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Messages - Diana Winters

#256
Releases / Re: [A15] Orassans
November 03, 2016, 08:38:42 PM
Quote from: ChromeMax on November 03, 2016, 06:58:23 PM
Quote from: Diana Winters on November 03, 2016, 04:41:28 PM
Quote from: jmababa on November 03, 2016, 03:35:38 AM
conflict with RT weapons separate the weapons I like better the RT weapons its so balanced more balanced than your weapons and is realistic

Explain how they conflict

He's probably talking about the immersion conflict between Orssasan sci-fi guns and the modern era guns of the RT mod.

Well that's not really my issue then...
#257
Releases / Re: [A15] Orassans
November 03, 2016, 04:41:28 PM
Quote from: jmababa on November 03, 2016, 03:35:38 AM
conflict with RT weapons separate the weapons I like better the RT weapons its so balanced more balanced than your weapons and is realistic

Explain how they conflict
#258
Quote from: Cpt.Ohu on October 31, 2016, 04:10:39 PM
That's because Orassans and Crystalloids have not automatically updated the assemblies they ship with their mod. Download the AlienRace Mod from here and replace the dlls in the respective folders.

Well I would have if you'd tell me that it updated and change the version number :p
You still have it listed as 0.8, so there's no way to tell if you've updated it or not
#259
Releases / Re: [A15] Orassans
November 02, 2016, 06:31:09 PM
Quote from: NathanxS on November 02, 2016, 07:07:24 AM
Quick question, any plans on changing cannibalism /slaughtering human debuffs as a orassan?
It seems pretty weird to me getting these debuffs as an orassan , but no debuff slaughtering a cat or dog which look more similar to them than humans.

SPECIEST!
Do humans get a debuff when they eat a monkey?! No?! WELL THERE YOU GO!







:p
#260
Releases / Re: [A15] Orassans
November 01, 2016, 06:05:14 PM
Set the custom skin color line to false

Also...
Update 7: Shotgun and Missile launcher added. Textures updated.
#261
Releases / Re: [A15] Orassans
October 31, 2016, 11:06:10 PM
Quote from: Basharrah on October 31, 2016, 03:53:51 PM
  Thank you very much for the speedy reply, I regret that I didn't check this thread sooner. Could I trouble you for more detailed instructions as to what .xml files to modify? I am not very familiar with RimWorld modding, so I don't really know which files to look for.

The race defs. Just change the texture paths
#262
Releases / Re: [A15] Orassans
October 30, 2016, 10:34:12 PM
Quote from: Basharrah on October 30, 2016, 10:30:32 PM
  I seem to be in the minority here who came for nekos rather than space-furries, would a non-furry, standard neko version of the mod be maintained in the future?

  I am aware that the previous version on Nexus contains the original Orassan textures, and I am grateful that it is available. What I am wondering is if there will be future versions of this mod that allow us to pick between the original or the new textures, perhaps in the form of a patch of some kind. Alternatively, instructions detailing a way to go into the files manually to replace the new textures with the original textures would be spot-on.

  I enjoy this mod very much, and the Orassans recruited peacefully in my colonies have become valued members of the community. I would very much hate for Exterminatus to be used on them in the future, due to their newly-dominant xeno appearance.

You can modify the xmls to your liking. As in you can change the values in the mto mimic what they would have looked like before the furry update. You would need to grab the hair textures from the previous versions and overwrite the new hairs. I do not plan on maintaining a neko version, however. Hybrids (nekos) may be available at a further date if the framework changes how hair works, but that's looking unlikely at the moment.
#263
Quote from: Pink Omega on October 30, 2016, 06:48:26 PM
I have the '' Crystalloids '' mod, and it requires the same steps to install the Orassans prepare carefully (Crystalloids > crystalloids EPOE patch (optional)> EDB prepare carefully alien races) and that's the problem, I only can activate 1 mod in this order, otherwise the prepare carefully button in the '' create character '' menu does literally nothing when I click it, so how i'm supposed to activate the 2 mods at the same time?

PS:When I try to activate the mods at the same order and the same time, it also leads to the prepare carefully button doing nothing when clicked

Try removing the alienframework.dll from the assemblies of one of them and loading it after the one you left it in (but before the PC patch)
#264
Releases / Re: [A15] Orassans
October 30, 2016, 05:11:03 PM
Quote from: Pink Omega on October 30, 2016, 04:24:01 PM
Hello. How do I start as a orassan enclave? I don't see the option in the '' choose scenario '' menu.

You need to use the edit scenario function
#265
Releases / Re: [A15] Orassans
October 30, 2016, 02:00:29 PM
Quote from: Blackwatch27 on October 30, 2016, 09:20:11 AM
Minor Problem

While i'm Using Prepare Carefully Mod and I add armor to them its keep removing when its spawn or landing the planet . Please Fix this

I'm not exactly sure how you expect me to fix this; are you talking about the alien races version of prepare carefully? If so, perhaps you should be asking on their thread.
#266
Releases / Re: [A15] Orassans
October 30, 2016, 02:42:33 AM
Quote from: KillaAnime on October 30, 2016, 01:24:13 AM
https://www.youtube.com/watch?v=IAzDoll-S_c&feature=youtu.be

IDK if a vid will help show it

I'm not entirely sure what the issue is; perhaps try asking on the AlienRace thread? It seems like that may be the more likely culprit
#267
Releases / Re: [A15] Orassans
October 29, 2016, 09:56:48 PM
Quote from: zmadz on October 29, 2016, 09:22:01 PM
would be funny if you added whiskas as orassan drug

The next drug will likely be called "rat poison"
#268
Releases / Re: [A15] Orassans
October 29, 2016, 08:52:10 PM
Quote from: FridayBiology on October 29, 2016, 07:40:52 PM
<snip>

Orassans are smaller (~5 ft/1.5m tall on average) and physically weaker than Humans. As for why Orassans have higher combat skills; that's because most of the backstories are military related (as a lot of soldiers are sent to protect the fledgling colonies)

As for custom events... maybe. I don't know how to write events or do any C# (I've been geting others to do it for me :p)

As for more tails; I wouldn't know how to do that. Currently they are put on with C#, so I'd need to ask around to get it to allow for more tails.

I might ask around for help with adding thoughts like "xenophobic/xenophilic" to affect the relations between the races, but I don't have those sorts of plans at the moment, as I'd definitely need help to do that.

I plan on adding more drugs, custom materials, and futuristic tech in future updates... not to steal Glittertech's thunder :p
#269
Releases / Re: [A15] Orassans
October 29, 2016, 06:43:12 PM
Quote from: KillaAnime on October 29, 2016, 05:37:08 PM
Maybe make the female orassans look more female?

How do you suggest I do that?
#270
Releases / Re: [A15] Orassans
October 26, 2016, 01:09:17 AM
Quote from: Napple on October 25, 2016, 11:45:08 PM
The orassans for the enclave factions are still neko and they all share the same haircut.
I am using the patch for edb prepare carefully.

Was not able to reproduce the reported error. Did you make sure that the patch was loaded under my mod AND you have no other instances of Prepare Carefully installed?