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Messages - FyrnSkulblaka

#16
Ideas / New powered melee weapons.
April 04, 2016, 09:26:17 PM
Something that has bothered me for a while is the fact that there is no higher tier close combat weapons. To fix this I'd suggest powerful glitter-world type weapons that you can't craft but you can find/trade them.

Why do I feel this is needed? Well, I've found that my melee fighters are just there to subdue enemy melee fighters whilst my marksman shoot them down. I hardly ever use them offensively and keep them in a line in front of my marksman. If not then I only ever use them in ambush tactics where the odds are entirely in my favor. We need something to strive for in terms of better melee options and to make highly trained melee fighters a viable option in head on battles (Especially against mechanoids)

How would they work? Well, what I'm thinking of is things like the power swords and axes from the Warhammer 40k universe. Electrified fields of energy lopping through limbs in one slice. That's basically the long and shortsword of it. (Sorry, I had to make that pun) overwhelming power.

What would the drawbacks be? Well, the obvious would be the power cost. You would need a charging workbench (Placed in the security section) which would draw immense amounts of power whilst in use. The uses of the weapon should be limited also, say, 10 uses? And then it would need recharging again. Other drawbacks would come in the form of not being able subdue enemies without causing severe harm (Like the sniper rifle) and the fact that it wouldn't cause bleeding damage (Because it would cauterize a wound like a lightsaber). It would also be fleetingly rare to find and very expensive to buy. There should also be a high skill limit to be able to use one, just like with training animals.

It would seem there are a lot of negatives that I'm putting to this weapon, however, I believe they are needed to have a realistic chance at having a weapon like this implemented.
#17
Quote from: cameron908 on April 04, 2016, 06:14:17 PM
Built moderately sized room inside a mountain, contained a food paste dispenser (using only human meat) and was crammed full of as many "unwanted" or "hard to recruit" prisoners as possible, I encased the room to prevent entry or escape and allowed the prisoners to go insane and brawl each other until only 1 victor was alive (the rest died from malnutrition since they where constantly incapacitated from fighting before they could eat) and would proceed to install new bionic equipment and recruit the survivor
This is such a brilliant idea! I'm totally gonna make a death pit now!
#18
Quote from: Shurp on April 03, 2016, 05:56:37 PM
Jason hunts down your colonists and slaughters them one by one.
So, just another ordinary day in Rimworld then? ;)
#19
Outdated / Re: [A12d] Warhammer 40k Weapons V8.0
April 03, 2016, 04:49:06 AM
Ok, so, I know it's a long shot. But hear me out on this: Mother. Fucking. Tyranids. Can you imagine sitting in your mountain fortress and having a warning of an incoming splinter fleet? And sending your marines to the defenses to desperately fight off the horde? Can you imagine trying to fight off a Hive tyrant or a carnifex? Better yet a norn queen.
#20
Mods / Re: Mod Request - Advanced Medical Options
April 03, 2016, 04:09:47 AM
The Expanded Prosthetics and Organ Engineering mod definitely does. It's well balanced as well as allows you to craft bionics for a reasonably high price of research & Resources.
#21
When it's 2:12 am and you have wORK IN THE MORNING AND YOU'RE ALSO WORKING THE NIGHT SHIFT AND YOU DIDN'T SLEEP AT ALL LAST NIGHT BECAUSE YOU WERE ON RIMWORLD AND FOR SOME REASON YOU'RE STILL UP TONIGHT BROWSING THE FORUMS AND NOT EVEN PLAYING THE GAME WHEN YOU SHOULD BE SLEEPING.
#22
If I were him I'd release the first ever version :')
#23
I don't what would be worse. Fake announcing Alpha 13 or fake announcing his retirment from developing Rimworld.
#24
Ideas / More plants to grow and more uses for them.
April 01, 2016, 04:07:46 PM
Ok, so we all know of the standard plants we grow for food, clothes and wood. However, what if we could grow plants with toxins in them and coat our arrows with them? What if our enemies did too? Tribal groups would be even scarier than they already are. What about hedgerows? A way of cheaply, yet slowly, building walls. They would be very weak but would make the colony look much, much better. And why stop there? Why not have colonists sculpt hedges into beautiful pieces of art? Of course, they'd need the skill as both a gardener and an artist. What about plants that can produce bio-luminescent light to brighten up your mountain home? What about brambles out in the forest that slow you down and have a chance of harming your colonists who walk over them? You could even cultivate them and slow your enemies whilst you pick them off one by one.

These are just a few ideas that I think would be interesting to play around with in-game.
#25
There's definitely not a way to do it in vanilla Rimworld and I don't know about mods. However, you could maybe try using a decompiler and searching for the colonist's names that way. I don't know if it'd work or create an error so I'd make a backup just in case.
#26
I was expecting there to be an update titled "Alpha 13" and when we download it the title in the menu screen has changed from Rimworld to April Fools. I'm seriously glad he didn't though.
#27
Was there a particular prison you made that was more than just the ordinary tiny room with a sleeping spot?
Is there a prison you're particularly proud or ashamed of? If so, why?

This isn't technically a prison but I once went on dev mode and and built and arena. I built a single colonist in the middle of the map. I say "Built" for a reason: He was kitted out with all the toys. I gave him legendary Power armor and helmet with a legendary charge rifle. He had two bionic arms and legs, bionic eyes, the lot. I built equal amounts of cover and open spaces and placed random amounts of all types of pawns (Not animals, but definitely mechanoids) and then pressed play. My colonist actually won. It was insane.
#28
Mods / Re: Your worse Cold Snap or heat wave
March 29, 2016, 09:04:03 AM
Quote from: StorymasterQ on March 28, 2016, 08:37:16 PM
Quote from: dareddevil7 on March 23, 2016, 08:49:52 AM
for some reason my female colonists get the nude rebuff when they don't have a shirt on

I can think of a couple of nice, round, perky-in-the-cold reasons.

And here is yet another quotable phrase courtesy of StorymasterQ.
#29
General Discussion / Re: Your best colonist?
March 27, 2016, 11:57:15 PM
To be honest Dade isn't my all time favorite. That titles goes to 'M' he was on one of my old saves from my old laptop, in my original fortress design (My first large, late-game colony) and he was an utter badass with a sniper rifle. I had two Ship parts land within months of each other and he took them out pretty much by himself (To be fair there were more 2 centipedes and one syther in each) and if you wanted someone dead he was the one to call. The day he got bitten in the eye by a squirrel was a sad day for me. That was, until I installed a bionic eye AND a bionic leg in the same day. I also made him a devilstrand Duster and hat. He basicall turned out to be my bionic bounty hunter.
#30
General Discussion / Re: Your best colonist?
March 27, 2016, 11:38:50 PM
Quote from: mumblemumble on March 27, 2016, 11:28:56 PM
Though,  in the same colony,  one guy headshot a raider with a molotov,  then later made a statue about it after said raider was recruited.   I kinda like him just for making art based on setting someone's face on fire. ESPECIALLY when the guy is still around.

Not gonna lie, this guy is now my hero.