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Messages - MightyGooga

#106
Hello again! Having a great time with this mod. Already developed a couple of bases, and Im currently working on a huge base for 30 to 40 colonists. Hauling is a pain, even with the adition of the Tools for haul mod. Does anyone know a good tutorial on how to work conveyors?

I like the simplification of the parts.

I have a question, i cant seem to find a way to produce schematic kit. I also didnt notice any merchants selling them. Can some one helpme out on how could i get some schematic kits?

Oh, the learning curve, and skill gathering/loosing is weird. I change the defs, so the trashold for most crafting went donw to 8. I have colonists that have a real hard time uping their skills. I know this is hardcore, but somehow the timing of colony maturing is not compatible with the skill needs. This will in turn make you wait years to beeing able to build some stuff.

Nevermind about the schematics. Found out that tailoree goods trader have them.
#107
Hey guys, does anyone knows what to do with thrumbo horn?
#108
This is actually doable! A bench that turns dirty dish into clean ones. And come to think about it sounds better than the way it is now.

I also would like to see the need for water.
#109
Quote from: Batpeter on January 13, 2016, 02:04:35 PM
Why is there a research project Medical Agriculture I when Medicine I does the same thing and more, according to the descriptions.

Also, how do you collect clay and rubble? I designated an area but the colonists are not doing anything with it.

The Techtree is not completed yet. There are a lot of descriptions that need to be reviewed as well. For now, just go with the flow.

I have a question regarding Crematoriums. Do they produce ASH like the fire pit? They should right?
#110
This is embarassing, but which table produces the mineral sonar component? Im stuck.
#111
Ok, I got some chikens, then i got a chiken population explosion. Is there a way to prevent eggs from hatching, other than micromanaging the hens and roosters?
#112
One Little question. I like to mess with the storyteller defs. Should a edid only the files in the CORE_SK folder, or do I have to edit in the core folder as well?

Ops, another onte. In the GITHUB version, the problem with the learning skills are solved yet?

Thanks
#113
Is there a way to lower the required crafting skill needed? Is there a way to edit crafting/cooking xp gains?
#114
Thanks Moo.

I can confirm the unbalanced skill gaining system. I had a new recruit with 16 crafting, and in less than a year he downgraded to 13, he is still in charge of crafting stuff.

U think something needs to be done they are losing a lot of skill points.
#115
Can anyone tell me what use is the heart of icicat?
#116
Thanks Masq for the answers :)

I dont know about you guys, but I get tired of micromanaging apparel that my colonists wear. When its hot, they wont drop parkas and go for a more refreshing piece of apparel. I have to drop that for them, and lock it down so they dont try to wear it again.

It would be awsome, if there was a type of furniture, like a cabinet, that colonists would own, and they would have options for diferent seasons.

This lack of feature, kinda break the game for me in temparete biomes, where ou have a more ciclical temperture. Does anyone have a workaround for this?

One idea was to have a more uncomplicated uniform menaging system. The way it is now, with aparrello its very hard to create a summer uniform for all the colonists, and a winter one.
#117
Hey guys,

I really need to know if there is a event log, and how can I acess it. I often miss the events message by clicking to fast, and some events are very quick to disappear on the left top side of the screen. So, is there a event log that i can acess some how? Besides, de debug screen.

I also would like to know how to make weed oil, if anyone can point me in the right direction Ill be glad.
#118
Im really having harda time with the new mining system. I am still not able to find a place to drill. Can anyone post a picture of a suitable place for drilling please?
#119
Quote from: Stufferino on December 26, 2015, 07:10:41 AM
Hey. Just popping in to say I love this mod pack, and good job on it!
To everyone about the cover issue, I found this and after a bunch of tinkering figured it out; in the Core_SK defs folder, in Races_Humanlike.xml, for some reason humans' <baseBodySize> was set to 0.61 (or something). I noticed this because when I checked the to-hit chance against a colonist, the body size factor was around 60% weirdly.

The reason you can't shoot over sandbags is because sandbags have a fill of 0.70, meaning it's bigger than a human.
Make it back into "<baseBodySize>1</baseBodySize>" (Mods\Core_SK\Defs\ThingDefs\Races_Humanlike.xml) and this will fix the problem.

Edit: This also applies to Novas and Narns, so change them all if you so desire.

Stufferino,

So should i put 1 in the sandbag def, or should i put 0.7 in the humandef file? It was confusing, can you explain it again please?
#120
Quote from: Masquerine on December 25, 2015, 09:21:07 PM
Quote from: gustavoghe on December 25, 2015, 08:34:14 PM
Goodstuff!

Is a pitty with the sandbag bug. But hey, We will get there right?

This may sound like a noob question, and maybe it is, but is there a way to see a message log that im unaware of?

Yes there is. Go to Menu>Game Options. Click on Development mode. This will give you 8 little white icons near the top right of your screen. In order from left to right, these are Debug log, Package editor, Debug visuals, Debug action menu, Debug logging menu, Inspector, God mode and Pause when error is logged (toggle). The debug log will show you the error log, like the picture I'm going to attach of one I just encountered.


The shelf from Architect>Accessories>Shelf, which requires it to be beside a wall has an error with it. When you click on the shelf after it is placed, the game goes crazy colors until you click off of it. Attached picture shows the error.

Hey Masq, thanks for the answer, it was helpfull. But I was refering to the events log, i cant seem to find that. Havy any clues?