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Messages - NeverPire

#601
Quote from: Pushover on January 18, 2017, 03:46:44 PM
Would still be nice if it saved the last direction (assuming the direction is legal still) instead of picking randomly.
You can still change each time you create a caravan and in the future some people will send caravans to a ot of differnt directions. Personnally, I prefer the option like it is at the moment.
I would like just they change the name of the tab from "Configuration" to "Direction".
#602
Ideas / Re: Your Cheapest Ideas
January 18, 2017, 03:03:21 PM
Could you when a player play with tribals exchange one pirate opponent faction with a tribal one ?
In the actual game, it's almost impossible for tribals to recruit pirates and except if the players choose to attack a neutral faction, in some plays, only pirates attack them.
#603
Quote from: TeshacK on January 18, 2017, 02:49:00 PM
We need to be able to set caravan world spawn hex. Or flat hexes need to be preferred.
My caravan always spawns in the west, south or east mountains, instead of the only flat hex in the north. That could save 2-3 days worth of food.

Already available when you create your caravan in the tab configuration.
#604
A few plasteel traps (2-3 max per scyther) are enough to kill them and the time centipedes come, you have already rearmed your traps.
#605
An other one , the Tourette's syndrome a mental state which force your pawn to insult other pawns and induce a lot more mental states.
#606
Quote from: Lightzy on January 18, 2017, 09:27:44 AM
No, tribal raids are exactly what YOU THINK I'm proposing. I'm talking about much more numerous, small threats. Tribal raids only get big towards endgame, if you have like 20 colonists and a map-sized colony. Before that they're pretty small. Small enough for like, a killbox of 5-7 turrets and some traps to handle. And before THAT, they're the same size as pirate raids.
Let's think about players who don't use any kilbox before asking for more numerous raids.
#607
Ideas / Re: Write an event!
January 18, 2017, 07:11:30 AM
War
A battlefield is revealed in the world map.
You have the possiblity to go to the place to help your allies.

#608
It depends also with which language you play.
Traductors have the possibility to add some typical names for pawns and for colonies
#609
Quote from: Pushover on January 17, 2017, 02:11:44 AM
One other suggestion for colonies would be to add events requesting some goods. Maybe one colony, 40 tiles away, experienced a blight at a bad time, and is willing to make a one time 3000 silver payment for 100 meals, if you can deliver them within a season. Or maybe they have had a plague outbreak, and need medical supplies, and are willing to trade Plasteel and Components for medicine. Fulfilling the request would grant a boost with standing with the faction, and/or maybe a mapwide mood boost to your colonists (+5, we helped others in need).
I propose for this suggestion to don't use a event windows but to create a red light or something similar on the communication consol to simulate a call from the colony in need.
#610
Swimming power.
More seriously, swimming, kayaking, or ... could be a nice idea as leisure or to get a small mood bonus.
#611
Quote from: Lightzy on January 17, 2017, 05:11:55 PM
One suggestion is to include another type of assaulting 'faction', which assaults with a swarm of small, individually weak units. Difficult to balance tho.
Tribal raids are exactly you are proposing.
#612
Or travelling faster on the world map through the seas.
It could lead to some adavnataged to establish a base next to a tile of water.
#613
Quote from: Al-Horesmi on January 17, 2017, 04:01:32 PM
Quote from: Britnoth on January 17, 2017, 02:26:25 AM
Or maybe have them do crazy stuff like hiding in their rooms because they dislike their bedroom, or because they decided to eat a raw human corpse they go on a food binge and dig in for seconds.
"You want me to live in THIS room? YOU WANT ME TO SLEEP IN A 2 sq. m. COFFIN? ...Fine! I WILL LIVE IN THIS FREAKING ROOM. OH WHAT IS THAT? A RAID? NO, I'M GOING TO LIVE IM MY 2 sq. m. ROOM AS YOU TOLD ME. GO KILL YOUSELF."
I do stuff like that when I have mental breakdowns.
To get a mental breakdown doesn't mean to be logic, it should evem more mean the opposite.
#614
Quote from: RolanDecoy on January 17, 2017, 02:28:33 AM
Allow a chance for the Storyteller to be engaged in an argument with another Storyteller with the possibility of the original just walking away and the new one to continue the story.
Already possible, in the option you can, during a game, change the storyteller.
#615
Quote from: b0rsuk on January 17, 2017, 02:23:55 AM
Then there's the matter of storage efficiency. Parkas fit the most material to a single warehouse square. Selling t-shirts puts more burden on your constructors.
With the kind of storage I show in this picture, there isn't any problems.
Therefore, a lot of players since A16 have decided to establish their bases near an allied base and can so almost drectly sell their production.

I precise all the storages in this picture are composed of a few wood pillars (walls) and a roof, no more and they are reachable from anywhere.

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