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Messages - FMJ Penguin

#16
Ideas / Re: Changes to Chickens
September 19, 2015, 11:32:01 AM
yes explain please.... I'm intrigued  ???   lolz
#17
Ideas / Re: Changes to Chickens
September 19, 2015, 10:53:23 AM
whole thread makes me wanna boycott KFC......
#18
Releases / Re: [A12d] Rimfire (v1.8 CR / 10.09.2015)
September 19, 2015, 07:59:39 AM
Quote from: Beathrus on September 17, 2015, 05:57:48 PM
This Mod + another to make Guns, always makes me happy. Because my people end up with actual usable weapons, instead of like, a hodgepodge of equipment.

Same here. Only two weaponish mods I use anymore are the wep-crafting one and this. Oh and the tools one just because they're kinda neato hehe(albeit kinda pointless)
#19
Ideas / Re: Should the game take longer?
September 19, 2015, 07:44:39 AM
Quote from: akiceabear on September 19, 2015, 06:41:39 AM
Quote from: FMJ Penguin on September 19, 2015, 05:56:04 AM
@NIA
mods I suppose. Not so much weapon based mods as they don't really add additional time sinks for the most part.

Native may feel that way though. Haven't played straight up native for ages so couldn't say. Slider would be welcome for cycle lengths but prolly a pain in the butt otherwise I'd think we'd already have something like it. Even just a few steps would maybe be enough, 1x-1.5x-2x etc.

Mods aren't a very good reason to rebalance vanilla. If this is the real concern they should just make day length and other tick-based activities more easily moddable.

very true

Although, it seems some folks are overwhelmed even in native? Donno shrugs
#20
Ideas / Re: Should the game take longer?
September 19, 2015, 05:56:04 AM
@Elite
O_o good point lol. Soooo gonna try that if I remember :P

@NIA
mods I suppose. Not so much weapon based mods as they don't really add additional time sinks for the most part.

Native may feel that way though. Haven't played straight up native for ages so couldn't say. Slider would be welcome for cycle lengths but prolly a pain in the butt otherwise I'd think we'd already have something like it. Even just a few steps would maybe be enough, 1x-1.5x-2x etc.   
#21
While the monster legend kitties are very cool, think I'd prefer them to be modular. Personally I always felt the thrumbol was very much out of place in RW too and wish it was a mod instead of part of the game. First time I saw one was kinda shocked honestly... thought to myself "how did mythical creatures fit into the rimworld lore".  Kinda like throwing a unicorn into the fallout series, ok well maybe not that bad but you get what I mean. haha

Not saying remove them but just be nice to have them separate so you could pick and choose. Say I wanted to play a crazy less realistic play-through with all those fun things I could but I could also choose to leave them out of my normal games if I wanted. Sry hope that didn't come across as somehow insensitive or something.. isn't meant to be :/  Very much enjoying the mod ither way :)
#22
Ideas / Re: Changes to Chickens
September 18, 2015, 03:45:08 PM
haha yea that too..... nasty birds......
#23
Ideas / Re: Changes to Chickens
September 18, 2015, 03:35:12 PM
Grew up on a farm and chickens are downright nutso. Seen them eat whole live toads before. Swallowing them whole like a snake  :o They're less picky than pigs which are also crazy and dangerous but at least they have smarts and won't eat their own crap(pigs I mean) hahaha

Tip...., never look a chicken in the eye. They looooove flies and pupils o_O
#24
Ideas / Re: Should the game take longer?
September 18, 2015, 03:10:10 PM
prolly right, wishful thinkin :P
#25
Ideas / Re: Should the game take longer?
September 18, 2015, 02:44:14 PM
Looks like day tics are changing. He didn't say night tics where(could be making more out of it than it is though haha) which means less sleepy and more getting stuff done. Sounds perty good to me. And if waiting around for travel times is the actual complaint, fast forward is still there?
#26
Oh heck. Yeah I never seen names anything like that. Thanks! Def be putting them back in there. Had no clue....  :)
#27
oh wtf.... I removed those from my play-through.... those faction mods add names too the generator too?!?  :o
#28
Ideas / Re: Fireplace
September 18, 2015, 01:24:43 PM
ooohhh ..... I'm still kinda crudy at pixel art but I'd try if someone could find a neat one that was top downish... or closer to the angle dangle you'd see when in game. My imagination isn't really good enough to fill in the blanks haha.

Although that is a very fitting looking wood burning stove though... very cool

bahahaha... hack... smash... pound...... chop.... taddaaaaa  :o No clue what to do with the top sense you can't really put a chimney on it hehe

[attachment deleted due to age]
#29
Quote from: Beathrus on September 18, 2015, 01:12:41 PM
Quote from: FMJ Penguin on September 18, 2015, 01:10:34 PM
Did you name that dude or is there an actual gizmo?  I've never had a gizmo   :(

No, I didn't name him. I got him that way.

Well in that case... best name EVA XD  a bit jealous honestly. My guys are always weird Korean sounding names that I can't pronounce  :P No offense Korea!
#30
Did you name that dude or is there an actual gizmo?  I've never had a gizmo   :(