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Messages - FMJ Penguin

#76
Oh hellz yes,
If you got cats you MUST have a crazy cat lady!
That's just a given :) Would be funny to see though if you can actually get something like that to work out without blowing us up into a giant ball of cat fur and pawn chunks.

Although heck, that sounds entertaining too lol
#77
Quote from: RoboticManiac on September 10, 2015, 03:44:36 PM
Quote from: FMJ Penguin on September 09, 2015, 07:20:43 PM
Yeah,
Aint you ever had a blob of domestic pet types just adopt you during the game randomly? By blob I mean a few dozen or so. It happens...., I don't like it but it def does happen. Totally weirded me out the first time too. I think around 2-dozen or so Yorkies was my first encounter. Granted I killed them all but like 3 cuzz they wouldn't stfu but I can see how that could multiply pretty dang quickly.  Now feeding 200+ animals.... that's another thing.... that would suuuuuuck.
For all the crimes against humanity we commit in this game, I couldn't bring my self to slaughter the dozen yorkies that auto-tamed. I had to go into dev mode to delete them from existence.  :'(

Hehe, that does sound less douche cuzz those yorkies really are kinda cute. Although..., sup with the yellow coats?




Quote from: quxzcover on September 11, 2015, 07:55:10 AM
Quote from: Z0MBIE2 on September 09, 2015, 07:01:00 PM
Totally possible. Some people have games with literally over a hundred colonists, and when you have that much 230 dogs isn't much.
i have 15k hay and 12k rice and berries.

I say dayam..... just daaaaayyammmm..
#78
Ideas / Re: Remove Turrets
September 11, 2015, 08:56:07 AM
Sounds like a headache.

Literally :P

I never make to more than 20 colonists. Ether get bored and start over or I've died from something else. Most common for me now is early melee kicking my butt before I'm prepared or the more likely one is plain old infections before I have a way to deal with them(this is mainly do to mods though and research requirements being tougher).
#79
General Discussion / Re: RimWorld change log
September 11, 2015, 01:47:06 AM
 >:(  I hope you choke on the margarita Tynan!!  >:(










:)
#80
General Discussion / Re: Ideas for late game enemies!
September 11, 2015, 01:44:47 AM
Quote from: Barley on September 11, 2015, 12:48:59 AM
Since they come in the largest packs, the Tribals should at least get the ability to bring large and dangerous animals with them. That way we can reduce lag without decreasing the challenge rating of a tribal attack event.

Imagine a bunch of Tribesmen with bullet-sponge rhinos.
Or a bunch of bowmen protected by speedy wargs instead of slow, wimpy spearmen.
Or a massive boomalope attack with spearmen to exploit the holes made in your defenses.
Catapults would be cool.
Maybe in the far future we could get cavalry, with the advantage that weak old guys no longer have to rely on their own movement speed.

Def second this idea. Anything to tone down the tribal zergs to a less ridiculous level.
#81
Prolly cuddling the damn thing in a corner somewhere. Contemplating world domination with it. Now nothing will ever get done.....
#82
Ideas / Re: Remove Turrets
September 10, 2015, 04:31:52 AM
Assuming he meant a much larger minimum distance than the explosion radius. Besides, a 1-tile wall between them negates that explosion risk entirely as far as turret-turret chain reactions. Unless that has changed.
#83
Off-Topic / Re: What are your favorite games?
September 09, 2015, 11:31:59 PM
just the good ones. genre doesn't really matter as my tastes are very eclectic

For instance, was playing mount & blade WB before coming back to RW in a11. Before that i was addicted to L4D2 for a few weeks and before that was oblivion modded to heck.... and before that was some band management game that I can't even remember the name now and went through a bunch of mmo's before that only to realize I've gotten my mmo fill for life I think.

FYI if you haven't tried any of those on "A Friend's" list there u should. Not a bad one there.  :)
#84
Ideas / Re: Remove Turrets
September 09, 2015, 07:30:03 PM
Quote from: Songleaves on September 09, 2015, 02:34:22 PM
I remember some mods of Starseige Tribes had a minimum distance that turrets had to be placed away from one another due to "interference"; in worked well in that game for preventing killboxes, maybe it would work okay in RimWorld?

Kinda interesting. May work with auto-turrets in some way.

Tons a good ideas in here though. Hope the thread doesn't vanish before devs get a chance to skim it over at least :)
#85
Yeah,
Aint you ever had a blob of domestic pet types just adopt you during the game randomly? By blob I mean a few dozen or so. It happens...., I don't like it but it def does happen. Totally weirded me out the first time too. I think around 2-dozen or so Yorkies was my first encounter. Granted I killed them all but like 3 cuzz they wouldn't stfu but I can see how that could multiply pretty dang quickly.  Now feeding 200+ animals.... that's another thing.... that would suuuuuuck.
#86
Love the coloring on that lil guy. What is it supposed to be? <-- not smart-ass just curious.
#87
General Discussion / Re: animal starvation...
September 09, 2015, 04:16:30 AM
Speechless.... well not really,

If your really desperate you can assign training to be done on that pregnant pet and the training will keep them "fed" a little bit. Sorry can't say I've ever had anything that wacky happen. Usually they eat the entire place to the ground instead of starving haha

Don't take offense but gotta ask..... are you assigning animals to these zones you create or just creating the zone is all?
#88
Ideas / Re: Remove Turrets
September 09, 2015, 04:02:55 AM
lolz true

God this game sure makes for some interesting conversations that's for sure.  :D
#89
Ideas / Re: Remove Turrets
September 09, 2015, 03:56:05 AM
here here....... it's the damn manipulation being tied to everything and hit too hard by everything or something....

If they actually had to releave themselves, they prolly wouldn't be able to manipulate their own damn zippers and we'd be cleaning up puddles and feces all day from everyone over 40.
#90
General Discussion / Re: Ideas for late game enemies!
September 09, 2015, 02:27:30 AM
Trojan horse..... slowly  creeps into your base and unleashes gazillions of ........... trogans?...... I donno but something should prolly come out of it sense it would just seem anticlimactic sitting there doing nothing. But if you kill it before it reaches it's destination then nothing comes out sorta thingy.....


Yeah, I got nothing..... sorry...   :-[