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Messages - Reddeath96

#16
Bugs / Re: Lovers, sickness, and double medical beds
April 12, 2016, 10:54:05 AM
Ok. here it is. Candi and Kane are currently in the bed in the first room on the left in the mountain base. I would have thought it was because they slept at different times. Ive kept an eye on them ever since they became lovers to see if there schedules would cause the debuff but they always had the "slept with lover thought" up until now.

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#17
Bugs / Re: Lovers, sickness, and double medical beds
April 12, 2016, 10:28:50 AM
Ill have to do it later I'm not on the right computer.
#18
Wouldn't it make since for the bugs to become neutral if the hive is destroyed. Especially if its a "hive mind" kind of deal. Make it a feature for the new enemy  ;). Anyway I usually I equip my colonists with melee weapons and they tend to take them out fairly easily.
#19
Bugs / Re: Lovers, sickness, and double medical beds
April 12, 2016, 09:51:29 AM
One was a night owl, both had malaria. When they were both in the bed one was asleep the other was just resting. they had been in the bed for two days. The night owl apparently got the debuff.
#20
Bugs / Lovers, sickness, and double medical beds
April 11, 2016, 07:42:39 PM
For some reasons lovers get the sleeping apart debuff if they're both sick in the same double bed set for medical.
#21
In game you can change nicknames. I believe there is a strange looking button in their info tab.
#22
Technically that would be the worst prison then :P
#23
April 13
#24
5x5 cell, royal bed in one corner, heated, and cooled. As soon as they're recruited that becomes their new room. Very efficient.
#25
Murder people, eat people, make hats from their skin. The usual.
#26
General Discussion / Re: Faction system
March 22, 2016, 03:38:42 PM
Quote from: Pactrick Willis on March 21, 2016, 10:54:43 PM
Quote from: Reddeath96 on March 21, 2016, 08:07:25 PM
True, but what about battles actually having some kind of effect other than "they came and either died or won." And honestly I don't think rimworld really needs the whole travel to another map idea in the regards of the point of survival. It's supposed to be a challenge not "oh raiders are giving me a hard time. I'll just wipe them out at the source." At that point it would be a colonization game not a survival sim.
I am A lobbyist for moving between squares. A, May I remind you that these other factions have a much higher population from you, good luck defending; Let alone attacking, and b; it could be easily balanced. Increase the map size abit, and suddenly, if you need to go through every single square to get to that base, traveling becomes somthing that needs to be planed. And anyways, if you don't like it, you don't need to use it. If it was implemented.
I didn't say I wouldn't use it, I'm just saying that it isn't neccesary for something like this to work effectively. But yes I would love to see my colonists going across the map and starting fights or trading.
#27
We... We need this... Now
#28
General Discussion / Re: Faction system
March 21, 2016, 08:07:25 PM
True, but what about battles actually having some kind of effect other than "they came and either died or won." And honestly I don't think rimworld really needs the whole travel to another map idea in the regards of the point of survival. It's supposed to be a challenge not "oh raiders are giving me a hard time. I'll just wipe them out at the source." At that point it would be a colonization game not a survival sim.
#29
General Discussion / Faction system
March 21, 2016, 06:52:30 AM
So what kind of overhauling can you guys see being done with the faction system? I would personally like to see factions fighting each other, or at least hearing about it. Maybe even the ability to fight the the leader of a group and when he gets killed the faction splits 2 or 3 ways and become weaker, but potentially becoming stronger over time.
#30
General Discussion / Re: How do you guys make money?
March 19, 2016, 11:40:10 AM
I'm not sure how much silver it gives you, but you can try smelting weapons. I have ended up with several silver maces of awful quality that contain a good amount of silver.