You could replace computer parts w/ components
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#362
Outdated / Re: [A13] Combat Realism v.1.6.1 (26.04.16) A13 Pre-release: Bug fixes
April 26, 2016, 05:26:32 PMQuote from: RomanPL79 on April 26, 2016, 05:01:38 PM
Hi.
I want to report that mod has problem with social tab - It deletes that tab from colonist menu. I think that social relations are working correctly and you only can't check them what is annoying but I'm not 100% sure about it.
Anyway very good job with mod. Adding ammo to small arms and weight is great idea.
I noticed this issue as well
#363
Mods / Re: Vanilla Friendly Animals (Taking suggestions and stuffs!)
January 04, 2016, 11:42:24 PM
How about some sort of raptor like creature.
Instead of jaws and scales though, it has a large beak and is covered in feathers?
Another suggestion is something that's a cross between a cat and a bat.
Instead of jaws and scales though, it has a large beak and is covered in feathers?
Another suggestion is something that's a cross between a cat and a bat.
#364
Mods / Re: [Mod Request] 'Self Healing!'
November 21, 2015, 02:09:09 PM
Personally, I think you should be able to self medicate (assuming that there's medicine in your inventory, or else it's not gonna be that good.)
Especially if all you're doing is patching up a bunch of cuts and bruises. Even if you break your arm or leg, you should be able to set a splint.
Especially if all you're doing is patching up a bunch of cuts and bruises. Even if you break your arm or leg, you should be able to set a splint.
#365
Ideas / Growable Coffee and Cocoa plants
October 02, 2015, 10:59:48 PM
Just what the title says.
Thoughts?
Thoughts?