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Messages - Diana Winters

#151
Releases / Re: [A16] Orassans 🐱
May 08, 2017, 02:08:15 AM
Quote from: Maarek94 on May 07, 2017, 08:00:16 AM
<snip>
Download the patch again and then try
#152
Releases / Re: [A16] Orassans 🐱
April 29, 2017, 04:30:53 AM
#153
Quote from: Mitz on April 20, 2017, 04:18:51 PM
<snip>
... does that mean someone like xen can work on a apini EPOE mod? because you figured out the prosthetic things?
Geez, I feel so forgotten ;~;
#154
Quote from: JustTundra on April 03, 2017, 03:55:22 AM
<snip>

Not for much longer; monstergirls is being updated to use alien framework
#155
*whispers* Get off my turf...
#156
Quote from: Mitz on April 02, 2017, 02:37:04 PM
Quote from: XenGrimm on April 02, 2017, 09:18:13 AM
(Image of X)
Which mod does that guy's race come from?
looks cool, but doesn't really look orassan.

The Xenn
#157
Releases / Re: [A16] Orassans
April 01, 2017, 11:31:38 PM
Quote from: Mr Paone on April 01, 2017, 06:53:16 AM
Awesome it worked, Thanks so much. Would it be possible for you to make Orassans compatible with the Birds and the Bees mod, or should I try talking to their dev instead?

Try asking them; I'll see what I can do on my end, but you should ask them.
#158
Releases / Re: [A16] Orassans
March 31, 2017, 08:15:29 PM
Quote from: Mr Paone on March 31, 2017, 08:05:44 PM
Orassan Mod wont let me Generate Worlds
(Wasn't sure how image posting worked so i used Gyazo instead)
Mod List: https://gyazo.com/81c694009f298e5ae8ccdc37fd53ead9
Error List 1: https://gyazo.com/cf40fa78020786b9ad53db78e3ba5ad9
Error List 2: https://gyazo.com/11f36a59185193860ac884a95da98ba0

Try removing Birds and the Bees
#159
Releases / Re: [A16] More Monstergirls
March 24, 2017, 07:45:22 PM
Do you think you could use the alien framework to make a colonist version?
#160
Releases / Re: [A16] Orassans
March 19, 2017, 12:29:07 AM
Update 11: Added the ability for Orassans to nuzzle those with a high enough social standing with them. Tweaks and bugfixes
#161
Since you only drew her spouse last time...

No implants or other gear c:

P.s. You did an awesome job with Kitty last time c:
#162
Quote from: Shinzy on March 15, 2017, 07:04:00 AM
<snip>

now now now! don't forget Captain Ohu and Mipen! Erdiepoo *only*  ::) polished and made better what they started

I may or may not have whined at Erdelf to update my mod and alien framework back when framework was made just by Ohu...
#163
Releases / Re: [A16] Orassans
March 14, 2017, 07:11:38 AM
Quote from: SenaCat on March 14, 2017, 12:06:49 AM
Right. So by the careful process of randomly flailing around, I've solved the issues. The errors appear to have originated from the neko mod being loaded. Everything is working fine now, other than the issue of the broken colonists in old saves, which I think I'll live with. I got some new mods recently and think I want a fresh start. Kitties are back so I'm happy. Also, I might have missed it, but where'd you get the name Orassan from?


The "Randomize Name" option in Stellaris... with a changed letter or two
#164
Releases / Re: [A16] Orassans
March 13, 2017, 10:43:38 PM
Quote from: SenaCat on March 13, 2017, 12:28:57 AM
That's fair. But then why would I get those errors on startup? Is it looking at my saves? I'm not convinced that any orassan colonists were available in the prepare carefully dialog either. I rerolled quite a few times and didn't seem to get anything. A few catnip dependencies, but all humans.

Have you tried starting as an Orassan Enclave?
#165
Releases / Re: [A16] Orassans
March 12, 2017, 11:52:57 PM
Quote from: SenaCat on March 12, 2017, 09:45:50 PM
Alright, I'd like to start by saying that I've greatly enjoyed this mod so far and that my life is better by having these kitties in it. Which is where we come to a sadness. They aren't in my life. Everywhere there once was a kitty, there's now a missing object placeholder box. Ms Winters still shows up as a storyteller, but no other orassan can be found. The log receved upon starting the program is: https://gist.github.com/5641a941049314526c84fb0ef63bf922 but I believe the most important information can be found here: http://freetexthost.com/dtjyi14fsr

There had been some mods added since it'd last worked, but load order of Humanoid Alien Races 2.0 above Orassan hasn't changed. Both mods are currently in the mod folder as external downloads rather than Steam workshop. I've played with the position of the two in various spots in the load order but no dice. For curiosity's sake I've included an image of the last known whereabouts of an orassan in my colony. Ignore the blood, that's someone else's, the box is where our missing person was standing.

Unfortunately, the updates aren't save compatible; HOWEVER

You can download the previous versions, have your guys form a caravan, save while they're not loaded on the map, turn on the most recent update, laod, then bring your orassans back onto the map