Quote from: Razzoriel on May 26, 2017, 03:13:01 PMYou bring up good points. Especially the part about your colonist being closer to the herd if something happens. The manhunter argument and the toxic fallout one wouldn't be a problem, or rather nothing would change. In the manhunter scenario you would draft the colonists, so regular mod rules would apply. In the toxic fallout case your colonist would be exposed when your colonist goes out to get the carcass.Quote from: M00nStalker on May 26, 2017, 03:07:00 PMQuote from: Razzoriel on May 26, 2017, 02:50:29 PMTo an extent. However even in vanilla it makes sense to go up and finish a downed animal than standing at a distance and fire at it, its usually faster and less risk of shooting a fellow colonist or another animal.Quote from: M00nStalker on May 26, 2017, 01:28:27 PM
Awesome mod! Just what's needed for my survival rifle-toting colonists. Especially once there's a few more weapons added by mods.Quote from: PeteTimesSix on May 17, 2017, 01:22:40 AMBarbaric possibly, but would it be possible to implement such a feature? I realize it might be outside the scope of the mod, but we could benefit greatly from this. Especially when playing with mods that adds limited ammo, it makes no sense for a hunter in a survival scenario to waste several bullets to kill a downed squirrel or deer. One might argue that it is safer to do so, but then again we could micromanage our hunters to switch to a sword/axe/club/knife with no drawbacks (downed animals doesn't fight back, unlike in real life).Quote from: Viritos on May 16, 2017, 11:00:57 PMYour hunter, not being a barbarian, will shoot the poor thing as usual. (On a more serious note, pawns only switch to melee when attacked in melee. A downed animal can't attack.)
Let's say my hunter has a survival rifle and a knife. If he proceeds to down an animal, will he shoot the animal, or melee the animal?
Once again, great job. This will be an obvious mod for my future playthroughs.
Your premise takes into account limited ammunition, of which Rimworld has no mechanic. Obviously, mods that do should appreciate this feature.
It does not make sense, because it accounts one single occasion of which you would do it; you are out in the wilds hunting.
What if you're attacked by manhunting packs? Your shooters will switch to their melee weapons to finish the downed animals they shot? What if you finish the animal and in this last hit, the rest of the pack decides to attack the shooter? What if by switching the weapons, you instead walk into a forbidden area, like someplace without a roof during a toxic fallout?
I like the background of the idea, because it makes sense, but it ignores so many variables that i'd be happy if it simply could be a manual thing; switch weapons, walk to downed animal, deliver the killing blow and save the ammunition.
As a toggleable feature I don't see much problem with it, although it might be outside the scope of the mod.