Giving the new scenario system some thought, I realize that the endgame as it's been envisioned doesn't always make sense. Now we don't always have to be stranded due to a cosmic accident and desperate to find a way back home. I know this would be a large undertaking, but I guess the idea would be that you land and establish your initial colony, and once it's up and running, you can choose to send a few people out with resources to establish another colony on the same planet, leaving the previous one behind as a faction that you have high relations with. When travelers and traders appear, they may be familiar faces, or they may be new people, since once you move to the new colony, the old one is technically running itself (though no longer actually being simulated).
Although I don't know what the endgame could truly be for these types of scenarios (other than, fill up the map, or maybe establish a colony in each biome on the planet). This could possibly lead to missions where you pacify hostile factions through violence, but that's a different topic entirely. I just wonder what opinion would be for this type of scenario and if there are limitations that would prevent this idea. Is there an upper limit to the number of factions?
Just figured I'd throw this out there and see what people thought...
Although I don't know what the endgame could truly be for these types of scenarios (other than, fill up the map, or maybe establish a colony in each biome on the planet). This could possibly lead to missions where you pacify hostile factions through violence, but that's a different topic entirely. I just wonder what opinion would be for this type of scenario and if there are limitations that would prevent this idea. Is there an upper limit to the number of factions?
Just figured I'd throw this out there and see what people thought...