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Messages - iFailatRimworld

#1
Quote from: Retry_02Hide on May 31, 2019, 05:46:01 AM
Sorry for bothering u guys, but I have some problems when I tried to use the CE compatible patch made by Sumghai.
I am not sure if I use them in the right way, but I just create a 'patches' folder in CE's 'Patches' folder and put all the xml. in it, then I got the world generating with apprael utility problems, can't wear XXX with XXX problem and faction null relation error. My world map just have nearly no faction base, but weapon and ammo system works properly in my first test.
This is my first time to ask for solution here, if I miss anything needed to solve the problems plz tell me, thanks for your help.
(btw:there may be some wrong grammar, sorry for my bad english

yea, ghosts CE patch is literally broken at the meantime, that's what causes the game's faction generator to break.

also the one-shot disposable launchers (LAW, MATADOR, SMAW, etc.) are broken too, they spew out errors as you make pawns equip them, and they can't even fire the launchers, if you try to manually fire it your HUD disappears unless you hover over a pawn or any targetable object
#2
I'm sorry to ask this but when will a Combat Extended patch for the Rimmu-Nation Weapons be available or is it up to someone to make the patch for themselves..?  Btw great work on your mod, absolutely fantastic textures and coding...
#3
Does this break the custom made patches made for 1.3?
#4
update to Alpha 12 if possible? if not, just take your time. i'll wait.
#5
i have a problem regarding this mod. when i start a colony with cyborg parts using this mod, all i get is a single drop pod with potato seeds (i am currently using Ultimate Overhaul modpack) nothing else. no colonists but resources/materials on the ground. debug menu appears, says errors about Accessory, apparel blah blah and [insert colonist name] has already have Industriousness trait. also a system argument exception blah blah verbose stuff bodypartindex.