait.

I've gotten minor infections that go away with some treatment as well. I think if it goes past minor it's deadly.
#720
Could it be the issue with CombatRealism where assigment fails to load? Replace the combatrealism.dll with this one from here to prevent it from further happening:

https://mega.nz/#!BAchQLoI!CT2s_3o1VDDhGjM5scshjKUpAetwkGEmEmTXliL0cgw

From this thread.

Sadly, you'll have to manually edit the save with a text editor and remove the duplicates from the assigments.