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Messages - Borst

#1
Oh, i didn't know how it works from the technical side, i just thought that it is do-able. What about making it so colonist will gain XP-point when they finish the training rather than gaining XP over time when they are training? This should be much easier to do, as i'm sure that this kind of mechanics already exist in the game. I get that you don't really want to stop anyone from exploiting this kind of "feature" this mod provides us, but i feel like it's some sort of a bug which should be fixed, to "balance" things or sth like that :P
#2
Don't know if this was said before, but with MedTraining you can train your colonist to 20 medskill using just one corpse, it take a little more time as you need to control what they are doing, and that's how you do it:
You just need to manually restart training just before the corpse would expire, just pause and order colonist that is currently training to train again. The body will stay "fresh", and it will be used for 2nd training as if it would be completly new one, even though the training with this corpse was nearly finished. You only need to track how much progres you've made so the body wouldn't disappear, and you can repeat it until 20 medskill. (If colonist would learn at 1.5 speed, 1 corpse would give 3000 points, so you restart just before it)

Here is my proposition to fix it, you would just need to make corpses lose hitpoints as the training continues (also, previously damaged corpses would give you less skillpoints, which is quite logical, you can't learn anything about a kidney if there is no one :P ), so if the corpse have 50% hitpoints, it would give you half less skillpoints than with the 100% corpse.