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Messages - FMJ Penguin

#91
Off-Topic / Re: Count to 9000 before Tynan posts!
September 09, 2015, 12:38:26 AM
1538

yo mama so fat she sat on a bear and turned it into rug
#92
Oh good he's still going on this  ;D

Can this window be stretched up so there's a  bit more room for mod additions as far as skills go? Or even a scroll bar.... heck anything. Just asking in hopes that it's really easy to do or something :P

[attachment deleted due to age]
#93
My buddy's gf set his hair on fire at a bar on accident years ago. Well that's what she says and she's def sticking to it all these years later haha. Anyways his reaction was sitting there in disbelief like uh..... deer in the headlights basically. Was still sitting there staring at me even after I beat it all out with my hand so not sure wtf to say about what you would do lolz.. FYI hair burns really really fast.

But +1 as far as gameplay I think it's fine to expect people that see killing and god knows what else all day long may be inclined to not flip the fk out over something like that.
#94
Ideas / Re: Remove Turrets
September 08, 2015, 04:32:53 AM
Quote from: b0rsuk on September 08, 2015, 04:08:52 AM
Sounds fair.
Traps need to be reconstructed or rearmed, and invaders start avoiding them. It's just the turrets that can work pretty much forever.

But what would happen to sappers once turrets are gone ? What would be their purpose ?

You saying what would be their purpose in life? Haha..... uh.... I donno man grave robbers, breaking into your base and running off with silver and items, kidnapping all your women...... that's it... that's all I got hahahah
#95
Outdated / Re: [A12] Project Dog - Community Dog project
September 08, 2015, 02:42:50 AM
Quote from: l2032 on September 02, 2015, 04:29:07 PM
Quote from: skullywag on September 02, 2015, 04:25:37 PM
merged and released :)

you may want to stumpify those legs a little....maybe...
I know, I'm horrible at the side perspectives :P

There I thought the side view was the best one haha..... although that tounge  :P
Only time the legs look bad bad is when you see all four at one time kinda like the stupid vanilla monkey(damn that monkey...I thought it was a cat at first)..... looks like it's missing the animation when they are all four shown(like stuck in the anim. sequence or something) .... prolly explained that poorly. Anyways awesome job guys for what it's worth.
#96
Mods / Re: Looking for art
September 08, 2015, 02:27:40 AM
Quote from: l2032 on September 08, 2015, 02:26:06 AM
Sorry, what is that? Coal?

(In my infantile mind it kindof looks like a giant turd :P)

Your not alone my friend.... not alone.....
#97
Outdated / Re: [A12] Mod List (Last Updated: 9/7/2015)
September 08, 2015, 02:16:05 AM
That's odd,
Thought it warned you if the thread was that old..... they removed that feature?
#98
Outdated / Re: [A12] Mod List (Last Updated: 9/7/2015)
September 08, 2015, 02:03:34 AM
wtf where have you been all my life hugs

And what do you mean he doesn't support mod lists? Just saying he doesn't want them stickied?
#99
Outdated / Re: [A12] [GUI] Work Presets (v1.0)
September 08, 2015, 01:49:08 AM
Ahh kk.

Was kinda hoping they did but hey can only do what you can do with what's there. Def worth using even if you start over I'm sure. Not like my colonies die out THAT fast anyways. Thanks for the response DLing now :)
#100
Ideas / Re: Cleaning algorithm
September 08, 2015, 01:44:21 AM
So the issue is that some dirt just never gets touched or cleaned up? I will admit that fiddling with priorities all the time just to get cleaning under control every few days does kinda suck. If you leave cleaning on 1 .., well you know how well that works out......

Something like this usually:
Harvest a plant
clean a spot 20 yards away
harvest another plant
clean another spot that just got dirty 30 yards away
harvest ......
#101
Outdated / Re: [A12] [GUI] Work Presets (v1.0)
September 08, 2015, 01:25:07 AM
There's a spot in Valhalla reserved for you already for this.

Quick question,
Do saved presets persist through multiple games?
#102
Mods / Re: Art Modifications - Resources
September 08, 2015, 12:46:17 AM
ooooooohhhhhh meat!!!!!!!!!!! nom nom   ;D

There a place to order a steak around here?

Seriously would it be too much bother to get a "grilled" steak outa that very first chop you made there? Always seemed just wrong that I couldn't make a plain old steak from meat in the game :P
#103
Ideas / Re: Remove Turrets
September 08, 2015, 12:27:22 AM
Quote from: Torkkar on September 08, 2015, 12:16:56 AM
Quote from: Boston on September 07, 2015, 07:58:28 PM
Or, keep the turrets, and make them have to be manned, like a modern MG emplacement, instead of autoturrets.

Ah you realize North Korea now has Auto Turrets guarding no man's land between them and south Korea right? so Auto turrets are a reality why make them manned when we have the tech today.

Also why add Mortars IF the dev's wanted to remove turrets in the first place?

It's just a balance thing and it does actually work. With auto-turrets you have unlimited potential. Manned you are still limited by your dudes available to actually run it. Pretty simple after you try it out. Balance is just built right in :) Seriously give it a shot if you haven't you'd be surprised how much it changes things. For the better imo. Although, now I can't even remember which mod has them. Brain fart........
#104
General Discussion / Re: Shooting stats of each colonist
September 08, 2015, 12:05:25 AM
Quote from: Aristocat on September 07, 2015, 10:49:42 PM
Except.. Minigun completely bypass this(Instead they use ForcedMissRadious which bypass everything including cover and darkness). That and later raid often goes + 100 which is already hard do miss anything.

Another problem is that's base chance. Add a tree and it's -50%, darkness and -25%, weapon accuracy -20%, shooter - 20%, etc. = difference between 40% vs 80% become 10% vs 20%.

Oh and another flaw in combat is they can never aim which body part they attack, which means they might attack a toe, arm, etc. I find 80 old granny with 1 in shooting and Minigun has more chance to hit head then 20 god like sniper.

Omg, selective body part shooting is soo fun. Wish it was in every dang rts and tbs to be honest. Although it would pretty much turn combat into a turn based thing if it was allowed cuzz I'd do nothing but haha.... although would def be loving every second of it :P

I can already see it working.... left click to select a target to fire at as per usual or right-click the enemy to go into slow-mo and select from a body part or general area to fire at(or shift-click/ctrl-click or whatever). Would be doing nothing but leg shots on all those dang melee dudes that keep facerolling my shooters on open base layouts. In luv already  ;D

Trees can just suck my danglers. Fk trees man they are all bastards that should be lit on fire asap upon planet fall. Fkkkkkkkkkkkkkk treeees!!!!
#105
Ideas / Re: Remove Turrets
September 07, 2015, 09:01:04 PM
Well they can be modded out if you really wanted.  I rarely use them ether to be honest. I've ended up using only the mod ones that force you to man them and the one that allows mounting any handheld weapon... mainly cuzz it makes sense for pawns that can't shoot for shyt... like using a tripod more or less. But yes, no turrets is.. so much more fun on soo many levels. Not only less blobs coming your way but you get to be a bit strategic in combat when your forced to use only your pawns and whatever they have.

Peeps are too used to having turrets to just plain remove them I think though... be alot to ask folks to swallow imo. But there are always mods man... always...