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Messages - bewby

#16
Outdated / Re: [A12d] [GUI] Work Presets (v1.0)
September 10, 2015, 03:04:43 PM
Quote from: Mycu on September 10, 2015, 02:14:41 PM
Copy/Paste feature doesn't make Work Presets obsolete. It's just a different pair of shoes...
Hope that Fluffy (l2032) will implement presets in the future or your mod will be continued, but for now both mods are essential.

Very Much agreed.
#17
Thanks for this. I do, however, hope you plan on implementing a similar style of Work tab as Work Presets, I really enjoyed being able to make presets. Copy and Paste is nice, but having something that carries over into other games would be nice.
#18
Outdated / Re: [A12] Factions - Thar be pirates! (01/9/15)
September 02, 2015, 01:20:17 PM
Thanks so much!
#19
Quote from: l2032 on August 30, 2015, 06:00:06 AM
There's an updated version in the ultimate overhaul pack I believe, haven't tried it yet.

hmm. have to strip out some stuff in the defs, but it should works, thanks for the heads up.
#20
Any working versions out there for A12?
#21
Quote from: Ninefinger on August 29, 2015, 01:03:29 PM
A12c Hospitality (Thanks to Cebullus for providing the update!)

Download

yay! thanks
#22
Quote from: EdB on August 29, 2015, 04:09:46 PM
I've decided to do a bit of a rewrite of the mod.  That sounds worse than it is, but it does probably mean that I'll release the alpha 12 version in pieces, with the most important functionality first--and yes, that means the colonist bar comes first.

I have a working version of the colonist bar that I'm testing.  I need to fix how mod preferences are loaded and displayed, and then I'll do the first partial release--probably tomorrow morning.

God I love you for this.
#23
Quote from: Florius on August 29, 2015, 06:26:45 PM
Since it was just a small update, it should still work, right?

yeah it still works I had mistakenly unloaded it.
#24
Vuursteen any chance for a 12d version?