Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - tincan

#1
Help / Multicell objects and power transmission
January 20, 2016, 04:15:12 PM
Lets say I have a power transmitting object, e.g. the battery.
It's size is 1x2 and both cells can transmitting power to cardinal cells around them.
Is it possible to toggle the conductivity of each cell of the object individually?
#2
Unfinished / [A12d] [WIP] Power Grid improvements
January 20, 2016, 08:58:57 AM
Many People including me are thinking about improving their power grids by linking different important grids by means of a diode.
This would allow to use surplus power from a low priority grid in a higher priority grid.
At the moment I'm modding an automatic switch that can act depending on the grid status (power production positive or negative) to disconnect nonessentials.
This is not exactly what a diode does, but I think it's the easiest way to achieve priorities.
I stil have some bugs to fight but I hope I can give you a first version soon.

I also though about a object drawing that much power on one side to satisfy power needs on the other side, but the load distribution is giving me headaches. I will still try this one time.

And for the next project I'm planning to extend the switch to a UPS Controller that integrates blackout prevention, battery charger and surge protection.
Because Fuses only save batteries from blowing up but not from draining in a case of surge, and I'm sick of connecting fully charged backup batteries to the grid manually.
#3
Help / How to get connected Rate?
November 09, 2015, 02:13:10 PM
Hey there, can anyone tell me how to get the number of the connected rate (power grid) ?

I'm trying to build a diode like autoswitch, which disconnects at a negative rate splitting the grid. Afterwards connecting every few seconds for a tick, checking if the rate is positive so that the switch can stay connected again...

As far I've identified the code that produces the Inspect string of that Value(ingame info about Grid Status), but that just refers somewhere else in the code where the magic happens which i don't find at the moment  :(