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Topics - Mikicas

#1
Ideas / Ideas and features for future alphas!!!!!
August 26, 2015, 09:19:38 AM
Well my english is not so good but i have a few ideas for the next alphas that surely will be awesomes!!!
First of all the main thing that this game lacks is a water feature,I think that ading some furniture like barrels when it rains,tanks to stock water, pump to extracks water for lakes, swamps and the coast(A desalination pump)Will make this game even more awesome.People and animals needs water,Wild animals go to lakes and if you tame them(Thanks for the alpha 12) you can put a especial tank for tamed animals, and maiby in the future a higene sistem were they need to go to the bathroom sometimes.This can be do it like the electric sistem and that some plantations needs water and make a sprinkler or your colonist must use a watering can.

Then the second thing that a really will like is a relationship between colonist.This mean that they will get along more easy with some people and least with others.It can be like when they meet someone new they will have a initial opinion that can go lower or up.It affects the gameplay because if you put two in a job like mining and they become good friends they will have a bonus of mood when they chat and even they can fall in love each others in the same sex if they have a perk like being girld and the perk said"Like women" They can have a relationship like straight people.But if they dont like each other at first the chating will have no bonus them if the relation go worst they will argue and they will have a negative mood bonus and then if thay become enemys they probably will hit each other some times but which the punchs.Their relatioship only go lower went they shot to a ally by mistake or intentionally and the bullet hit them,when they a bad mob and sometimes insults someone or when they breack down or have a brawl or argue about something.But their relation will go up if they chat, they play toguether and if they use have some ations betewn them like they hug and kiss if they have a relationship or if they drink or eat toguether(That will happen a lot).

All this relation sistem will be awesome but even more awesome will be able to repopulate the colony.In the relation sistem you canĀ“t make people have relationship but you can put them to work toguether and wait if they fall in love, went they have a relationship they some time will visit one of their rooms and will hide under the sheet(If you know what i mean ;D) and them if you have protection their mob will go up but if you dont purchase or you restric them using it they will probably have a baby.At first the first week you dont know it but then they will know if the women is pregnant. The first 3 month the women will act like a normal colonist them they will become slower and she will looks like pregnant.If they die in this estate the colony will have a  -10 penalty for a month.Then when is the 8 month they baby will arrive any time and you will need at least some medicine or herbs or good doctor to make sure all goes well.If all goes well you will have a new colonist in the baby state,In this state they cant move and need a cradle like bed but they can be carried like a material.They will give a good bonus of mob to the parents and  little one to the rest of the colony.The colony must look after the baby (or babys if they have twins) and everyone who give them food or carry them for a walk at home will have a mob bonus and fun meter go up if they carry them for a walk.They can get ill by cold and if they die their parents will have a the same moob bonus for having it converted in penalty for let the baby die.The baby sometimes will cry and they will give -5 to everyone in the room.
When the baby get to 4 or five it will become a children that can move and will act like a colonist but with the diferent that at first they can do only some stuff and i think a good way to solve the do nothing problem is having a class room.It will be for children and adults(more than 15) that have some abiltys block.Children will learn faster and will have more hours but adults will learn slower and it will take a long time to made them capable of doing things that before they couldnt do(At least 5 month or even 10 to unlock a abilty) .But children will have a bonus to the abiltys they unlocks to made the education more valuable  that can be by puting someone to teach them or rersearching and  contructing a auto teacher.The children will have some abiltys unlock only when they reach age(Like 7 to be able to fight shoting and 8 mele) and they cant fall in love until 12(They looks like normal colonist at that age) and they will not make babys until 15(When they are adults and they have a slower learning abilty).This will make the game more personal and with the children state and more stuff to do you will have decents colonys for your own.Even you can make a challege of having a colony of all children because some of them cant fight until 7 and you probabably wont have all the abilitys unlock to the colony.

Well thats are my 3 main ideas that will make this game the best colony simulator of all time(That i think that already is)
Other secundary ideas are:
be able to make outopost in the world map to atack settlements search for items and more minerals or ading more events like sent a party to a big abandoned settlement, that the fighters can aim to certain parts of the body if they high shotting or mele abilty , be able to make some armor by yourself and riding tamed animals in order to go faster or make trade routes betewn settlements.
What do you think ? I forgot something? what are yours ideas and how you think that my ideas can be improved?

Please comment and i hope the devs looks ours ideas to make this the best space colony survival of all time ;D.