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Messages - Fisty

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16
it doesn't, you can place it and arm it but it just fizzles forever.. and if you reload to before you armed it you can't remove it, even with dev tools... so have to reload to before you ever built it.

17
Yeah that's what I did..  I'll let a few days pass in game and see if the immunity % moves at all.

18
Tried with a new world..  failing to actually test it though 'cause I can give a pawn the sleeping sickness but it's just showing up as hidden in the health tab.

19
Nope, haven't tried a new world yet.. will have to wait until later, we haven't slept yet.  =)
Thanks for the help!

20
he said he copied dimentia and it didn't work

21
Any way to add Sleeping Sickness curing to this?  My husband tried but it didn't work..

22
Re: Path lights..

They're using charge now, they take until about 11:00 to charge to 100%, they go on at 18:00 and run out of charge at 23:00.  Is only 5 hours of light from them intentional?

23
Outdated / Re: [A14] cuproPanda's Mods - Also on Steam! (06 Aug 16)
« on: August 07, 2016, 02:08:32 AM »
Found it..  coldstone battery research that requires microelectronics basics which requires electricity...  so completely not useful for a tribal without electricity.  Sorry Panda.. I love your mods but that's pretty um...  yeah.. no nice way to say it so  I won't.

24
Outdated / Re: [A14] cuproPanda's Mods - Also on Steam! (06 Aug 16)
« on: August 07, 2016, 01:46:28 AM »
I have coldstone, just can't craft the battery to use it.  =)

25
Outdated / Re: [A14] cuproPanda's Mods - Also on Steam! (06 Aug 16)
« on: August 07, 2016, 01:39:34 AM »
I'm sorry if this has been asked before..  (I ran a search through every page of the thread and didn't find it)  How does one make the coldstone batteries?  I'm not seeing anything obvious in the research window and can't find anything in the architect tabs.  I'm running a tribe right now.

Edit: Found it in the temperature tab with god mode on...  I guess I'll poke through your code and try to find the research requirement.

26
Yes, the dermal regenerator gives a sickness after use for a little while.  I like it, very nice addition.

27
Mods / Re: [PL]Area Rugs
« on: August 05, 2016, 05:09:31 PM »
As a (1/2) Polish American I appreciate this.  =)  And I have no problem with our mod being re-posted but every time we update it you'll have to go through and change everything again  (the Steam A14 version is already a newer version than the Nexus A14 one, I keep forgetting to update it there too.)  It's not the kind of mod that breaks easily but we added another rug size (6x8) in the steam version, for instance.  If you can figure out how to make a language file instead we will be happy to add it to the main mod on Nexus and Steam.  Check out the ESM Mine Vein mod, that has a Korean language file so you can see how it's done.

28
Thank you sooooooo much!  ;D ;D ;D

29
Releases / Re: [A14] Area Rugs (also A12 & A13)
« on: July 25, 2016, 09:21:22 PM »
I had Preview.jpg not preview.png.   Now to figure out how to updated it..   ^.-

Edit - Yay, that worked.  Thanks a bunch!!

30
But we loooooveee you!

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