Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Hexatron

#1
It was exactly that... and they would just walk through them. I did compare it to the doors from the core mod, and i found something else. I added this, and now it seems to work.

What i did was adding the following "damageData" lines in the graphicData area, like the core mod had it with its doors:

    <graphicData>
      <texPath>Things/Building/Door/DoorSimple_Mover</texPath>
      <graphicClass>Graphic_Single</graphicClass>
<damageData>
  <rect>(0,0.1,1,0.8)</rect>
</damageData>
    </graphicData>
#2
I currently have the problem that mad animals and raiders are just walking through the reinforced doors, as if they are not even there. I have to use the normal doors the game coems with, to prevent any "evil" guys from going through them.

Not sure if this is a bug, of if this problem was caused cause i am using other mods as well? (none of them adds more doors or walls from what i can tell though).

Any pointers or help would be highly appreciated.


When it comes to suggestions: how about some reinforced embrasures to go with all those nice reinforced walls?

#3
Hmm when i see that right, those 2 weeks of free time end today? I am still soooooo hoping and loking forward to the bots. I really don't want to play without them.
#4
Unfinished / Re: [A12] TheGentlePack (UOP REBOOTED)
October 04, 2015, 05:33:42 PM
You have inherited a monster task there.

I have only been playing rimworld cause of this modpack. As it wasn't finished (was waiting for mipens bots), i haven't even played the Alpha 12 at all yet.

I do hope you can get a modpack up and running that may be a worthy replacement. Quite bummed that i may have to wait even longer now till i get to see the A12 version.

Really hope you may include mipens mods, as for me those bots were amazing ;).

Would say for me the best mods of the old pack have been the bots, the advanced power generators from bunkertech (at least i think bunktertech added them?), the enclosures from eazy defence, and the glitterworld stuff.

You mentioned it is a restart, and that you will keep the overall number of mods lower. Curious to learn what your selection will be. I for sure loved the old pack, and am sad that things went the way they went.
#5
*checks the forum even more often than before*

With this announcement that you have off and may find time to work on the droids mod got my hopes and excitement up. Checking back on this forums so often lately.. lol.
#6
I guess we all do. I haven't played A12 at all yet, and i am super itchy to finally do so. But without the droids i don't want to.
#7
Hope that your time schedule may soon look friendlier. That you then may get the oomph to get the droids going.

We all are waiting patiently, at least my group of friends. We love the droids, we used them lots, we cannot go without them.. so we wait, even though each of us itches to give the A12 a go finally ;)
#8
You have no idea how often i come here per day to check if the droids may be around by now... lol. They are so helpful, i don't want to play without them anymore.