Let me stop you all (and future repliers) right in your tracks.
https://steamcommunity.com/app/747200/discussions/0/1698294337772121774/
TARO has already explained that the artstyle RimWorld used is far simpler for them to build off of considering there's only 3 people to their team. That said, very [few] things look similar to RimWorld. Yes, pawn and NPC design/movements look similar and rock blocks look similar, but that's where it ends. It plays far differently than RimWorld in that you control [ONE] pawn personally (you even have attack animations) and do everything yourself. This plays close to Forsaken Isle more than anything else with a fairly similar look to RimWorld. Let's also not forget about RimWorld's inspirations so calling Keplerth a copy-cat or a rip-off is highly illogical and senseless in the entirety of their definitions. RimWorld was [not] the first to use this artstyle (nor will they obviously be the last) and Ludeon does not have a monopoly on the texture design.
Again, it's a stepping stone to make things easier on TARO given their 3-man team as they've already been transparent about. I also don't want to hear about more complex games looking "different" or "better" being developed by one person. TARO likes this style. It works for their vision. They even plan to include MP down the line and as we all know, 3/4 of RimWorld's playerbase wants that featurette that they're not going to get. So, a game that looks relatively close to RimWorld but with MP? You can see where I'm going with this.
Calm down and let TARO do their thing.
https://steamcommunity.com/app/747200/discussions/0/1698294337772121774/
TARO has already explained that the artstyle RimWorld used is far simpler for them to build off of considering there's only 3 people to their team. That said, very [few] things look similar to RimWorld. Yes, pawn and NPC design/movements look similar and rock blocks look similar, but that's where it ends. It plays far differently than RimWorld in that you control [ONE] pawn personally (you even have attack animations) and do everything yourself. This plays close to Forsaken Isle more than anything else with a fairly similar look to RimWorld. Let's also not forget about RimWorld's inspirations so calling Keplerth a copy-cat or a rip-off is highly illogical and senseless in the entirety of their definitions. RimWorld was [not] the first to use this artstyle (nor will they obviously be the last) and Ludeon does not have a monopoly on the texture design.
Again, it's a stepping stone to make things easier on TARO given their 3-man team as they've already been transparent about. I also don't want to hear about more complex games looking "different" or "better" being developed by one person. TARO likes this style. It works for their vision. They even plan to include MP down the line and as we all know, 3/4 of RimWorld's playerbase wants that featurette that they're not going to get. So, a game that looks relatively close to RimWorld but with MP? You can see where I'm going with this.
Calm down and let TARO do their thing.