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Messages - Diana Winters

#31
Releases / Re: [B18] Orassans 🐱
January 18, 2018, 05:28:00 PM
Quote from: asquirrel on January 18, 2018, 04:12:23 PM
Hey Diana!  I can't put an Orion exoskeleton on my Orrassan kitty kat.  Is there a Glitterworld patch for Orassans?

Have you tried loading Orassans under glittertech?
#32
Releases / Re: [B18] Orassans 🐱
January 16, 2018, 05:23:19 PM
Quote from: Canute on January 16, 2018, 05:18:56 PM
Diana,
some little problem.
Rock Powder count as Stone block. When you want craft until x, all the stone blocks and even the neo-concrete count in.

At Fertile Field you can cut chunk into crushed rocks/cement similar to rock powder and it works fine with "until x".
I tryed to find the different between Fertile fields and yours but my knowledge is limited and i didn't fount it.
Maybe you can fix it in a future update.

1. I noticed, but couldn't figure out how to fix this. If anyone knows a solution I would be happy to hear it.

2. The main point of the Orassan soils is that you can put them on ice. The advanced version has high fertility
#33
Releases / Re: [B18] Orassans 🐱
January 08, 2018, 11:26:39 AM
Update 7: New Hazmat suit by Arnolidos and new weapon textures by Shotgun Frenzy
#34
Releases / Re: [B18]Ni'Hal🦎
January 04, 2018, 11:29:51 PM
Quote from: asquirrel on January 04, 2018, 10:31:35 PM
Hi Diana,

How do you add this race to be compatible with EPOE and DEsurgeries?  I can't seem to heal their scars or add bionic parts to them. :(  I'm having similar problems with the Jaffa & Asari mod. Humans and Orassans work fine though.

DESurgeris has the thing below in Recipes_Surgery.  I have no clue on EPOE. 

DeSurgeries has this:
<!-- Define which races are available for the added surgeries -->
  <RecipeDef Name="DESurgeries" ParentName="SurgeryFlesh" Abstract="True">
    <recipeUsers>
      <li>Human</li>
   <li>JaffaBase</li>
   <li>NiHal</li>
   <li>AsariUnion</li>
      <!-- Insert modded races here via xpath. Do not forget the li tags -->

Looking at your directory for Ni'Hal - PawnKindDefs_Humanlikes (thinking this might be it).   PawnKinds_Player_Nihal.xml. 
Lookning at this one to add -
<defName>NiHal</defName>
    <label>colonist</label>
    </recipeUsers>
  </RecipeDef

Would NiHal be the right thing to put in?  Thanks! :)

Really? It seems to be working fine for me.... Try altering your load order so that Ni'Hal is loaded under DESurgeries
#35
Releases / Re: [B18] Orassans 🐱
January 04, 2018, 06:41:19 PM
Quote from: Arnolidos on January 04, 2018, 04:03:10 PM
I understand that this is a question of a complete idiot, but how to find you in a discord? I just installed this program and do not understand anything, what? Where? How? Help me please.

Join the Rimworld discord, you will see that I am a moderator. Right click my name and click "message"
#36
Releases / Re: [B18] Orassans 🐱
January 04, 2018, 02:45:34 PM
Quote from: Arnolidos on January 04, 2018, 02:22:54 PM
I returned!
I made all the textures for the armor, and although you did not ask me to do this, I did a description and added it to Apparel_Various. I've tested everything and my armor works fine.
How can I give it to you?
Message me on discord
#37
Releases / Re: [B18] Orassans 🐱
January 03, 2018, 11:43:18 AM
Quote from: asquirrel on January 03, 2018, 11:38:35 AM
Hey dude!  The Orassans are pissed at me (probably because of all my mods).  They've warped in a portal but the portal never closes.  New Orassans don't use the portal, they just create new ones that also don't close.  Is there a way I can close these suckers?

You can build over them
#38
Releases / Re: [B18] Orassans 🐱
December 28, 2017, 03:47:08 PM
Quote from: MineFoxC on December 28, 2017, 12:47:03 PM
Wow so many errors in the backstory def file,like half of the "its" and "it's"-and "than" and "then" are inverted XP

Warning - Inner Grammar Nazi released.

Why does everyone mix them up:
Its (as "of him"/"of her" - possessive)
It's (short form of "it is")
Than (used for comparisons - He is taller THAN his brother)
Then (has many uses - no examples that I can think of)

Because I didn't write half of them :p

And since you're being so patronizing, I think I'll just leave them like that ;)
#39
Releases / Re: [B18] Orassans 🐱
December 24, 2017, 06:52:11 PM
Quote from: MineFoxC on December 24, 2017, 06:46:35 PM
Wonder where you got the name Orassan...
I played some Stellaris...and eventually on Randomized names you get:
Home planet: Orassia {sometimes you can get even Orassan}
Species:Orassian {sometimes you can get even Orassan}
Plural:Orassians {sometimes you can get even Orassans}
and that was around 2 years ago i saw it first...
Extreme Coincidence or did you get an inspiration XD{maybe the name is just famous for something i am not aware of,and Stellaris and you just used it}

I have said on multiple occasions that they are from Stellaris
#40
Releases / Re: [B18] Orassans 🐱
December 24, 2017, 03:25:58 PM
Quote from: kubolek01 on December 24, 2017, 03:23:56 PM
Anyways, ADS patch is outdated. I know it's a minority, but ton of errors on startup is angering.

I didn't make the patch, so you should be telling the person who made the patch, not me
#41
Releases / Re: [B18] Orassans 🐱
December 24, 2017, 01:33:43 PM
Quote from: Arnolidos on December 24, 2017, 01:29:30 PM
Excuse me. Just in this mod, there are few things like armor (only one advanced exoskeleton armor), and eight cannons and they are created on a regular workbench, and not on any special workbench.
And he adds only two buildings (excluding bombardment beacon and floor tiles). And then the orassan shield is only needed to protect against bombardment.
This is what I consider "too small".

Yet you have no experience making a mod.

Whatever, if you want to help, I need a bunch of things drawn. You mentioned armor? Well if you want to help, you can draw a lightly armored exoskeleton. That requires 3 textures per body type (there are 5) and a texture for when it's on the ground.
#42
Releases / Re: [B18] Orassans 🐱
December 24, 2017, 12:54:57 PM
Quote from: Arnolidos on December 24, 2017, 12:51:15 PM
I started playing with this mod from the 15th Alpha RimWorld and I really liked orassans! But this mod is too small and rarely updated. I have long wanted to offer assistance in its development, but I decided only now. I'm not a professional creator of mods, but I practiced a lot in their creation and learned to create well-working mods (I did it for myself and did not publish it anywhere). This is the first time I decide to help in the development and I hope that I will be of use for you. Please, I really want to help.
(Forgive me for mistakes in the text and punctuation.) English is not my native language.)

How is it "too small"

It touches nearly every aspect of the game
#43
Releases / Re: [B18] Orassans 🐱
December 23, 2017, 10:07:35 PM
Quote from: asquirrel on December 23, 2017, 08:10:00 PM
"Orassan Bombardment."  The blow the crap hell out of everything from orbit.  Killing 100% of my pawns every time.  Or they'll warp in and kill all my guys.  What the Jesus mother and Joseph?  How do I stop this madness other than kissing their butt?  And why are they angry?  Heck, I got own of their guys on my own team!

Orassans should never start angry at you. And no, you don't need to kiss their ads, you just have to not anger the advanced space empire
#44
Releases / Re: [B18] Orassans 🐱
December 20, 2017, 02:14:18 PM
Quote from: Dagoras on December 20, 2017, 02:08:20 PM
Hmm since the discussion is regarding new assets i have a question,

the Orassan are highly advanced and even got an orbital shield that protects them from bombardement, so why dont they got a personal shield from wich they could fire their weapons ( like a normal personal shield but energy weapons can fire from the inside to the outside ), i mean their advanced exo-armor is n1, but they still burn to death or get wrecked by doom-launchers, so some kind of advanced shield belt would certainly be cool, if it fits lore wise ( since building a big shield-generator is easier than miniaturize them, on the other hand there are already shield belt existing so... ) if people find it overpowered, maybe there could be mod settings so handle the capacity, recharge rate and recharge delay, maybe add an function where you need to manually charge them at a special charge station?

But to add to the melee weapon, i certainly would love some kind of advanced blades like small survival knifes or big combat swords, or since we are speaking of space faring cats, some claw-like weapons ( like the ingame power claw ) or tailblades would certainly be cool aswell.

Building shields is (Orassan lore wise)
1. Harder to do in atmosphere
2. Harder to make them small enough to be personnel sized.
As for the armor...
I have no idea how to make it fireproof when worn. I can ask my collaborators about it.
#45
Releases / Re: [B18] Orassans 🐱
December 20, 2017, 12:10:07 PM
Quote from: kubolek01 on December 20, 2017, 07:59:48 AM
So how do YOU see it Diana?
I'm not sure how you want me to elaborate. If I'm gonna add something it needs to be consistent with other assets