Robots, YAY! Maybe add something to "control" the robots, like an building... "Robot Controller", maybe? They could come in different variations: Human controlled (a colonist has to be at the terminal to control the robots), Auto-control (has preset "jobs" programmed, but doesn't learn and has to be taken care of regulary to check for bugs/glitches etc.) and finally: AI-controlled (if we want/have an AI implemented to controll them).
Different "Control" types of robots: "Receiving" (have to be controlled by the "Robot Controller" and cost the least amount of work materials. They only need an receiver for commands and no "thinking" power of their own), Semi-Intelligent (can be controlled/updated [software wise] at the robot or "Robot Controller", function without control but you can't give them other work fast [Robot is farmer, a fire is nearby and you want it to take care of it, wich would then require someone to directly interact with the robot or the "Robot Controller"]. They are medium in their costs, they need some "thinking" power of their own) and finally: Intelligent/AI (they don't need an controller and can "think" on their own [maybe even with morale etc.], but it gives some risks too if they go crazy, because the can't be shut-down in an emergency [the other Roobts have a connection with the "Robot Controller" and can be shut down from there]. They are the most expensive, because they need a good amount of "thinking" power but can instantly change "jobs" and are pretty good at them).
Maybe even some different kinds of power?
All robots have internal batteries, but some could have bigger batteries, Solar Panels, (miniature) Fission-Reactors and Fusion-Power (only need water to generate power)
And then there could be Robots with "preset" jobs (or more likely, they are build to only do this one job) and are better than every other robot at this job:
Defense Robots (guns etc.), Miners...
That are all my ides atm, I hope you like them!
Different "Control" types of robots: "Receiving" (have to be controlled by the "Robot Controller" and cost the least amount of work materials. They only need an receiver for commands and no "thinking" power of their own), Semi-Intelligent (can be controlled/updated [software wise] at the robot or "Robot Controller", function without control but you can't give them other work fast [Robot is farmer, a fire is nearby and you want it to take care of it, wich would then require someone to directly interact with the robot or the "Robot Controller"]. They are medium in their costs, they need some "thinking" power of their own) and finally: Intelligent/AI (they don't need an controller and can "think" on their own [maybe even with morale etc.], but it gives some risks too if they go crazy, because the can't be shut-down in an emergency [the other Roobts have a connection with the "Robot Controller" and can be shut down from there]. They are the most expensive, because they need a good amount of "thinking" power but can instantly change "jobs" and are pretty good at them).
Maybe even some different kinds of power?
All robots have internal batteries, but some could have bigger batteries, Solar Panels, (miniature) Fission-Reactors and Fusion-Power (only need water to generate power)
And then there could be Robots with "preset" jobs (or more likely, they are build to only do this one job) and are better than every other robot at this job:
Defense Robots (guns etc.), Miners...
That are all my ides atm, I hope you like them!