Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Krolon

#16
overpowered

(first)
#17
Releases / Re: [B18] Infectious Creatures
July 03, 2018, 05:39:26 PM
sucking out venom is a myth, it wouldn't help anyone
#18
Off-Topic / Re: Count to 9000 before Tynan posts!
September 12, 2017, 07:22:13 AM
7080? :P
#19
Releases / Re: [A16] More Monstergirls
March 10, 2017, 09:13:56 AM
Is is inspiration from anime "Monster Musume"? It's kinda weird to play with this mod after watching anime...
#20
Outdated / Re: [A16] Mechanite Augmentation Project
January 16, 2017, 06:01:42 PM
Is this save-friendly?
#21
Ooops, thanks a lot.
#22
I think it's good, but I'm not sure, could you check it? I'm sending file.

[attachment deleted by admin due to age]
#23
Oh... Yea, all I had was 50. Last question, why does it need uranium? I know it's for balance, but it's... weird and not realistic, can it be changed manually? I found code in xml in files but I don't know how to delete this without destroying whole file.
#24
Just like on screen, recipes doesn't need anything and can't be crafted.
#26
I was waiting for it all my life. It has to be put between CR and HC? Above or under HC? Above or under CR?
#27
Releases / Re: [A16] Super Soil
January 15, 2017, 07:12:06 AM
What's this skull called "sinister bonus"? What it does?
#28
Quote from: jose1996 on January 03, 2017, 11:13:19 PM
Arrows are not used when firing from a bow, at least a short bow. Can anyone else confirm?
I had same bug, you just have to click right mouse button on reload button and select arrow manually, just like chosing ammo without loadout and then bows are working fine. CR is not selecting them automatically just like in guns when mag and ammo of same type is depleted because... bow doesn't have mag.
#29
Outdated / Re: [A16] MEGAFALLO giant creature mod
January 02, 2017, 08:47:20 AM
Can it be tamed and used in caravans? How much meat is from this?
#30
Outdated / Re: [A16] Combat Realism v.1.6.9.1 (21.12.16)
December 26, 2016, 10:51:08 AM
I want to report a bug.  Sending large caravans is so hard. I'm sending 5 muffalos and like 4 dudes with that have about 600 bullets each, gun and everything just to use 100% of their limits. And guess what, when I've checked info (while traveling and in ambush/sieges or something) I see that these dudes has so freaking much of stuff that they can barrelly move. When I only tell them to build a sandbag they're dropping everything that is not selected in this menu. Can you please change some things just to prioritize carrying stuff for muffalos to full 70kg and then pawns?