Quote from: zandadoum on January 19, 2016, 06:13:51 PMQuote from: narf03 on January 19, 2016, 12:39:11 PMQuote from: RoboticManiac on January 17, 2016, 12:26:06 PM
Yep. But you'd need the room to be a lot hotter. 90 will only give heatstroke over time, meaning the bad guys can just tear down a wall and escape. You'd need well over 150(Ish), so that they either catch fire, or are instantly incapacitated.
Room ? u expect them walk into a room and leave a door closed behind them ? normally they destroy all doors as doors do not open for them, if you leave a door open, then it wont auto close, u cant have somebody to walk pass them to close the door, how do u manage to get them into a room ?
huge room with wooden walls and fire explosive traps inside. once all enemies are inside, i have a colonist hidden in a small room closeby that comes out and closes the door. now they are trapped and as soon as they step on a trap, they are BBQ
That required alot of resource (wood) and man power(to put out fire, fix the room again) after the BBQ, and leaving a man behind ? what do you do if they split into multiple groups and a group heading to this "hidden" man ?
I would say its easier to use some other method, i can think of collapsing roof, dig a 13x13 room, the middle 3x3 will fall, so leave the center block, with its hp down to dangerous level, put chunks in the room to block off path u dont want your enemies to go, when enemies close to middle of the room, just have a sniper or a turret destroy the middle block, or put a explosion trap there, let the mountain do the job.
Right now there is a toxic fallout going on and its -93C just your avarage day here