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Messages - Nanao-kun

#16
Awesome. I see you updated the main image on the first post too, some really nice art there. What are those two things in the middle of the back of her armor in the image though? Exhaust ports?
#17
What kinds of containment measures are you planning Telefonmast? I think a placeable object that prevents tiberium growth within a certain radius would be pretty useful. I've seen tiberium occasionally sneak past doors as pawns move through them.
#18
I haven't experimented too much with this mod yet, but is there any way to prevent green tiberium from strangling the blue tiberium fields besides blocking the blue from the green before it gets too close?
#19
Quote from: XeoNovaDan on January 01, 2017, 02:16:03 PM
The 98.7% chance happens at one tile, and the 98.7% (0.987) is then exponentially multiplied by the amount of tiles you're shooting at (e.g. 98.7% at 45 tiles would be: 0.987 to the power of 45 = 0.55497... or 55.497% shooter accuracy.) The weapon the percentage is based on is an Excellent Quality Sniper Rifle which has 100% accuracy at all ranges, so the accuracy is 'bottlenecked' purely by the shooter.

Huh, I never knew accuracy worked that way.
#20
This looks pretty cool. I don't have any saves to spare though, all of mine are very heavily modded.
#21
Those are some nice sprites.
#22
Outdated / Re: [A16] Combat Realism v.1.6.9.2 (28.12.16)
December 31, 2016, 06:28:24 PM
Quote from: Nialkier on December 31, 2016, 06:32:26 AM
Why enemies do not shoot in my pawns behind the embrasures?
They just pass by, trying to destroy some base objects and die. They not even try to break the embrasures.

Because Embrasures don't work very well with enemy AI, which is why they're typically OP.
#23
Outdated / Re: [A15/A14/A13] Aristocat's mods
December 31, 2016, 06:24:14 PM
Quote from: Berkyjay on December 31, 2016, 04:13:10 AM
I ran into a situation where I couldn't install any prosthetics.  I would either get a deadly fail or the pawn would complete the surgery but nothing happens and the prosthetic was used up.  I attempted to go into dev mode and god mode the limb back so I could continue playing.  But the limb didn't show up in the god mode list.  I tried uninstalling the mods but the save seems to be in too deep.

I've also gotten the same problem.
#24
Oh, the problem was Remote Explosives? Weird.
#25
Your problem is probably Combat Realism, Jiangshi.
#26
It would be pretty funny to see this crossed over with the Cults mod to worship Kane and get Tiberium related blessings.
#27
I'm also unable to generate a world.
#28
Quote from: jecrell on December 23, 2016, 09:49:26 AM
Updated!
It was an easy fix.
Let me know if anything else happens.

That fixed it, thanks.
#29
My colonist doesn't seem to be able to write the Book needed for cults.

Exception in SetupToils (pawn=Macey, job=WriteTheBook A=Thing_Human1085): System.NullReferenceException: Object reference not set to an instance of an object
  at CultOfCthulhu.JobDriver_WriteTheBook+<MakeNewToils>d__5.MoveNext () [0x00000] in <filename unknown>:0
  at Verse.AI.JobDriver.SetupToils () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.AI.JobDriver:SetupToils()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
CultOfCthulhu.MapComponent_LocalCultTracker:CanDoJob(JobDef, Pawn, Thing)
CultOfCthulhu.MapComponent_LocalCultTracker:CultSeedCheck()
CultOfCthulhu.MapComponent_LocalCultTracker:MapComponentTick()
Verse.Map:MapPostTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()
#30
Releases / Re: [A15] Static Quality Plus A15.1.1
December 22, 2016, 02:41:27 PM
Quote from: zlj on December 22, 2016, 11:54:24 AM
Quote from: MisterVertigo on December 20, 2016, 09:19:51 PM
Love this mod. Looking forward to the A16 version!

Looking into it. Something seriously farked with the mod though, just exchanging required  version numbers doesn't do the trick =|

Maybe it's because construction and repair were merged?