Dommage qu'il y ait "assembly" dans l'image même de présentation du mod.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#2
Bugs / Re: [1.1.2587] The mech cluster wakes up for no reasons.
March 30, 2020, 06:03:35 AM
Unfortunately in your clip we can't see the timer decount, only the proximity detector.
It is something else, but I would like to propose to add in the desctiption of these timers that it triggers the cluster if attacked.
It is something else, but I would like to propose to add in the desctiption of these timers that it triggers the cluster if attacked.
#3
Bugs / Re: [1.1.2587] Hospitality quests do not work when enemies with the empire
March 30, 2020, 05:59:54 AM
And without using the dev mode, I am almost sure we can still accept hospitality quests we get before turning the Empire faction hostile.
#4
Translations / Re: Official: Francais
March 30, 2020, 05:43:29 AM
Much easier to find if laine de mouton exist in your game, use dev mode in settings, click on the first star, then on "place near thing" and then look for "laine de mouton" in the browser.
#5
Bugs / Re: meteors change the ground they impact
March 28, 2020, 03:17:15 PM
It seems more logical now as a meteor is half-buried so you only mine its upper side.
#6
Off-Topic / Re: Count to !UPDATED! 20,000 before Tynan posts!
March 28, 2020, 03:11:55 PM
388 bodies laid in the middle of a river to be destroyed quickly by mother Nature.
#7
Bugs / Re: [1.1 2579 Vanilla] Butchering an alpaca gives camelhide
March 28, 2020, 03:10:02 PM
I understand the principle, as decribed here :
Condensed leathers together into fewer types. Instead of a separate type for each animal, there are categories.
However, keep camelhide as name for a category of leather from different animals seems strange.
Condensed leathers together into fewer types. Instead of a separate type for each animal, there are categories.
However, keep camelhide as name for a category of leather from different animals seems strange.
#8
Translations / Re: Official: Francais
March 28, 2020, 03:07:03 PM
J'ai bon espoir de faire remonter le bug jusqu'à Tynan parce que je doute que ce soit normal que les alpagas donnent du cuir de chameau.
#9
Bugs / Re: [1.1 2579 Vanilla] Butchering an alpaca gives camelhide
March 28, 2020, 12:26:02 PM
Butchering an alpaga gives real camelhide which can be fused with the camelhide harvested from dromedaries in the English vanilla version too.
It is not a translation issue, but a core bug, you need to wait for developpers to fix it.
Please update your topic subject to match this : "[1.1 2579 Vanilla] Butchering an alpaca gives camelhide"
It is not a translation issue, but a core bug, you need to wait for developpers to fix it.
Please update your topic subject to match this : "[1.1 2579 Vanilla] Butchering an alpaca gives camelhide"
#10
Bugs / Re: [1.1 2579] my sheep gives me wool of dromadory in french version
March 28, 2020, 12:18:18 PM
It seems dromedary don't give hair anymore in Rimworld and it creates problems.
I have already fixed the sheep wool problem, but the alpaca leather seems more difficult.
I have already fixed the sheep wool problem, but the alpaca leather seems more difficult.
#11
Bugs / Re: [1.1 2579] my sheep gives me wool of dromadory in french version
March 28, 2020, 11:27:29 AM
I am one of the French translator of the game. I will check for that.
#12
Bugs / Re: [1.1.2575+Royalty Vanilla] Food needed warning
March 26, 2020, 03:48:37 AM
What is really weird is that I have the warning telling "you need a firecamp, a stove or a nutrient dispenser to turn food into dishes". I have all three.
As usual, I have some difficulties finding the right english original sentence.
//Edit: It is "Need meal source"
//ReEdit : Upadted to 2579, same bug
As usual, I have some difficulties finding the right english original sentence.
//Edit: It is "Need meal source"
//ReEdit : Upadted to 2579, same bug
#13
Bugs / [1.1.2575+Royalty Vanilla] Need meal source warning
March 25, 2020, 12:33:14 PM
What happened : I get the "Need meal source" = "Repas nécessaires" warning but I have a cooking bench and it is working properly.
Save file : https://drive.google.com/open?id=15Ujn-0w_E-CkSGSqduv3TntmaVCWA-t1
Save file : https://drive.google.com/open?id=15Ujn-0w_E-CkSGSqduv3TntmaVCWA-t1
#14
Mod bugs / Re: [1.1.2575+Royalty] Pawn both "slow learner" and "too smart"
March 25, 2020, 12:22:15 PM
I begin this run in 1.1.2563.
#15
Mod bugs / Re: [1.1.2575+Royalty] Pawn both "dunce" and "too smart"
March 25, 2020, 04:58:53 AM
Sorry for late reply, I play only in Vanilla, so I am sure it is not a mod bug.
I thought incorrectly "dunce" was the correct translation for "Cancre", but now I wil check to find the correct original english word.
//Edit : The correct english term is "slow learner"
So I have one pawn with both :
Too smart:
{PAWN_nameDef} is too smart for {PAWN_possessive} own good. {PAWN_pronoun} learns everything much faster than everyone, but can be quite eccentric.
and
Slow learner:
{PAWN_nameDef} is slow on the uptake. {PAWN_pronoun} learns much slower than others.
I thought incorrectly "dunce" was the correct translation for "Cancre", but now I wil check to find the correct original english word.
//Edit : The correct english term is "slow learner"
So I have one pawn with both :
Too smart:
{PAWN_nameDef} is too smart for {PAWN_possessive} own good. {PAWN_pronoun} learns everything much faster than everyone, but can be quite eccentric.
and
Slow learner:
{PAWN_nameDef} is slow on the uptake. {PAWN_pronoun} learns much slower than others.