Yum, looks good.
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#721
Outdated / Re: [A13] Vegetable Garden v3.6b [6/10/16] Balances and fixes!
July 10, 2016, 07:35:47 PM #722
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
July 10, 2016, 04:56:20 PM
It's legit, previously you would need to add -nohelp to make the start up not slow, but I don't think it's your issue, you should still try it.
Supposedly they fixed it.
Supposedly they fixed it.
#723
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
July 09, 2016, 08:56:49 PM
Steel is made of iron and coal in reality so it's not far fetched.
http://www.worldcoal.org/coal/uses-coal/how-steel-produced
http://www.worldcoal.org/coal/uses-coal/how-steel-produced
#724
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
July 09, 2016, 04:20:23 PM
You have to edit your save and remove every dog manually.
Malaria/Plage, you need to avoid mosquitoes and flies at all costs and you won't ever get that dissease. And if you catch it, it's way too slow to do anything dangerous if you treat it, even with a sleeping bag, you don't even need medicine most of the time. Unless you forgot to treat a day or so.
Malaria/Plage, you need to avoid mosquitoes and flies at all costs and you won't ever get that dissease. And if you catch it, it's way too slow to do anything dangerous if you treat it, even with a sleeping bag, you don't even need medicine most of the time. Unless you forgot to treat a day or so.
#725
Outdated / Re: [A13] AutoEquip - Choose Apparel order by Stats! Trated ColdSnap, Priorize Works
July 08, 2016, 12:42:03 PM
Did you click the link I posted? AutoEquipCR is different version of AutoEquip.
https://ludeon.com/forums/index.php?topic=20771.msg228262#msg228262
https://ludeon.com/forums/index.php?topic=20771.msg228262#msg228262
#727
Outdated / Re: [A13] AutoEquip - Choose Apparel order by Stats! Trated ColdSnap, Priorize Works
July 07, 2016, 08:40:39 PM
I didn't say it was perfect. It crashes for me as well if I hover over the slider names... I basically save before any AutoEquip tinkering. Aside from that crash... it does its job.
#728
Outdated / Re: [A13] AutoEquip - Choose Apparel order by Stats! Trated ColdSnap, Priorize Works
July 06, 2016, 09:35:56 PM
AutoEquipCR is made for CombatRealism.
#729
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
July 06, 2016, 02:39:43 PM
For those with the medical bones problem just update to latest git.
#730
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
July 04, 2016, 06:56:15 PM
It's safe to update Hospitality manually.
#731
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
July 04, 2016, 01:12:50 PM
You just need any bed set to medical to rescue escape pods, if you want to capture, you need a room with the beds set to prisoner. No extra tech needed.
#732
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
July 03, 2016, 11:04:32 AM
I heard the tech tree is getting reworked and things are bound to change research wise.
I often find myself reading the xml files to learn what I have to do.
By the way, you require CraftingI to get the hand tailoring workbench. It's pretty much available right from the start.
I often find myself reading the xml files to learn what I have to do.
By the way, you require CraftingI to get the hand tailoring workbench. It's pretty much available right from the start.
#733
Outdated / Re: [A13] Community Core Library v0.13.3
June 30, 2016, 06:35:57 PM
I'm using Linux though, not windows 10.
#734
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
June 30, 2016, 06:34:44 PMQuote from: tirramissu on June 30, 2016, 12:11:16 PM
After loading a save game power consumtion is much higher. I need to re-flick each station to restore it...
This. This is so annoying. I don't understand why is it happening.
Mending bench works for me. It used to not work some git commits behind.
#735
Outdated / Re: [A13] Community Core Library v0.13.3
June 29, 2016, 06:01:51 PM
It's understandable.