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Messages - MightyGooga

#121
Goodstuff!

Is a pitty with the sandbag bug. But hey, We will get there right?

This may sound like a noob question, and maybe it is, but is there a way to see a message log that im unaware of?
#122
My growing field, allows me to select pumpkin, and i have pimpkin seeds, and the field is set to allow plowing. I have growers, but the wont plant pumpkins. Got to have pumpkins.

Ilso had the same "bug" with colonist unable to shoot past stone chunks, sand bags and etc.
#123
Is there something wrong with the drill? I cant place it anywhere even though i got all the materials needed. Is there a specific place where you can drill?

[Edit]

Ok, I re-read the change log and found out that the mine now has to be positioned in a especific resource field. I dont like that, due to it leading to base unsimetry and aestetic. Is there a way to disable it?

thnks
#124
Im getting a weird behavior from dogs. My huskys sometimes try to get into the base but the doors wont open for them. So they try to knock it out. Is that meant to be? It makes sense, but its annoying, a little bit.
Im using latest version :)
#125
Lets GO Droid projetc! Way to go.
#126
Its time to start over again :) !!!
Thanks Sky for the great xmas gift.
Im going Tundra again, with less crap on loadout. But still gonna take some good weapons with the team of 6 im taking.
#127
I think I may have found a bug. The professional cook stove wont cook fine meals. Is this meant to be? I have all the ingredients, meat, potatos and tableware. If any one could help that be great :)
#128
I asked a question about storage of weed, and someone wrote that it was under foods, and then drugs. I checked that and its not there.
I cant seem to find a way to storage weed. Can anyone help?
#129
Does anybody knows how to allow weed in the stockpiles? I cant find the section for it. The search wont give results for weed also.
#130
Ok Im stuck.

Can anyone tell me how to make silicon? and How to make synthetic materials for integrated circuits? thanks


[EDIT]

I found out that you can use the assembling workbench, and raw materials from petrochemical. But Im not able to find silicon.. Help please.
#131
Quote from: Masquerine on December 07, 2015, 03:00:44 PM
Didn't encounter the animal bug the others have described just yet, but I did find one with the seed mod. Blueberry bushes are unable to be planted, gives a yellow error in log. Didn't try all the other types of seeds yet. There's another yellow log about "computer", but didn't try to build anything related to that. I figure you'll know what it means more than I do.

Hey Masq, thats wierd. I got a couplke of blueberry farms going and all seemed fine.

One more thing. Can anyone tell me where is wee in the stockpile settings?
#132
Key Sky thanks for the update.

I noticed that the household animals are having somekind of a bug. Whenever you place them in a animal area for a while, they dissapear. They still appear in the animal list, and you can double click to select it on the map, but Im not able to see the sprite anymore. Well, they are acting weird.

#133
Quote from: polis27 on December 04, 2015, 03:04:16 PM
This mod truly hardcore. I am at loss what I should do first. Try to set up security first> Raid come 2 minute after that and demolish everything. Try to make a makeshift bed, boomrat on rampage suddenly. I mean wth. Longest i survive is like 1 hour something. Is either idk how to play or  the ai is got better of me. Tell me what should I prioritize first to avoid early annilihation.

Ok I´ll whisper some advice:

1 - Rampup your initial stuff and colonists: This mod is tough, complex and extremely fun, if you are getting a hard time surviving your first hour, dont exitate to load up with, a couple more colonists, some extra food and medicine, and of course, some nice guns. This will give you the edge you need to get through your first year.

2 - World Selection: Get your self a nice and cozy all year around farming maps. Don´t go Boreal freezing like hell, all the animals go away in the winter kind of map. Size matters. Choose small. But this "guide" will also work on harsher climates.

3 - Getting started: Nice kitchen, storage areas, barracks, farming and a cemetery. Yes, a cemetery you will be needing it. Colonists like to hang out sometimes at the graves of friends. Sometimes foes,who can understand human mind.

(Pause): Is it me or we really should be getting some allien races landing and colonizing with us. Hell i want to do rimworld with a race of antman as my workers.

4 - Battles: Remember those guns? Yeah, even if you got a couple of MP4s and some nice gunnery, dont forget to be alert, pause, strategise your moves, kill quickly and swift. You know how to do it.

5 - Happiness: This is hard man... Life is unfair. Make the place look tidy, get some alcaholl going, throw partys at campsites, knock the hell out of who is annoying and behaving like a puss. Thats why i brought that extra medicine.

6 - Farming: Farm various kinds of crops, i forgot to tell you, load up on seeds. You got to farm.

7 - Watch some gamplay on youtube, there are tons, a good ones too. Look the post above me ;)

Thanks guys, im stoned as hell and gonna stop writing. Maybe even do some actually playing. Can i say stoned as hell? Are we under anykind of jurament here that im not aware off? Well. See you soon.
#134
Sky,

Can you take a look at the eletric saw mill table? I think there might be a bug there. Im not able to rightclick it to prioritize tasks. I know its not your mod, but maybe there is a tweak in the configurations to adjust that.
#135
Just a wuick chek. Is anyone having problems with the eletricsawmill in this latest version? It wont allow me to prioritize the job, and my colonist seem to be ignoring the bill over there. I already checked workscreen and i have plenty crafting people