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Messages - NeverPire

#151
It can also be due to an improvement of the consciousness level, not regarding to the pain.
I think it is WAD.
#152
Translations / Re: Official: Francais
June 23, 2018, 01:54:45 PM
C'est fait. Désolé pour l'attente, j'étais occupé durant les deux derniers mois, on aurait dû pousser cette branche il y  a un moment déjà. J'ai demandé à Ison et ZorbaTheHut de revérifier la traduction après la fusion, au cas où certaines adaptations à la V 1.0 nécessiteraient de retravailler certaines traductions déjà effectuées.
#153
There are still some bugs linked with transport pods, as this one : https://ludeon.com/forums/index.php?topic=38031.msg389653#msg389653

However, yours looks strange as I don't remember any other player having the same issue.

I advice you to post your savefile and your error log if possible.
Please follow these rules to do it : https://ludeon.com/forums/index.php?topic=513.0

#154
Off-Topic / Re: Count to 9000 before Tynan posts!
February 14, 2018, 08:46:13 AM
7814
#155
Ideas / Re: Your Cheapest Ideas
February 13, 2018, 04:58:23 AM
Quote from: jchavezriva on February 11, 2018, 01:48:02 PM
People on a Rimworld would love to know in advance when are dangerous events going to happen, so they would definitely build one irl.

It could be useful to know with a few hours in advance when are raids or manhunting packs going to come.
Perhaps it could also be useful to study the weather after an upgrade.

If the devs think it would make the game too easy or something, they could add a chance for it to fall down at any moment directly proportional to the construction skill of the builder.

...
Or they could add options to do observation drones to do all the above.
Detailed thread about this one : https://ludeon.com/forums/index.php?topic=37614.msg384917#msg384917
#156
Ideas / Re: Your Cheapest Ideas
February 13, 2018, 04:56:03 AM
Quote from: fear_the_cheese on February 10, 2018, 03:17:38 PM
A welcome mat to reduce dirt indoors
We really need this one. I recommand you to create a separated suggestion thread for it.
Just because I really want to have it in game.
#157
Bugs / Re: unable to craft a jade mace
February 06, 2018, 02:31:11 PM
Be careful to have enough material. Jade and gold need 20x the normal amount of material required.
#158
I accept that animals don't respect rules to eat anything that the player has let free, but when a player specifically forbid one thing, it's exactly the same thing as he could restrict the area on this item. In these circumstances, I think really that animals should respect forbidden food as they respect forbidden areas.
#159
Translations / Re: Official translation projects
February 06, 2018, 02:20:05 PM
For the French translation, we are used to using this one as reference : https://github.com/RimWorld-zh/RimWorld-English
#160
Ideas / Re: Your Cheapest Ideas
February 06, 2018, 02:18:30 PM
Quote from: MeowRailroad on February 06, 2018, 07:28:20 AM
I still think colonists should get some benefits from seeing beautiful landscapes.
Grass don't have beauty penalty. It's barren dirt which has the -2 malus.
#161
Translations / Re: Official: Francais
February 03, 2018, 03:36:26 AM
Au sujet de la traduction française de la version vanilla de la B18, on l'aura bientôt fini et elle sera ensuite disponible dès que Tynan viendra la prendre sur Github pour l'intégrer au jeu.
#162
I think you are even not supposed to have the possiblity to buy more than you can carry.
#163
Quote from: patoka on January 27, 2018, 06:19:53 AM
Quote from: NeverPire on January 15, 2018, 09:05:15 AM
A whole game can be lost due to that missclick.
...tellus...
Please Patoka, avoid that. It doesn't lead to anything constructive.
#164
I think that stools provide comfort to working pawns and chairs to eating pawns, but I'm really not sure.
#165
Another one for Calahan's "missing feedback messages" thread.
I suggest a notification only when the player try to do it when the game is paused.