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Messages - nguadien

#16
Outdated / Re: (A12) The cat at the wall -turret mod
September 23, 2015, 12:43:46 PM
I built 20 of them, wired them directly to the power and they just sound "tick" without any shooting when enemies come, make them explode and kill the attackers too.

I think they are better as "explosive walls".
#17
After 4 months, I have nothing but my colonist with a bow to defense.

Problem 1: After researching Advanced Gun Turret, MD2 Defense I, what I have are M2 Browning, M134, Stun gun and the useless Spotlight Tower

Problem 2: After building the ammo crafting table, all it gives me is the cannon shell, artillery shell and rockets

Problem 3: Where are my basic unmanned turrets? I cannot even defend myself from the Mad Animals or some wimpy raiders!



[attachment deleted due to age]
#18
<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>914</buildNumber>
  <activeMods>
    <li>Core</li>
    <li>Community Core Library</li>
    <li>BackstoriesCore-12.0.0</li>
    <li>CombatRealism</li>
    <li>CombatRealism Defence</li>
    <li>MD2Base-12.0.1</li>
    <li>MD2Fortifications-12.0.0</li>
    <li>MD2Industry-12.0.0</li>
    <li>MD2Manufacturing-12.0.0</li>
    <li>MD2Power-12.0.0</li>
    <li>MD2Storage-12.0.0</li>
    <li>AdditionalLighting-AdditionalLighting1.2</li>
    <li>Clutter</li>
    <li>Glass&amp;Lights</li>
    <li>Crash Landing</li>
    <li>LED Lights 1.2</li>
    <li>ESM - DoNotDisturb</li>
    <li>ESM - MountainTemp</li>
    <li>ESM - SmoothWall</li>
    <li>EdBModOrder</li>
    <li>EdBPrepareCarefully</li>
    <li>Pawn State Icons</li>
    <li>BiomeSpawnTweak</li>
    <li>CaveworldFlora</li>
    <li>LessIncidentTrolling</li>
    <li>EdBInterface</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>GlitterTech</li>
    <li>RW_A2B</li>
    <li>RW_A2B_Teleport</li>
    <li>T-ConditionRed</li>
    <li>T-CoreCropTweaks</li>
    <li>T-ExpandedCrops</li>
    <li>T-MoreFloors</li>
    <li>T-MiscStuff</li>
    <li>ED-Core</li>
    <li>ED-AutoLoader</li>
    <li>ED-LaserDrill</li>
    <li>ED-PersonalNanoShields</li>
    <li>ED-Plants_24H</li>
    <li>ED-ReverseCycleCooler</li>
    <li>ED-Shields</li>
    <li>ED-Vent</li>
    <li>Ish_MedievalArmor</li>
    <li>Ish_MedievalWeapons</li>
    <li>Ish_MedievalDefenses</li>
    <li>Ish_MedievalNobleHouse</li>
    <li>Turret Collection</li>
    <li>Turret Collection Anti-Tank Weapons</li>
    <li>Turret Collection Overkill</li>
    <li>Rimsenal</li>
    <li>Rimsenal_Federation</li>
    <li>Rimsenal_hair</li>
    <li>Rimsenal_Security</li>
    <li>RimBeast</li>
    <li>M&amp;Co. Common</li>
    <li>M&amp;Co. LaserFence</li>
    <li>M&amp;Co. AlertSpeaker</li>
    <li>M&amp;Co. ForceField</li>
    <li>M&amp;Co. MiningHelmet</li>
    <li>AdditionalJoyObjectsV2.40</li>
    <li>Apparello</li>
    <li>AstroTec v3.0</li>
    <li>AstroTec Trading 1.0</li>
    <li>RWAutoSell</li>
    <li>BeanTekBlastDoor</li>
    <li>BlastingCharges-BlastingCharges1.1</li>
    <li>DermalRegenerator-DermalRegenerator1.4</li>
    <li>ExtendedStorage-ExtendedStorage1.2</li>
    <li>Extreme Temperature Shields</li>
    <li>Fences</li>
    <li>FishIndustry</li>
    <li>FloorLights</li>
    <li>Hospitality</li>
    <li>LT_AnimalSurgery</li>
    <li>LT_ADogSaid</li>
    <li>LT_ASA</li>
    <li>LT_DoorMat</li>
    <li>LT_FixBone</li>
    <li>LT_RedistHeat</li>
    <li>LT_Soiling</li>
    <li>Mad Skills</li>
    <li>MAI</li>
    <li>MiniAMReactor</li>
    <li>MatterConverter</li>
    <li>Mending_SK</li>
    <li>Miscellaneous_HiRes</li>
    <li>More Vanilla Turrets</li>
    <li>Norbals</li>
    <li>Pirates!</li>
    <li>PowerSwitch</li>
    <li>TargetPractise</li>
    <li>ProjectDog-ProjectDog1.5</li>
    <li>Quorn</li>
    <li>RTFTJ</li>
    <li>RoofBomb-RoofBomb1.2</li>
    <li>RT Storage</li>
    <li>RT Fusebox</li>
    <li>Skynet_SK</li>
    <li>Soda Brewing V1.00</li>
    <li>Wall turret</li>
    <li>TilledSoil</li>
    <li>USCM</li>
    <li>Vegetable Garden v3.1a</li>
    <li>ZenGardenV0.13</li>
    <li>AutoEquip</li>
    <li>Darkness</li>
    <li>CombatRealism EPOE</li>
    <li>T-ExpandedCloth</li>
    <li>AnimalHideWorking</li>
    <li>RW_EnhancedTabs-12d.4g</li>
    <li>RW_MedicalInfo-A12d_1a</li>
    <li>RW_Cats-12d.9b</li>
    <li>VeinMiner</li>
    <li>RoofSupport</li>
    <li>Rimworld_Romance_Mod_A12_RevA</li>
    <li>LT_Infusion</li>
  </activeMods>
</ModsConfigData>


Most colonists join me immediately. Prisoners attacking me are 5, they use very high end weapons, 1 weapon is triple rocket launcher (my difficulty is highest)
#19
Releases / Re: [A12] RT Mods - thanks Cebullus! (22.08.15)
September 21, 2015, 11:34:02 PM
Yeah, but right now I am enjoying rsof69's mods folder, and I added Romance, Infusing, Vein Miner without any problems at all.

It feels like a miracle, man.
#20
Releases / Re: [A12] RT Mods - thanks Cebullus! (22.08.15)
September 21, 2015, 11:21:53 PM
Well, let me tell you my feelings then, Ratys.

I beat the vanilla game, then I know about mods. First I tried some basic mods (my Set 1) and everytime I go to the game it is bugs and bugs and bugs everywhere.

Then I was desperate after 5 games having bugs like freezing, no events (the game runs forever without any events happen), no factions (no one visits you, no one raids you), forever rain, 10 solar flares in 2 months, with 5 raids per day (yes it is infinite raids)... and I tried Set 2 of my mods without any success (the bug log is as long as the river of my country)

Then I tried the Modpack (https://ludeon.com/forums/index.php?topic=14229.0) and what I had is this:
+ Cannot build any bed but only the beds requiring cloths - it just lacks all other beds in the menu
+ Cannot build any temperature things - there is only the Heater in the menu
+ For all other menus, it is just the "Deconstruct" and "Cancel" buttons

So I tried (https://ludeon.com/forums/index.php?topic=12996.0) and what I got is this:
+ Cannot tell my colonists to pickup anything, even weapons
+ Cannot click on menu

Of course the 4 sets of mods above are installed with fresh Rimworld, deleted LocalLow\Ludeon Studios; with some dozens times installing the CCL, 5 times download 12D from the website again and again, reinstalling my Windows.

It is just that I nearly quit using mods, until I made an account and come here to complain about the Fusebox because, I really hate the Solar Flares but I cannot build Magnetic Shield, and finally rsof69 (with a really funny gif of Peter Dinklage) sent me his folder of Mods, and it works magically.

So, I think the problem is that newbie guides to using mods are really bad here, they do not tell me how to solve the bug log at all.

I am really grateful for rsof69, and sharing mods folder is not making Modpacks. It is not illegal, just good sharings between players. Please respect him for helping me.
#21
Within first 15 minutes of my game, it rains 30 parts from the sky, with 20+ colonists, 10 wounded, 5 attacking me, and 5 dead. The resources are everywhere, high end weapons dropped everywhere on the map, I can gather like 50 of them, but my 3 colonists are long dead because the 5 colonists attacking me wear power armor + triple rocket launcher...

WTF is this mod doing?
#22
Releases / Re: [A12] RT Mods - thanks Cebullus! (22.08.15)
September 21, 2015, 09:21:26 AM
WTF, you are an angel master, man....I cannot thank you enough, Grand Master!
#23
Releases / Re: [A12] RT Mods - thanks Cebullus! (22.08.15)
September 21, 2015, 07:18:54 AM
Can you please make a ZIP from all your mods, upload them and send me the URL?
#24
Releases / Re: [A12] RT Mods - thanks Cebullus! (22.08.15)
September 21, 2015, 06:11:08 AM
You are so lucky, I envy with you
#25
Releases / Re: [A12] RT Mods - thanks Cebullus! (22.08.15)
September 21, 2015, 05:37:37 AM
Ok done.

Community Core Library is the crimelord. So I cannot use Community Core Library and will not be able to use all mods that uses Community Core Library?

On a side note, I removed RT Storage BECAUSE I could not find it, not because I did not install RT Storage so I cannot find it XD
#26
Releases / Re: [A12] RT Mods - thanks Cebullus! (22.08.15)
September 21, 2015, 03:47:40 AM
Ok let me show you my Mods and their order:

Game version: 0.12.914 rev777
Error log: Attached.

Set 1:
Core
Community Core Library 12.2
BiomeSpawnTweak
Doge_Storyteller
EdBInterface
EdBPrepareCarefully
Hospitality
LT_Infusion
Pawn State Icons
Rimsenal_hair
Rimworld_Romance_Mod_A12_RevA
RoofSupport
RT Fusebox
ToolsForHaul
VeinMiner

Set 2
Core
EdBModOrder
Community Core Library 12.2
AdditionalJoyObjectsV2.50
BiomeSpawnTweak
BionicReplacementsCrafting 1.2
Bulk_Meals
DefenceShield-DefenceShield1.3
Doge_Storyteller
EdBPrepareCarefully
GunSmithing
Hospitality
Ish_MedievalNobleHouse
LT_Infusion
M&Co. ForceField
M&Co. MMS
Mad Skills
Magic and Staffs
Mannable Turrents 1.2.6
Medical Drinks
MedicineKitCrafting 1.4
MedievalShields-MedievalShields1.3
MIRV Artillery 1.2.6
ModularSolars1.10
NonDecayingStorage 1.0
Norbals
Pawn State Icons
PersonalShieldMKII-PersonalShieldMKII1.2
Pirates!
ReplacementOrganCrafting 1.2
Rimsenal_hair
Rimworld_Romance_Mod_A12_RevA
RoofSupport
RT Fusebox
RTFTJ
Sleep
ToolsForHaul
VeinMiner
Weapon Crafting 1.41

Bug details: Both sets will have Makeshift Fusebox, Advanced Fusebox, Magnetic Shield as "Unchosen Material" when hover mouse to them. Clicking on them => Mouse and Interface disappear,  leaving a running game with no way to control anymore.

[attachment deleted due to age]
#27
Releases / Re: [A12] RT Mods - thanks Cebullus! (22.08.15)
September 20, 2015, 12:17:50 PM
Can you please tell me what mods are you using? I am trying to use the least amount of mods possible, but still cannot use Magnetic Shield, I FUCKING HATE Solar Flares (well with Doge Storyteller, they appear at the same time with Raids)
#28
Releases / Re: [A12] RT Mods - thanks Cebullus! (22.08.15)
September 20, 2015, 11:25:22 AM
Quote from: Ratys on August 22, 2015, 09:37:40 AM
Wow, that... was really stupid of me. Thanks for correcting that, Cebullus!

22.08.15 CHANGELOG:

  • RT Storage: applied Cebullus' fix for relays, recompiled for A12, made everything movable (temporary relays are now more viable than ever!).
  • RT Fusebox: updated to A12, made everything movable.

It does not work for 12D.

Clicking on Makeshift Fuse or Advanced Fuse or Magnetic Shield will freeze the game
And I cannot find the RT Storage anywhere in the game.
#29
He used Accipiter Periodic - Rough.

Well, it might sound strange to you, but we are from the SEA area, and our interests in games are a little different.

We love to be surprised, and we love to be in harsh conditions.

So my friend tasted a game without any events, and he is determined that he will not play fair. Instead, he exploits the bugs and beat the game with the bugs.

So that is why I feel bad. I just lost a friend to share this game with, dude.
#30
Rimsenal - Storyteller pack is a major letdown.

I accidentally copied it into my best friend's mod folder and he used Accipiter Periodic.

At first, he goes for 3 months without any raids, or any incidents, and that is when I realize that your mod has turned off all events of the game. I persuaded him to change the story teller or just delete the mod, but he enjoys the game without any events.

After 2 days, he told me: "I quitted. The game is too boring. This is a shit game".

Well, I feel very bitter now, FYI.